"exec->exec_bo" is NULL at this point so this code returns success. We
want to return -ENOMEM.
Fixes: d5b1a78a77 ('drm/vc4: Add support for drawing 3D frames.')
Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
"state" is smaller than "kernel_state" so we end up corrupting memory.
Fixes: 214613656b ('drm/vc4: Add an interface for capturing the GPU state after a hang.')
Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
The copy_to/from_user() functions return the number of bytes remaining
to be copied. We want to return error codes here.
Also it's a bad idea to print an error message if a copy from user fails
because users can use that to spam /var/log/messages which is annoying
so I removed those.
Fixes: 214613656b ('drm/vc4: Add an interface for capturing the GPU state after a hang.')
Signed-off-by: Dan Carpenter <dan.carpenter@oracle.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
This can be parsed with vc4-gpu-tools tools for trying to figure out
what was going on.
v2: Use __u32-style types.
Signed-off-by: Eric Anholt <eric@anholt.net>
An async pageflip stores the modeset to be done and executes it once
the BOs are ready to be displayed. This gets us about 3x performance
in full screen rendering with pageflipping.
Signed-off-by: Eric Anholt <eric@anholt.net>
The user submission is basically a pointer to a command list and a
pointer to uniforms. We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.
v2: Drop support for NV shader recs (not necessary for GL), simplify
vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
types.
Signed-off-by: Eric Anholt <eric@anholt.net>