The client announcement mechanism informs every mesh node in the network
of any connected non-mesh client, in order to find the path towards that
client from any given point in the mesh.
The old implementation was based on the simple idea of appending a data
buffer to each OGM containing all the client MAC addresses the node is
serving. All other nodes can populate their global translation tables
(table which links client MAC addresses to node addresses) using this
MAC address buffer and linking it to the node's address contained in the
OGM. A node that wants to contact a client has to lookup the node the
client is connected to and its address in the global translation table.
It is easy to understand that this implementation suffers from several
issues:
- big overhead (each and every OGM contains the entire list of
connected clients)
- high latencies for client route updates due to long OGM trip time and
OGM losses
The new implementation addresses these issues by appending client
changes (new client joined or a client left) to the OGM instead of
filling it with all the client addresses each time. In this way nodes
can modify their global tables by means of "updates", thus reducing the
overhead within the OGMs.
To keep the entire network in sync each node maintains a translation
table version number (ttvn) and a translation table checksum. These
values are spread with the OGM to allow all the network participants to
determine whether or not they need to update their translation table
information.
When a translation table lookup is performed in order to send a packet
to a client attached to another node, the destination's ttvn is added to
the payload packet. Forwarding nodes can compare the packet's ttvn with
their destination's ttvn (this node could have a fresher information
than the source) and re-route the packet if necessary. This greatly
reduces the packet loss of clients roaming from one AP to the next.
Signed-off-by: Antonio Quartulli <ordex@autistici.org>
Signed-off-by: Marek Lindner <lindner_marek@yahoo.de>
Signed-off-by: Sven Eckelmann <sven@narfation.org>
char was used in different places to store information without really
using the characteristics of that data type or by ignoring the fact that
char has not a well defined signedness.
Signed-off-by: Sven Eckelmann <sven@narfation.org>
The definition NO_FLAGS was introduced to make the code more
readable and shall be used to initialize flag fields.
Signed-off-by: Marek Lindner <lindner_marek@yahoo.de>
Signed-off-by: Sven Eckelmann <sven@narfation.org>
Documentation/CodingStyle recommends to use the form
p = kmalloc(sizeof(*p), ...);
to calculate the size of a struct and not the version where the struct
name is spelled out to prevent bugs when the type of p changes. This
also seems appropriate for manipulation of buffers when they are
directly associated with p.
Signed-off-by: Sven Eckelmann <sven@narfation.org>
batman-adv uses pointers which are marked as const and should not
violate that type qualifier by passing it to functions which force a
cast to the non-const version.
Signed-off-by: Sven Eckelmann <sven@narfation.org>
add_bcast_packet_to_list increases the refcount for if_incoming but the
reference count is never decreased. The reference count must be
increased for all kinds of forwarded packets which have the primary
interface stored and forw_packet_free must decrease them. Also
purge_outstanding_packets has to invoke forw_packet_free when a work
item was really cancelled.
This regression was introduced in
32ae9b221e.
Reported-by: Antonio Quartulli <ordex@autistici.org>
Signed-off-by: Sven Eckelmann <sven@narfation.org>
To be coherent, all the functions/variables/constants have been renamed
to the TranslationTable style
Signed-off-by: Antonio Quartulli <ordex@autistici.org>
Signed-off-by: Sven Eckelmann <sven@narfation.org>
atomic_dec_not_zero() is very useful and it is currently defined
multiple times. So it is possible to move it in main.h
Signed-off-by: Antonio Quartulli <ordex@autistici.org>
Signed-off-by: Sven Eckelmann <sven@narfation.org>
B.A.T.M.A.N. (better approach to mobile ad-hoc networking) is a routing
protocol for multi-hop ad-hoc mesh networks. The networks may be wired or
wireless. See http://www.open-mesh.org/ for more information and user space
tools.
Signed-off-by: Sven Eckelmann <sven@narfation.org>
Signed-off-by: David S. Miller <davem@davemloft.net>