In the upcoming patches we plan to break the correlation between
engine command streamers (a.k.a. rings) and ringbuffers, so it
makes sense to refactor the code and make the change obvious.
No functional changes.
Signed-off-by: Oscar Mateo <oscar.mateo@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
for proper refcounting to take place as we use
i915_add_request() for it.
i915_add_request() also takes the context for the request
from ring->last_context so move the null state batch
submission after the ring context has been set.
v2: we need to check for correct ring now (Ville Syrjälä)
v3: no need to expose i915_gem_move_object_to_active (Chris Wilson)
v4: cargoculted vma/active/inactive error handling removed (Chris Wilson)
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
HW guys say that it is not a cool idea to let device
go into rc6 without proper 3d pipeline state.
For each new uninitialized context, generate a
valid null render state to be run on context
creation.
This patch introduces a skeleton with empty states.
v2: - No need to vmap (Chris Wilson)
- use .c files for state (Daniel Vetter)
- no need to flush as i915_add_request does it
- remove parameter for batch alloc size
- don't wait for the init (Ben Widawsky)
v3: - move to cpu/gpu (Chris Wilson)
Tested-by: Kristen Carlson Accardi <kristen@linux.intel.com> (v1)
Tested-by: Oscar Mateo <oscar.mateo@intel.com>
Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Mika Kuoppala <mika.kuoppala@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>