Previously, SMP block allocation was not checked in the plane's
atomic_check() fxn, so we could fail allocation SMP block allocation at
atomic_update() time. Re-work the block allocation to request blocks
during atomic_check(), but not update the hw until committing the atomic
update.
Since SMP blocks allocated at atomic_check() time, we need to manage the
SMP state as part of mdp5_state (global atomic state). This actually
ends up significantly simplifying the SMP management, as the SMP module
does not need to manage the intermediate state between assigning new
blocks before setting flush bits and releasing old blocks after vblank.
(The SMP registers and SMP allocation is not double-buffered, so newly
allocated blocks need to be updated in kms->prepare_commit() released
blocks in kms->complete_commit().)
Signed-off-by: Rob Clark <robdclark@gmail.com>
Since MDSS registers were stuffed within the the MDP5 register
space, we had an __offset_MDP() macro to identify the offset
between the start of MDSS and MDP5 address spaces. This offset
macro expected a MDP index argument, which didn't make much
sense since we don't have multiple MDPs.
The offset is no longer needed now that we have devices for the 2
different register address spaces. Also, remove the "REG_MDP5_MDP_"
prefix to "REG_MDP5_".
Update the generated headers in mdp5.xml.h
We generally update headers as a separate patch, but we need to
do these together to prevent breaking build.
Signed-off-by: Archit Taneja <architt@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
We want to make sure we control all the information being passed
down to SMP block. Having access to the cfg pointer here may create
bad things in the future.
Signed-off-by: Stephane Viau <sviau@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Newer MDP5 uses 2 shared memory pool clients for certain YUV formats.
For example, if VIG0 is used to fetch data in YUYV format, it will use
VIG0_Y for Y component, and VIG0_Cr for UV packed.
Signed-off-by: Wentao Xu <wentaox@codeaurora.org>
[rebase]
Signed-off-by: Stephane Viau <sviau@codeaurora.org>
Release all blocks after the pipe is disabled, even when vsync
didn't happen in some error cases. Allow requesting SMB multiple
times before configuring to hardware, by releasing blocks not
programmed to hardware yet for shrinking case.
This fixes a potential leak of shared memory pool blocks.
Signed-off-by: Wentao Xu <wentaox@codeaurora.org>
Tested-by: Archit Taneja <architt@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
SMP blocks are configured for specific client IDs (ports).
These client IDs can be different from one chip to another for a
given pipe.
e.g.: DMA0 pipe fetch Y component is connected to:
- port #10 for MDP5 v1.3
- port #4 for MDP5 v1.6
In order to be compatible for upcoming versions of MDP5, the
client ID list is passed through the MDP5 config module rather
than using a list of hard-coded enum values.
Signed-off-by: Stephane Viau <sviau@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
MDP block is actually contained inside the MDSS block. For some
chipsets, the base address of the MDP registers is different from the
current (assumed) 0x100 offset.
Like CTL and LM blocks, this changes introduce a dynamic offset
for the MDP instance, which can be found out at runtime, once the
MDSS HW version is read.
Signed-off-by: Stephane Viau <sviau@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
In case we request a number of SMP blocks which is lower than
the already reserved blocks, we should not try to allocate a
negative number, but 0 blocks instead.
Signed-off-by: Stephane Viau <sviau@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
For example, use 'struct mdp5_smp *' everywhere instead of 'void *', but
only declare it as 'struct mdp5_smp;' in common headers, so the struct
body is still private. The accomplishes the desired modularity while
still letting the compiler provide some type checking for us.
Signed-off-by: Rob Clark <robdclark@gmail.com>
The hardware configuration modification from a version to another
is quite consequent. Introducing a configuration module
(mdp5_cfg) may make things more clear and easier to access when a
new hardware version comes up.
Signed-off-by: Stephane Viau <sviau@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
The Shared Memory Pool (SMP) has its own limitation, features and
state. Some examples are:
- the number of Memory Macro Block (MMB) and their size
- the number of lines that can be fetched
- the state of MMB currently allocated
- the computation of number of blocks required per plane
- client IDs ...
In order to avoid private data to be overwritten by other modules,
let's make these private to the SMP module.
Some of these depend on the hardware configuration, let's add them
to the mdp5_config struct.
In some hw configurations, some MMBs are statically tied to RGB
pipes and cannot be re-allocated dynamically. This change
introduces the concept of MMB static usage and makes sure that
dynamic MMB requests are dimensioned accordingly.
A note on passing a pipe pointer, instead of client IDs:
Client IDs are SMP-related information. Passing PIPE information
to SMP lets SMP module to find out which SMP client(s) are used.
This allows the SMP module to access the PIPE pointer, which can
be used for FIFO watermark configuration.
By the way, even though REG_MDP5_PIPE_REQPRIO_FIFO_WM_* registers
are part of the PIPE registers, their functionality is to reflect
the behavior of the SMP block. These registers access is now
restricted to the SMP module.
Signed-off-by: Stephane Viau <sviau@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
Add support for the new MDP5 display controller block. The mapping
between parts of the display controller and KMS is:
plane -> PIPE{RGBn,VIGn} \
crtc -> LM (layer mixer) |-> MDP "device"
encoder -> INTF /
connector -> HDMI/DSI/eDP/etc --> other device(s)
Unlike MDP4, it appears we can get by with a single encoder, rather
than needing a different implementation for DTV, DSI, etc. (Ie. the
register interface is same, just different bases.)
Also unlike MDP4, all the IRQs for other blocks (HDMI, DSI, etc) are
routed through MDP.
And finally, MDP5 has this "Shared Memory Pool" (called "SMP"), from
which blocks need to be allocated to the active pipes based on fetch
stride.
Signed-off-by: Rob Clark <robdclark@gmail.com>