Flushing the cachelines for an object is slow, can be as much as 100ms
for a large framebuffer. We currently do this under the struct_mutex BKL
on execution or on pageflip. But now with the ability to add fences to
obj->resv for both flips and execbuf (and we naturally wait on the fence
before CPU access), we can move the clflush operation to a workqueue and
signal a fence for completion, thereby doing the work asynchronously and
not blocking the driver or its clients.
v2: Introduce i915_gem_clflush.h and use a new name, split out some
extras into separate patches.
Suggested-by: Akash Goel <akash.goel@intel.com>
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
Cc: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Cc: Matthew Auld <matthew.auld@intel.com>
Reviewed-by: Joonas Lahtinen <joonas.lahtinen@linux.intel.com>
Link: http://patchwork.freedesktop.org/patch/msgid/20170222114049.28456-5-chris@chris-wilson.co.uk