Primary planes support 180 degree rotation. Expose the feature
through rotation drm property.
v2: Calculating linear/tiled offsets based on pipe source width and
height. Added 180 degree rotation support in ironlake_update_plane.
v3: Checking if CRTC is active before issueing update_plane. Added
wait for vblank to make sure we dont overtake page flips. Disabling
FBC since it does not work with rotated planes.
v4: Updated rotation checks for pending flips, fbc disable. Creating
rotation property only for Gen4 onwards. Property resetting as part
of lastclose.
v5: Resetting property in i915_driver_lastclose properly for planes
and crtcs. Fixed linear offset calculation that was off by 1 w.r.t
width in i9xx_update_plane and ironlake_update_plane. Removed tab
based indentation and unnecessary braces in intel_crtc_set_property
and intel_update_fbc. FBC and flip related checks should be done only
for valid crtcs.
v6: Minor nits in FBC disable checks for comments in intel_crtc_set_property
and positioning the disable code in intel_update_fbc.
v7: In case rotation property on inactive crtc is updated, we return
successfully printing debug log as crtc is inactive and only property change
is preserved.
v8: update_plane is changed to update_primary_plane, crtc->fb is changed to
crtc->primary->fb and return value of update_primary_plane is ignored.
v9: added rotation property to primary plane instead of crtc. Removing reset
of rotation property from lastclose. rotation_property is moved to
drm_mode_config, so drm layer will take care of resetting. Adding updation of
fbc when rotation is set to 0. Allowing rotation only if value is
different than old one.
v10: Calling intel_primary_plane_setplane instead of update_primary_plane in
set_property(Daniel).
v11: Using same set_property function for both primary and sprite, Adding
primary plane specific code in the same function (Matt).
v12: Removing disabling/ enabling of fbc from set_property because it is done
from intel_pipe_set_base. Other formatting
v13: we need to call disable_fbc before changing the rotation to 180,
disable_fbc from intel_pipe_set_base gets called very late, that will
be used to re-enable fbc if rotation is set to 0 (Ville).
Testcase: igt/kms_rotation_crc
Signed-off-by: Uma Shankar <uma.shankar@intel.com>
Signed-off-by: Sagar Kamble <sagar.a.kamble@intel.com>
Signed-off-by: Sonika Jindal <sonika.jindal@intel.com>
[danvet: Add FIXME to explain why we need the open-coded update_fbc
hunk to disable fbc when rotated 180 degree. And make checkpatch
happier.]
Acked-by: Matt Roper <matthew.d.roper@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Sprite planes support 180 degree rotation. The lower layers are now in
place, so hook in the standard rotation property to expose the feature
to the users.
v2: Moving rotation_property to mode_config
Cc: dri-devel@lists.freedesktop.org
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Sonika Jindal <sonika.jindal@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Propagate the error from intel_update_plane() up through
intel_plane_restore() to the caller. This will be used for
rollback purposes when setting properties fails.
Cc: dri-devel@lists.freedesktop.org
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
The sprite planes (in fact all display planes starting from gen4)
support 180 degree rotation. Add the relevant low level bits to the
sprite code to make use of that feature.
The upper layers are not yet plugged in.
v2: HSW handles the rotated buffer offset automagically
v3: BDW also handles the rotated buffer offset automagically
Testcase: igt/kms_rotation_crc
Cc: dri-devel@lists.freedesktop.org
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Sagar Kamble <sagar.a.kamble@intel.com>
Reviewed-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Share the waitqueue that drm_irq uses when performing the vblank evade
trick for atomic pipe updates.
v2: Keep intel_pipe_handle_vblank() (Chris)
Suggested-by: Daniel Vetter <daniel@ffwll.ch>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Pull in drm-next with Dave's DP MST support so that I can merge some
conflicting patches which also touch the driver load sequencing around
interrupt handling.
Conflicts:
drivers/gpu/drm/i915/intel_display.c
drivers/gpu/drm/i915/intel_dp.c
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
In the future, we'll need the height of the fb to fetch from memory for
WM computation.
Signed-off-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
- Accurate frontbuffer tracking and frontbuffer rendering invalidate, flush and
flip events. This is prep work for proper PSR support and should also be
useful for DRRS&fbc.
- Runtime suspend hardware on system suspend to support the new SOix sleep
states, from Jesse.
- PSR updates for broadwell (Rodrigo)
- Universal plane support for cursors (Matt Roper), including core drm patches.
- Prefault gtt mappings (Chris)
- baytrail write-enable pte bit support (Akash Goel)
- mmio based flips (Sourab Gupta) instead of blitter ring flips
- interrupt handling race fixes (Oscar Mateo)
And old, not yet merged features from the previous round:
- rps/turbo support for chv (Deepak)
- some other straggling chv patches (Ville)
- proper universal plane conversion for the primary plane (Matt Roper)
- ppgtt on vlv from Jesse
- pile of cleanups, little fixes for insane corner cases and improved debug
support all over
* tag 'drm-intel-next-2014-06-20' of git://anongit.freedesktop.org/drm-intel: (99 commits)
drm/i915: Update DRIVER_DATE to 20140620
drivers/i915: Fix unnoticed failure of init_ring_common()
drm/i915: Track frontbuffer invalidation/flushing
drm/i915: Use new frontbuffer bits to increase pll clock
drm/i915: don't take runtime PM reference around freeze/thaw
drm/i915: use runtime irq suspend/resume in freeze/thaw
drm/i915: Properly track domain of the fbcon fb
drm/i915: Print obj->frontbuffer_bits in debugfs output
drm/i915: Introduce accurate frontbuffer tracking
drm/i915: Drop schedule_back from psr_exit
drm/i915: Ditch intel_edp_psr_update
drm/i915: Drop unecessary complexity from psr_inactivate
drm/i915: Remove ctx->last_ring
drm/i915/chv: Ack interrupts before handling them (CHV)
drm/i915/bdw: Ack interrupts before handling them (GEN8)
drm/i915/vlv: Ack interrupts before handling them (VLV)
drm/i915: Ack interrupts before handling them (GEN5 - GEN7)
drm/i915: Don't BUG_ON in i915_gem_obj_offset
drm/i915: Grab dev->struct_mutex in i915_gem_pageflip_info
drm/i915: Add some L3 registers to the parser whitelist
...
Conflicts:
drivers/gpu/drm/i915/i915_drv.c
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Merge tag 'v3.16-rc4' into drm-intel-next-queued
Due to Dave's vacation drm-next hasn't opened yet for 3.17 so I
couldn't move my drm-intel-next queue forward yet like I usually do.
Just pull in the latest upstream -rc to unblock patch merging - I
don't want to needlessly rebase my current patch pile really and void
all the testing we've done already.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
BDW signals the flip done interrupt immediately after the DSPSURF write
when the plane is disabled. This is true even if we've already armed
DSPCNTR to enable the plane at the next vblank. This causes major
problems for our page flip code which relies on the flip done interrupts
happening at vblank time.
So what happens is that we enable the plane, and immediately allow
userspace to submit a page flip. If the plane is still in the process
of being enabled when the page flip is issued, the flip done gets
signalled immediately. Our DSPSURFLIVE check catches this to prevent
premature flip completion, but it also means that we don't get a flip
done interrupt when the plane actually gets enabled, and so the page
flip is never completed.
Work around this by re-introducing blocking vblank waits on BDW
whenever we enable the primary plane.
I removed some of the vblank waits here:
commit 6304cd91e7
Author: Ville Syrjälä <ville.syrjala@linux.intel.com>
Date: Fri Apr 25 13:30:12 2014 +0300
drm/i915: Drop the excessive vblank waits from modeset codepaths
To avoid these blocking vblank waits we should start using the vblank
interrupt instead of the flip done interrupt to complete page flips.
But that's material for another patch.
Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=79354
Tested-by: Guo Jinxian <jinxianx.guo@intel.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Jani Nikula <jani.nikula@intel.com>
So these are the guts of the new beast. This tracks when a frontbuffer
gets invalidated (due to frontbuffer rendering) and hence should be
constantly scaned out, and when it's flushed again and can be
compressed/one-shot-upload.
Rules for flushing are simple: The frontbuffer needs one more full
upload starting from the next vblank. Which means that the flushing
can _only_ be called once the frontbuffer update has been latched.
But this poses a problem for pageflips: We can't just delay the
flushing until the pageflip is latched, since that would pose the risk
that we override frontbuffer rendering that has been scheduled
in-between the pageflip ioctl and the actual latching.
To handle this track asynchronous invalidations (and also pageflip)
state per-ring and delay any in-between flushing until the rendering
has completed. And also cancel any delayed flushing if we get a new
invalidation request (whether delayed or not).
Also call intel_mark_fb_busy in both cases in all cases to make sure
that we keep the screen at the highest refresh rate both on flips,
synchronous plane updates and for frontbuffer rendering.
v2: Lots of improvements
Suggestions from Chris:
- Move invalidate/flush in flush_*_domain and set_to_*_domain.
- Drop the flush in busy_ioctl since it's redundant. Was a leftover
from an earlier concept to track flips/delayed flushes.
- Don't forget about the initial modeset enable/final disable.
Suggested by Chris.
Track flips accurately, too. Since flips complete independently of
rendering we need to track pending flips in a separate mask. Again if
an invalidate happens we need to cancel the evenutal flush to avoid
races.
v3:
Provide correct header declarations for flip functions. Currently not
needed outside of intel_display.c, but part of the proper interface.
v4: Add proper domain management to fbcon so that the fbcon buffer is
also tracked correctly.
v5: Fixup locking around the fbcon set_to_gtt_domain call.
v6: More comments from Chris:
- Split out fbcon changes.
- Drop superflous checks for potential scanout before calling intel_fb
functions - we can micro-optimize this later.
- s/intel_fb_/intel_fb_obj_/ to make it clear that this deals in gem
object. We already have precedence for fb_obj in the pin_and_fence
functions.
v7: Clarify the semantics of the flip flush handling by renaming
things a bit:
- Don't go through a gem object but take the relevant frontbuffer bits
directly. These functions center on the plane, the actual object is
irrelevant - even a flip to the same object as already active should
cause a flush.
- Add a new intel_frontbuffer_flip for synchronous plane updates. It
currently just calls intel_frontbuffer_flush since the implemenation
differs.
This way we achieve a clear split between one-shot update events on
one side and frontbuffer rendering with potentially a very long delay
between the invalidate and flush.
Chris and I also had some discussions about mark_busy and whether it
is appropriate to call from flush. But mark busy is a state which
should be derived from the 3 events (invalidate, flush, flip) we now
have by the users, like psr does by tracking relevant information in
psr.busy_frontbuffer_bits. DRRS (the only real use of mark_busy for
frontbuffer) needs to have similar logic. With that the overall
mark_busy in the core could be removed.
v8: Only when retiring gpu buffers only flush frontbuffer bits we
actually invalidated in a batch. Just for safety since before any
additional usage/invalidate we should always retire current rendering.
Suggested by Chris Wilson.
v9: Actually use intel_frontbuffer_flip in all appropriate places.
Spotted by Chris.
v10: Address more comments from Chris:
- Don't call _flip in set_base when the crtc is inactive, avoids redunancy
in the modeset case with the initial enabling of all planes.
- Add comments explaining that the initial/final plane enable/disable
still has work left to do before it's fully generic.
v11: Only invalidate for gtt/cpu access when writing. Spotted by Chris.
v12: s/_flush/_flip/ in intel_overlay.c per Chris' comment.
Cc: Rodrigo Vivi <rodrigo.vivi@intel.com>
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
So from just a quick look we seem to have enough information to
accurately figure out whether a given gem bo is used as a frontbuffer
and where exactly: We have obj->pin_count as a first check with no
false negatives and only negligible false positives. And then we can
just walk the modeset objects and figure out where exactly a buffer is
used as scanout.
Except that we can't due to locking order: If we already hold
dev->struct_mutex we can't acquire any modeset locks, so could
potential chase freed pointers and other evil stuff.
So we need something else. For that introduce a new set of bits
obj->frontbuffer_bits to track where a buffer object is used. That we
can then chase without grabbing any modeset locks.
Of course the consumers of this (DRRS, PSR, FBC, ...) still need to be
able to do their magic both when called from modeset and from gem
code. But that can be easily achieved by adding locks for these
specific subsystems which always nest within either kms or gem
locking.
This patch just adds the relevant update code to all places.
Note that if we ever support multi-planar scanout targets then we need
one frontbuffer tracking bit per attachment point that we expose to
userspace.
v2:
- Fix more oopsen. Oops.
- WARN if we leak obj->frontbuffer_bits when freeing a gem buffer. Fix
the bugs this brought to light.
- s/update_frontbuffer_bits/update_fb_bits/. More consistent with the
fb tracking functions (fb for gem object, frontbuffer for raw bits).
And the function name was way too long.
v3: Size obj->frontbuffer_bits correctly so that all pipes fit in.
v4: Don't update fb bits in set_base on failure. Noticed by Chris.
v5: s/i915_gem_update_fb_bits/i915_gem_track_fb/ Also remove a few
local enum pipe variables which are now no longer needed to make the
function arguments no drop over the 80 char limit.
Cc: Rodrigo Vivi <rodrigo.vivi@intel.com>
Cc: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
It doesn't make sense to never again schedule the work, since by the
time we might want to re-enable psr the world might have changed and
we can do it again.
The only exception is when we shut down the pipe, but that's an
entirely different thing and needs to be handled in psr_disable.
Note that later patch will again split psr_exit into psr_invalidate
and psr_flush. But the split is different and this simplification
helps with the transition.
v2: Improve the commit message a bit.
Cc: Rodrigo Vivi <rodrigo.vivi@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
We have _enable/_disable interfaces now for the modeset sequence and
intel_edp_psr_exit for workarounds.
The callsites in intel_display.c are all redundant with the modeset
sequence enable/disable calls in intel_ddi.c. The one in
intel_sprite.c is real and needs to be switched to psr_exit.
If this breaks anything then we need to augment the enable/disable
functions accordingly.
Cc: Rodrigo Vivi <rodrigo.vivi@intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
On the current structure HSW doesn't support PSR with sprites enabled
but sprites can be enabled after PSR was enabled what would cause
user to miss screen updates.
v2: move it to update_plane.
Cc: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Vijay Purushothaman <vijay.a.purushothaman@intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
For atomic, it will be quite necessary to not need to care so much
about locking order. And 'state' gives us a convenient place to stash a
ww_ctx for any sort of update that needs to grab multiple crtc locks.
Because we will want to eventually make locking even more fine grained
(giving locks to planes, connectors, etc), split out drm_modeset_lock
and drm_modeset_acquire_ctx to track acquired locks.
Atomic will use this to keep track of which locks have been acquired
in a transaction.
v1: original
v2: remove a few things not needed until atomic, for now
v3: update for v3 of connection_mutex patch..
v4: squash in docbook
v5: doc tweaks/fixes
Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We have to write to the primary plane base address registrer when we
enable/disable the primary plane in response to sprite coverage. Those
writes will cause the flip counter to increment which could interfere
with the detection of CS flip completion. We could end up completing
CS flips before the CS has even executed the commands from the ring.
To avoid such issues, wait for CS flips to finish before we toggle the
primary plane on/off.
v2: Rebased due to atomic sprite update changes
Testcase: igt/kms_mmio_vs_cs_flip/setplane_vs_cs_flip
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by Rodrigo Vivi <rodrigo.vivi@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Now that the vblank wait is gone from intel_enable_primary_plane(),
hsw_enable_ips() needs to do the vblank wait itself.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Add trace points for observing the atomic pipe update mechanism.
v2: Rebased due to earlier changes
v3: Pass intel_crtc instead of drm_crtc (Daniel)
v4: Pass frame counter from the caller to evaded/end since
the caller now always has that ready
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Reviewed-by: Sourab Gupta <sourabgupta@gmail.com>
Reviewed-by: Akash Goel <akash.goels@gmail.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Move the primary plane enable/disable to occur atomically with the
sprite update that caused the primary plane visibility to change.
FBC and IPS enable/disable is left to happen well before or after
the primary plane change.
v2: Pass intel_crtc instead of drm_crtc (Daniel)
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Reviewed-by: Sourab Gupta <sourabgupta@gmail.com>
Reviewed-by: Akash Goel <akash.goels@gmail.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Add a mechanism by which we can evade the leading edge of vblank. This
guarantees that no two sprite register writes will straddle on either
side of the vblank start, and that means all the writes will be latched
together in one atomic operation.
We do the vblank evade by checking the scanline counter, and if it's too
close to the start of vblank (too close has been hardcoded to 100usec
for now), we will wait for the vblank start to pass. In order to
eliminate random delayes from the rest of the system, we operate with
interrupts disabled, except when waiting for the vblank obviously.
Note that we now go digging through pipe_to_crtc_mapping[] in the
vblank interrupt handler, which is a bit dangerous since we set up
interrupts before the crtcs. However in this case since it's the vblank
interrupt, we don't actually unmask it until some piece of code
requests it.
v2: preempt_check_resched() calls after local_irq_enable() (Jesse)
Hook up the vblank irq stuff on BDW as well
v3: Pass intel_crtc instead of drm_crtc (Daniel)
Warn if crtc.mutex isn't locked (Daniel)
Add an explicit compiler barrier and document the barriers (Daniel)
Note the irq vs. modeset setup madness in the commit message (Daniel)
v4: Use prepare_to_wait() & co. directly and eliminate vbl_received
v5: Refactor intel_pipe_handle_vblank() vs. drm_handle_vblank() (Chris)
Check for min/max scanline <= 0 (Chris)
Don't call intel_pipe_update_end() if start failed totally (Chris)
Check that the vblank counters match on both sides of the critical
section (Chris)
v6: Fix atomic update for interlaced modes
v7: Reorder code for better readability (Chris)
v8: Drop preempt_check_resched(). It's not available to modules
anymore and isn't even needed unless we ourselves cause
a wakeup needing reschedule while interrupts are off
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Reviewed-by: Sourab Gupta <sourabgupta@gmail.com>
Reviewed-by: Akash Goel <akash.goels@gmail.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Group the sprite register writes a bit tighter. We want to write
the registers atomically, and so doing the base address/offset
artihmetic within the critical section is pointless when it can
all be done beforehand.
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
This reverts commit 446f254566.
I've left the masking in the pageflip code since that seems to be some
useful piece of preemptive robustness.
Iirc I've merged this patch under the assumption that the BIOS leaves
some random gunk in the lower bits and gets unhappy if we trample on
them. We have quite a few case like this, so this made sense.
Now I've just learned that there's actual hardware features bits in
the low 12 bits, and the kernel needs to preserve them to allow a
userspace blob to do its job. Given Dave Airlie's clear stance on
userspace blob drivers I've quickly chatted with him and he doesn't
seem too happy. So let's revert this.
If there are indeed bits that we must preserve in this range then we
can ressurrect this patch, but with proper documentation for those
bits supplied. And we probably also need to think a bit about
interactions with our driver.
Cc: Armin Reese <armin.c.reese@intel.com>
Cc: Jesse Barnes <jbarnes@virtuousgeek.org>
Cc: Dave Airlie <airlied@linux.ie>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Apparently always enabling the sprite scaler magically made
sprites work on ILK in the past.
I think the real reason for the failure was missing sprite
watermark programming, and enabling the scaler effectively
disabled LP1+ watermarks, which was enough to keep things going.
Or it might be that the hardware more or less ignores watermarks
for scaled sprites since things seem to work even if I leave
sprite watermarks at 0 and disable all other planes except the
sprite.
In any case, we left the scaler always on but then failed to
check whether we might be exceeding the scaler's source size
limits. That caused the sprite to fail when a sufficiently
large unscaled image was being displayed.
Now that we're getting proper watermark programming for ILK, we
can keep the scaler disabled unless we need to do actual scaling.
This reverts commit 8aaa81a166.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
As the watermark registers aren't double bufferd, clearing the
watermarks immediately after writing the sprite registers can be
hazardous.
Until we have something better, add a wait for vblank between the
two steps to make sure the sprite no longer needs the watermark
levels before we clear them.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
When color keying is used, the primary may not be invisible even though
the sprite fully covers it. So check for color keying before deciding to
disable the primary plane.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
We now have a very clear method of disabling LP1+ wartermarks,
and we can actually detect if we actually did disable them, or
if they were already disabled. Use that to clean up the
WaCxSRDisabledForSpriteScaling:ivb handling.
I was hoping to apply the workaround in a way that wouldn't
require a blocking wait, but sadly IVB really does appear to
require LP1+ watermarks to be off for an entire frame before
enabling sprite scaling. Simply disabling LP1+ watermarks
during the previous frame is not enough, no matter how early
in the frame we do it :(
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
We send the primary and cursor plane data through the gamma unit.
In order to get matching output from sprites, also send the sprite
data through the gamma unit.
In the future we should add some properties to control this
explicitly, and also add properties for the per-sprite gamma ramps
what have you, but for now this seems like a reasonable thing to do.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Rodrigo Vivi <rodrigo.vivi@gmail.com>
Reviewed-by: Rodrigo Vivi <rodrigo.vivi@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
So here's the Broadwell pull request. From a kernel driver pov there's
two areas with big changes in Broadwell:
- Completely new enumerated interrupt bits. On the plus side it now looks
fairly unform and sane.
- Completely new pagetable layout.
To ensure minimal impact on existing platforms we've refactored both the
irq and low-level gtt handling code a lot in anticipation of the bdw push.
So now bdw enabling in these areas just plugs in a bunch of vfuncs.
Otherwise it's all fairly harmless adjusting of switch cases and
if-ladders to shovel bdw into the right blocks. So minimized impact on
existing platforms. I've also merged the bdw-stage1 branch into our
-nightly integration branch for the past week to make sure we don't break
anything.
Note that there's still quite a flurry or patches floating around, but
I've figured I'll push this out. I plan to keep the bdw fixes separate
from my usual -fixes stream so that you can reject them easily in case it
still looks like too much churn. Also, bdw is for now hidden behind the
preliminary hw enabling module option. So there's no real pressure to get
follow-up patches all into 3.13.
* tag 'bdw-stage1-2013-11-08-v2' of git://people.freedesktop.org/~danvet/drm-intel: (75 commits)
drm/i915: Mask the vblank interrupt on bdw by default
drm/i915: Wire up cpu fifo underrun reporting support for bdw
drm/i915: Optimize gen8_enable|disable_vblank functions
drm/i915: Wire up pipe CRC support for bdw
drm/i915: Wire up PCH interrupts for bdw
drm/i915: Wire up port A aux channel
drm/i915: Fix up the bdw pipe interrupt enable lists
drm/i915: Optimize pipe irq handling on bdw
drm/i915/bdw: Take render error interrupt out of the mask
drm/i915/bdw: Add BDW PCH check first
drm/i915: Use hsw_crt_get_config on BDW
drm/i915/bdw: Change dp aux timeout to 600us on DDIA
drm/i915/bdw: Enable trickle feed on Broadwell
drm/i915/bdw: WaSingleSubspanDispatchOnAALinesAndPoints
drm/i915/bdw: conservative SBE VUE cache mode
drm/i915/bdw: Limit SDE poly depth FIFO to 2
drm/i915/bdw: Sampler power bypass disable
ddrm/i915/bdw: Disable centroid pixel perf optimization
drm/i915/bdw: BWGTLB clock gate disable
drm/i915/bdw: Implement edp PSR workarounds
...
Like on HSW, trickle feed should always be enabled on BDW.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Route cursor and sprite data through the pipe CSC unit on BDW.
Primary plane data is already sent through the pipe CSC.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Ben Widawsky <ben@bwidawsk.net>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Just make Broadwell follow the same code paths as Haswell here,
instead of running code for the even-older platforms.
v2: Shuffle around Ben's vma prep work.
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com> (v1)
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Just enough to make the code not barf...
Init BDW display to look like HSW. For the simulator this should be
fine, but this will probably require more work.
Signed-off-by: Ben Widawsky <ben@bwidawsk.net>
[danvet: Add a FIXME comment about RCS flips being untested on bdw.
Also add a note that hblank events are reserved on bdw+ in DERRMR.]
Reviewed-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Let's be a bit more consistent with our error values.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Let's try to avoid these confusing negated booleans.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Jani Nikula <jani.nikula@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Flush the primary plane changes when enabling/disabling the primary
plane in response to sprite visibility.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
IPS should be OK as long as one plane is enabled on the pipe, but
it does seem to cause problems when going between primary only and
sprite only.
This needs more investigations, but for now just disable IPS whenever
the primary plane is disabled.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Acked-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Disable fbc before disabling the primary plane, and enable fbc after
the primary plane has been enabled again.
Also use intel_disable_fbc() to disable FBC to avoid the pointless
overhead of intel_update_fbc(), and especially avoid having to clean
up and set up the stolen mem compressed buffer again.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
If the setplane operation fails, we shouldn't save the user's requested
plane coordinates. Since we adjust the coordinates during the clipping
process, make a copy of the originals, and once the operation has
succeeded save them for later reuse when the plane gets re-enabled.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Move the variable initialization to where the variables are declared,
and kill a pointless to_intel_crtc() cast when we already have the
casted pointer.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Let's not use goto when a simple if suffices. This is not error handling
code or anything, so the goto looks out of place.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
We used to call the entire intel specific update_plane hook while
holding struct_mutex. Actually we only need to hold struct_mutex while
pinning/unpinning the obj. The plane state itself is protected by the
kms locks, and as the object is pinned we can dig out the offset and
tiling information from it without fearing that it would change
underneath us.
So now we don't need to drop and reacquire the lock around the
wait_for_vblank. Also we will need another wait_for_vblank in the IVB
specific update_plane hook, and this way we don't need to worry about
struct_mutex there either.
Also move the intel_plane->obj=NULL assignment outside strut_mutex in
disable_plane to make it clear that it's not protected by struct_mutex.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
We allow cursors to be set up when the pipe is disabled. Do the same for
sprites as well.
We need to be somewhat careful with the primary disable logic as we
don't want to accidentally enable the primary plane on a disabled pipe.
v2: Skip primary enable/disable and plane registers
writes on disabled pipe
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Done while reviewing all our allocations for fubar. Also a few errant
cases of lacking () for the sizeof operator - just a bit of OCD.
I've left out all the conversions that also should use kcalloc from
this patch (it's only 2).
Reviewed-by: Jani Nikula <jani.nikula@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Rather that mess about with hdisplay/vdisplay from requested_mode, add
explicit pipe src size information to pipe config.
Now requested_mode is only really relevant for dvo/sdvo output timings.
For everything else either adjusted_mode or pipe src size should be
used.
In many places where we end up using pipe source size, we should
actually use the primary plane size, but we don't currently store
that information explicitly. As long as we treat primaries as full
screen only, we can get away with this. Eventually when we move
primaries over to drm_plane, we need to fix it all up.
v2: Add a comment to explain what pipe_src_{w,h} are
Add a note about primary planes to commit message
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Rather than dig up the pipe source size from crtc->mode, use
intel_crtc->config.requested_mode.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Damien Lespiau <damien.lespiau@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
Passing the appropriate crtc to intel_update_watermarks() should help
in avoiding needless work in the future.
v2: Avoid clash with internal 'crtc' variable in some wm functions
Reviewed-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
We shouldn't disable the trickle feed bits on Haswell. Our
documentation explicitly says the trickle feed bits of PRI_CTL and
CUR_CTL should not be programmed to 1, and the hardware engineer also
asked us to not program the SPR_CTL field to 1. Leaving the bits as 1
could cause underflows.
Reported-by: Arthur Runyan <arthur.j.runyan@intel.com>
Signed-off-by: Paulo Zanoni <paulo.r.zanoni@intel.com>
Reviewed-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
ILK and VLV codepaths didn't update sprite watermarks when disabling a
sprite. Make them do that.
Signed-off-by: Ville Syrjälä <ville.syrjala@linux.intel.com>
Reviewed-by: Chris Wilson <chris@chris-wilson.co.uk>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>