Mesa may set it to 1, causing all primitives to be killed.
v2: also update the r7xx code
Signed-off-by: Marek Olšák <maraeo@gmail.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Cc: stable@kernel.org
Signed-off-by: Dave Airlie <airlied@redhat.com>
agd5f: minor cleanups
Signed-off-by: Cédric Cano <ccano@interfaceconcept.com>
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
We aren't using it, so no need. Save additional dwords.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
group state that is emitted sequentially into fewer packets.
This saves a number of dwords.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
group state that is emitted sequentially into fewer packets.
This saves a number of dwords.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
R6xx+ cards need to use the 3D engine to blit data which requires
quite a bit of hw state setup. Rather than pull the whole 3D driver
(which normally generates the 3D state) into the DRM, we opt to use
statically generated state tables. The regsiter state and shaders
were hand generated to support blitting functionality. See the 3D
driver or documentation for descriptions of the registers and
shader instructions.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Only flush the gpu caches before we submit a fence.
This leads to a small performance boost when we take
the extra gpu cache flushes out of the ddx and mesa.
Once this patch is in and the drm version is bumped,
we can remove the flushes from the ddx and drm.
Also, remove the extra cache flushes from the blit
routine.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This adds the r600 KMS + CS support to the Linux kernel.
The r600 TTM support is quite basic and still needs more
work esp around using interrupts, but the polled fencing
should work okay for now.
Also currently TTM is using memcpy to do VRAM moves,
the code is here to use a 3D blit to do this, but
isn't fully debugged yet.
Authors:
Alex Deucher <alexdeucher@gmail.com>
Dave Airlie <airlied@redhat.com>
Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>