Commit Graph

34 Commits

Author SHA1 Message Date
Rob Clark 6a8bd08d04 drm/msm: add sudo flag to submit ioctl
This flags cause cmdstream to be executed from the ringbuffer (RB)
instead of IB1.  Normally not something you'd ever want to do, but
it is super useful for firmware debugging.

Hidden behind CAP_SYS_RAWIO and a default=n kconfig option which
depends on EXPERT (and has a suitably scary warning), to prevent
it from being used on accident.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-02-20 10:41:20 -05:00
Rob Clark 331dc0bc19 drm/msm: add a5xx specific debugfs
Add some debugfs to dump out PFP and ME microcontroller state, as well
as some of the queues (MEQ and ROQ).  Also add a debugfs file to trigger
a GPU reset (and reloading the firmware on next submit).

Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-02-20 10:41:20 -05:00
Jordan Crouse f91c14ab44 drm/msm: Add devfreq support for the GPU
Add support for devfreq to dynamically control the GPU frequency.
By default try to use the 'simple_ondemand' governor which can
adjust the frequency based on GPU load.

v2: Fix __aeabi_uldivmod issue from the 0 day bot and use
devfreq_recommended_opp() as suggested by Rob.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-01-10 14:30:03 -05:00
Jordan Crouse c09513cfeb drm/msm/adreno: a5xx: Explicitly program the CP0 performance counter
Even though the default countable for CP0 is CP_ALWAYS_COUNT (0),
program the selector during HW initialization in an effort to be
up front about which counters are programmed and why.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-01-10 08:58:42 -05:00
Jordan Crouse f56d9df656 drm/msm/adreno: Read the speed bins for a5xx targets
Some 5xx based chipsets have different bins for GPU clock speeds.
Read the fuses (if applicable) and set the appropriate OPP table.
This will only work with OPP v2 tables - the bin will be ignored
for legacy pwrlevel tables.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2018-01-10 08:58:42 -05:00
Jordan Crouse b1fc2839d2 drm/msm: Implement preemption for A5XX targets
Implement preemption for A5XX targets - this allows multiple
ringbuffers for different priorities with automatic preemption
of a lower priority ringbuffer if a higher one is ready.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-10-28 11:01:38 -04:00
Jordan Crouse f97decac5f drm/msm: Support multiple ringbuffers
Add the infrastructure to support the idea of multiple ringbuffers.
Assign each ringbuffer an id and use that as an index for the various
ring specific operations.

The biggest delta is to support legacy fences. Each fence gets its own
sequence number but the legacy functions expect to use a unique integer.
To handle this we return a unique identifier for each submission but
map it to a specific ring/sequence under the covers. Newer users use
a dma_fence pointer anyway so they don't care about the actual sequence
ID or ring.

The actual mechanics for multiple ringbuffers are very target specific
so this code just allows for the possibility but still only defines
one ringbuffer for each target family.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-10-28 11:01:36 -04:00
Jordan Crouse cd414f3d93 drm/msm: Move memptrs to msm_gpu
When we move to multiple ringbuffers we're going to store the data
in the memptrs on a per-ring basis. In order to prepare for that
move the current memptrs from the adreno namespace into msm_gpu.
This is way cleaner and immediately lets us kill off some sub
functions so there is much less cost later when we do move to
per-ring structs.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-10-28 11:01:36 -04:00
Rob Clark 2c41ef1b6f drm/msm/adreno: deal with linux-firmware fw paths
When firmware was added to linux-firmware, it was put in a qcom sub-
directory, unlike what we'd been using before.  For a300_pfp.fw and
a300_pm4.fw symlinks were created, but we'd prefer not to have to do
this in the future.  So add support to look in both places when
loading firmware.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-10-28 11:01:31 -04:00
Rob Clark e8f3de96a9 drm/msm/adreno: split out helper to load fw
Prep work for the next patch.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-10-28 11:01:31 -04:00
Rob Clark eec874ce5f drm/msm/adreno: load gpu at probe/bind time
Previously, in an effort to defer initializing the gpu until firmware
was available (ie. rootfs mounted), the gpu was not loaded at when the
subdevice was bound.  Which resulted that clks/etc were requested in a
place that devm couldn't really help unwind if something failed.

Instead move request_firmware() to gpu->hw_init() and construct the gpu
earlier in adreno_bind().  To avoid the rest of the driver needing to
be aware of a gpu that hasn't managed to load firmware and hw_init()
yet, stash the gpu ptr in the adreno device's drvdata, and don't set
priv->gpu() until hw_init() succeeds.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-10-28 11:01:31 -04:00
Arnd Bergmann 6e05899dc8 drm/msm: remove unused variable
A cleanup left behind an unused variable that we have to remove
in order to avoid this harmless warning:

drivers/gpu/drm/msm/adreno/a5xx_gpu.c: In function 'a5xx_zap_shader_init':
drivers/gpu/drm/msm/adreno/a5xx_gpu.c:493:19: error: unused variable 'a5xx_gpu' [-Werror=unused-variable]

Fixes: 8d6f08272b ("drm/msm: Remove uneeded platform dev members")
Signed-off-by: Arnd Bergmann <arnd@arndb.de>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-08-22 13:20:40 -04:00
Jordan Crouse 8223286d62 drm/msm: Add a helper function for in-kernel buffer allocations
Nearly all of the buffer allocations for kernel allocate an buffer object,
virtual address and GPU iova at the same time. Make a helper function to
handle the details.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
[dropped msm_fbdev conversion to new helper, since it interferes with
display-handover work, where we want to separate allocation and mapping]
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-08-22 13:19:17 -04:00
Jordan Crouse 1267a4dfe0 drm/msm: Attach the GPU MMU when it is created
Currently the GPU MMU is attached in the adreno_gpu code but as
more and more of the GPU initialization moves to the generic
GPU path we have a need to map and use GPU memory earlier and
earlier.  There isn't any reason to defer attaching the MMU
until later so attach it right after the address space is
created so it can be used immediately.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-08-22 13:19:15 -04:00
Jordan Crouse ac1b5ab411 drm/msm: Add A5XX hardware fault detection
The A5XX GPU has really good hardware fault detection that can
detect a abnormal hardware condition and fire an interrupt in
a matter of milliseconds which is a lot better than waiting for
the hangcheck timer.

Enable the interrupt and log information before kicking off
recovery.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-08-02 07:57:02 -04:00
Jordan Crouse 8d6f08272b drm/msm: Remove uneeded platform dev members
Commit eeb754746b ("drm/msm/gpu: use pm-runtime") adds a pointer
for the GPU platform device to the msm_gpu struct so we can
happily remove the same pointers from the individual GPU
structs.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-08-02 07:57:02 -04:00
Arnd Bergmann 8f93e043d0 drm/msm: gpu: don't abuse dma_alloc for non-DMA allocations
In zap_shader_load_mdt(), we pass a pointer to a phys_addr_t
into dmam_alloc_coherent, which the compiler warns about:

drivers/gpu/drm/msm/adreno/a5xx_gpu.c: In function 'zap_shader_load_mdt':
drivers/gpu/drm/msm/adreno/a5xx_gpu.c:54:50: error: passing argument 3 of 'dmam_alloc_coherent' from incompatible pointer type [-Werror=incompatible-pointer-types]

The returned DMA address is later passed on to a function that
takes a phys_addr_t, so it's clearly wrong to use the DMA
mapping interface here: the memory may be uncached, or the
address may be completely wrong if there is an IOMMU connected
to the device. What the code actually wants to do is to get
the physical address from the reserved-mem node. It goes through
the dma-mapping interfaces for obscure reasons, and this
apparently only works by chance, relying on specific bugs
in the error handling of the arm64 dma-mapping implementation.

The same problem existed in the "venus" media driver, which was
now fixed by Stanimir Varbanov after long discussions.

In order to make some progress here, I have now ported his
approach over to the adreno driver. The patch is currently
untested, and should get a good review, but it is now much
simpler than the original, and it should be obvious what
goes wrong if I made a mistake in the port.

See also: a6e2d36bf6 ("media: venus: don't abuse dma_alloc for non-DMA allocations")
Cc: Stanimir Varbanov <stanimir.varbanov@linaro.org>
Fixes: 7c65817e6d ("drm/msm: gpu: Enable zap shader for A5XX")
Acked-by: Bjorn Andersson <bjorn.andersson@linaro.org>
Acked-and-Tested-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Arnd Bergmann <arnd@arndb.de>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-08-01 19:39:00 -04:00
Arnd Bergmann bdab8e8b2b drm/msm: gpu: call qcom_mdt interfaces only for ARCH_QCOM
When compile-testing for something other than ARCH_QCOM,
we run into a link error:

drivers/gpu/drm/msm/adreno/a5xx_gpu.o: In function `a5xx_hw_init':
a5xx_gpu.c:(.text.a5xx_hw_init+0x600): undefined reference to `qcom_mdt_get_size'
a5xx_gpu.c:(.text.a5xx_hw_init+0x93c): undefined reference to `qcom_mdt_load'

There is already an #ifdef that tries to check for CONFIG_QCOM_MDT_LOADER,
but that symbol is only meaningful when building for ARCH_QCOM.

This adds a compile-time check for ARCH_QCOM, and clarifies the
Kconfig select statement so we don't even try it for other targets.

The check for CONFIG_QCOM_MDT_LOADER can then go away, which also
improves compile-time coverage and makes the code a little nicer
to read.

Fixes: 7c65817e6d ("drm/msm: gpu: Enable zap shader for A5XX")
Acked-by: Jordan Crouse <jcrouse@codeaurora.org>
Acked-by: Bjorn Andersson <bjorn.andersson@linaro.org>
Signed-off-by: Arnd Bergmann <arnd@arndb.de>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-08-01 19:25:51 -04:00
Jordan Crouse a23cb3b52f drm/msm: Turn off hardware clock gating before reading A5XX registers
On A5XX GPU hardware clock gating needs to be turned off before
reading certain GPU registers via AHB. Turn off HWCG before calling
adreno_show() to safely dump all the registers without a system hang.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-08-01 19:10:53 -04:00
Jordan Crouse 6e749e5971 drm/msm: Allow hardware clock gating to be toggled
There are some use cases wherein we need to turn off hardware clock
gating before reading certain registers. Modify the A5XX HWCG function
to allow user to enable or disable clock gating at will.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-08-01 19:10:28 -04:00
Jordan Crouse 3394f5618d drm/msm: Remove some potentially blocked register ranges
The 0xf400 and 0xf800 ranges are in the RBBM_SECVID block which may
be protected from CPU access. Skip dumping them since they are minimally
useful for debugging and they aren't worth a system hang.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-08-01 19:09:25 -04:00
Sushmita Susheelendra 0e08270a1f drm/msm: Separate locking of buffer resources from struct_mutex
Buffer object specific resources like pages, domains, sg list
need not be protected with struct_mutex. They can be protected
with a buffer object level lock. This simplifies locking and
makes it easier to avoid potential recursive locking scenarios
for SVM involving mmap_sem and struct_mutex. This also removes
unnecessary serialization when creating buffer objects, and also
between buffer object creation and GPU command submission.

Signed-off-by: Sushmita Susheelendra <ssusheel@codeaurora.org>
[robclark: squash in handling new locking for shrinker]
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-06-17 08:03:07 -04:00
Rob Clark 8bdcd949bb drm/msm: pass address-space to _get_iova() and friends
No functional change, that will come later.  But this will make it
easier to deal with dynamically created address spaces (ie. per-
process pagetables for gpu).

Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-06-16 11:16:04 -04:00
Rob Clark cb1e38181a drm/msm: fix locking inconsistency for gpu->hw_init()
Most, but not all, paths where calling the with struct_mutex held.  The
fast-path in msm_gem_get_iova() (plus some sub-code-paths that only run
the first time) was masking this issue.

So lets just always hold struct_mutex for hw_init().  And sprinkle some
WARN_ON()'s and might_lock() to avoid this sort of problem in the
future.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-06-16 11:16:01 -04:00
Jordan Crouse e895c7bd31 drm/msm: Remove idle function hook
There isn't any generic code that uses ->idle so remove it.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-06-16 11:15:47 -04:00
Jordan Crouse 7c65817e6d drm/msm: gpu: Enable zap shader for A5XX
The A5XX GPU powers on in "secure" mode. In secure mode the GPU can
only render to buffers that are marked as secure and inaccessible
to the kernel and user through a series of hardware protections. In
practice secure mode is used to draw things like a UI on a secure
video frame.

In order to switch out of secure mode the GPU executes a special
shader that clears out the GMEM and other sensitve registers and
then writes a register. Because the kernel can't be trusted the
shader binary is signed and verified and programmed by the
secure world. To do this we need to read the MDT header and the
segments from the firmware location and put them in memory and
present them for approval.

For targets without secure support there is an out: if the
secure world doesn't support secure then there are no hardware
protections and we can freely write the SECVID_TRUST register from
the CPU. We don't have 100% confidence that we can query the
secure capabilities at run time but we have enough calls that
need to go right to give us some confidence that we're at least doing
something useful.

Of course if we guess wrong you trigger a permissions violation
which usually ends up in a system crash but thats a problem
that shows up immediately.

[v2: use child device per Bjorn]
[v3: use generic MDT loader per Bjorn]
[v4: use managed dma functions and ifdefs for the MDT loader]
[v5: Add depends for QCOM_MDT_LOADER]

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Acked-by: Bjorn Andersson <bjorn.andersson@linaro.org>
[robclark: fix Kconfig to use select instead of depends + #if IS_ENABLED()]
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-06-16 11:15:31 -04:00
Jordan Crouse 7352fb5a5b drm/msm: Pass interrupt status to a5xx_rbbm_err_irq()
The interrupt status was being cleared before processing the handlers.
a5xx_rbbm_err_irq() was checking the interrupt status again, which would
likely turn out bad because the interrupt status would be 0 (or at least
different). Pass the original status to the function instead.

Also, skip clearing RBBM_AHB_ERROR from the interrupt status. The interrupt
will keep firing until the error source is cleared.  Skip the clear to
avoid a storm until the error is cleared in a5xx_rbbm_err_irq().

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-04-08 06:59:32 -04:00
Jordan Crouse 2002c9c332 drm/msm: Fix wrong pointer check in a5xx_destroy
Instead of checking for a5xx_gpu->gpmu_iova during destroy we
accidently check a5xx_gpu->gpmu_bo.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-04-08 06:59:32 -04:00
Arnd Bergmann 0c3eaf1fbd drm/msm: adreno: fix build error without debugfs
The newly added a5xx support fails to build when debugfs is diabled:

drivers/gpu/drm/msm/adreno/a5xx_gpu.c:849:4: error: 'struct msm_gpu_funcs' has no member named 'show'
drivers/gpu/drm/msm/adreno/a5xx_gpu.c:849:11: error: 'a5xx_show' undeclared here (not in a function); did you mean 'a5xx_irq'?

This adds a missing #ifdef.

Fixes: b5f103ab98 ("drm/msm: gpu: Add A5XX target support")
Cc: stable@vger.kernel.org
Signed-off-by: Arnd Bergmann <arnd@arndb.de>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-04-08 06:59:32 -04:00
Rob Clark c3c3ab199b drm/msm/gpu: move suspend/resume into debugfs->show
Each of the per-generation callbacks was doing this.  Lets just simplify
and move it into toplevel show() fxn.

Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-04-08 06:59:31 -04:00
Rob Clark 7f8036b7f6 drm/msm: let gpu wire up it's own fault handler
Signed-off-by: Rob Clark <robdclark@gmail.com>
2017-02-06 11:28:42 -05:00
Rob Clark 4e09b95d72 drm/msm: drop quirks binding
This was never documented or used in upstream dtb.  It is used by
downstream bindings from android device kernels.  But the quirks are
a property of the gpu revision, and as such are redundant to be listed
separately in dt.  Instead, move the quirks to the device table.

Signed-off-by: Rob Clark <robdclark@gmail.com>
Reviewed-by: Eric Anholt <eric@anholt.net>
2017-02-06 11:28:42 -05:00
Jordan Crouse 2401a00846 drm/msm: gpu: Add support for the GPMU
Most 5XX targets have GPMU (Graphics Power Management Unit) that
handles a lot of the heavy lifting for power management including
thermal and limits management and dynamic power collapse. While
the GPMU itself is optional, it is usually nessesary to hit
aggressive power targets.

The GPMU firmware needs to be loaded into the GPMU at init time via a
shared hardware block of registers. Using the GPU to write the microcode
is more efficient than using the CPU so at first load create an indirect
buffer that can be executed during subsequent initalization sequences.

After loading the GPMU gets initalized through a shared register
interface and then we mostly get out of its way and let it do
its thing.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-11-28 15:14:16 -05:00
Jordan Crouse b5f103ab98 drm/msm: gpu: Add A5XX target support
Add support for the A5XX family of Adreno GPUs.

Signed-off-by: Jordan Crouse <jcrouse@codeaurora.org>
Signed-off-by: Rob Clark <robdclark@gmail.com>
2016-11-28 15:14:15 -05:00