Since drm_framebuffer can now store GEM objects directly, place them
there rather than in our own subclass. As this makes the framebuffer
create_handle and destroy functions the same as the GEM framebuffer
helper, we can reuse those.
Signed-off-by: Daniel Stone <daniels@collabora.com>
Reviewed-by: Thierry Reding <treding@nvidia.com>
Cc: Patrik Jakobsson <patrik.r.jakobsson@gmail.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20180330141138.28987-20-daniels@collabora.com
v2: Don't forget git add, noticed by David.
Cc: David Herrmann <dh.herrmann@gmail.com>
Signed-off-by: Daniel Vetter <daniel.vetter@intel.com>
Acked-by: David Herrmann <dh.herrmann@gmail.com>
Acked-by: Alex Deucher <alexander.deucher@amd.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
Add support for GTT based scrolling. Instead of pushing bits around we simply
use the GTT to change the mappings. This provides us with a very fast way to
scroll the display providing we have enough memory to allocate on 4K line
boundaries. In practice this seems to be the case except for very big displays
such as HDMI, and the usual configurations are netbooks/tablets.
Signed-off-by: Alan Cox <alan@linux.intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>
This fits alongside the GEM support to manage our resources on the card
itself. It's not actually clear we need to configure the MMU at all.
Further research is needed before removing it entirely. For now we suck it
in (slightly abused) from the old semi-free driver.
Signed-off-by: Alan Cox <alan@linux.intel.com>
Signed-off-by: Dave Airlie <airlied@redhat.com>