The general concept of this change is to create a PCM device for each
pin widget instead of each converter widget. Whenever a PCM is opened,
a converter is dynamically selected to drive that pin based on those
available for muxing into the pin.
The one thing this model doesn't support is a single PCM/converter
sending audio to multiple pin widgets at once.
Note that this means that a struct hda_pcm_stream's nid variable is
set to 0 except between a stream's open and cleanup calls. The dynamic
de-assignment of converters to PCMs occurs within cleanup, not close,
in order for it to co-incide with when controller stream IDs are
cleaned up from converters.
While the PCM for a pin is not open, the pin is disabled (its widget
control's PIN_OUT bit is cleared) so that if the currently routed
converter is used to drive a different PCM/pin, that audio does not
leak out over a disabled pin.
We use the recently added SPDIF virtualization feature in order to
create SPDIF controls for each pin widget instead of each converter
widget, so that state is specific to a PCM.
In order to support this, a number of more mechanical changes are made:
* s/nid/pin_nid/ or s/nid/cvt_nid/ in many places in order to make it
clear exactly what the code is dealing with.
* We now have per_pin and per_cvt arrays in hdmi_spec to store relevant
data. In particular, we store a converter's capabilities in the per_cvt
entry, rather than relying on a combination of codec_pcm_pars and
the struct hda_pcm_stream.
* ELD-related workarounds were removed from hdmi_channel_allocation
into hdmi_instrinsic in order to simplifiy infoframe calculations and
remove HW dependencies.
* Various functions only apply to a single pin, since there is now
only 1 pin per PCM. For example, hdmi_setup_infoframe,
hdmi_setup_stream.
* hdmi_add_pin and hdmi_add_cvt are more oriented at pure codec parsing
and data retrieval, rather than determining which pins/converters
are to be used for creating PCMs.
This is quite a large change; it may be appropriate to simply read the
result of the patch rather than the diffs. Some small parts of the change
might be separable into different patches, but I think the bulk of the
change will probably always be one large patch. Hopefully the change
isn't too opaque!
This has been tested on:
* NVIDIA GeForce 400 series discrete graphics card. This model has the
classical 1:1:1 codec:converter:pcm widget model. Tested stereo PCM
audio to a PC monitor that supports audio.
* NVIDIA GeForce 520 discrete graphics card. This model is the new
1 codec n converters m pins m>n model. Tested stereo PCM audio to a
PC monitor that supports audio.
* NVIDIA GeForce 400 series laptop graphics chip. This model has the
classical 1:1:1 codec:converter:pcm widget model. Tested stereo PCM,
multi-channel PCM, and AC3 pass-through to an AV receiver.
* Intel Ibex Peak laptop. This model is the new 1 codec n converters m
pins m>n model. Tested stereo PCM, multi-channel PCM, and AC3 pass-
through to an AV receiver.
Note that I'm not familiar at all with AC3 pass-through. Hence, I may
not have covered all possible mechanisms that are applicable here. I do
know that my receiver definitely received AC3, not decoded PCM. I tested
with mplayer's "-afm hwac3" and/or "-af lavcac3enc" options, and alsa a
WAV file that I believe has AC3 content rather than PCM.
I also tested:
* Play a stream
* Mute while playing
* Stop stream
* Play some other streams to re-assign the converter to a different
pin, PCM, set of SPDIF controls, ... hence hopefully triggering
cleanup for the original PCM.
* Unmute original stream while not playing
* Play a stream on the original pin/PCM.
This was to test SPDIF control virtualization.
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
A future change won't store an entire hda_pcm_stream just to represent
the capabilities of a codec; a custom data-structure will be used. To
ease that transition, modify hdmi_eld_update_pcm_info to expect the
hda_pcm_stream to be pre-initialized with the codec's capabilities, and
to update those capabilities in-place based on the ELD.
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
A future change will significantly rework the generic implementation
in order to support codecs with a different number of pins and
converters. Isolate the more custom codec variants from this change by
duplicating the small portions of generic code they share. This
simplifies the later rework of that previously shared code, since we
don't have to consider the more custom codecs, and also prevents
support for those codecs from regressing.
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
The SPDIF output controls apply to converter widgets. A future change
will create a PCM device per pin widget, and hence a set of SPDIF output
controls per pin widget, for certain HDMI codecs. To support this, we
need the ability to virtualize the SPDIF output controls. Specifically:
* Controls can be "unassigned" from real hardware when a converter is
not used for the PCM the control was created for.
* Control puts only write to hardware when they are assigned.
* Controls can be "assigned" to real hardware when a converter is picked
to support output for a particular PCM.
* When a converter is assigned, the hardware is updated to the cached
configuration.
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Currently, the data that backs the kcontrols created by
snd_hda_create_spdif_out_ctls is stored directly in struct hda_codec. When
multiple sets of these controls are stored, they will all manipulate the
same data, causing confusion. Instead, store an array of this data, one
copy per converter, to isolate the controls.
This patch would cause a behavioural change in the case where
snd_hda_create_spdif_out_ctls was called multiple times for a single codec.
As best I can tell, this is never the case for any codec.
This will be relevant at least for some HDMI audio codecs, such as the
NVIDIA GeForce 520 and Intel Ibex Peak. A future change will modify the
driver's handling of those codecs to create multiple PCMs per codec. Note
that this issue isn't affected by whether one creates a PCM-per-converter
or PCM-per-pin; there are multiple of both within a single codec in both
of those codecs.
Note that those codecs don't currently create multiple PCMs for the codec
due to the default HW mux state of all pins being to point at the same
converter, hence there is only a single converter routed to any pin, and
hence only a single PCM.
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
It's perfectly valid for an ELD to contain no SADs. This simply means that
only basic audio is supoprted.
In this case, we still want to limit a PCM's capabilities based on the ELD.
History:
* Originally, ELD application was limited solely by sad_count>0, which
was used to check that an ELD had been read.
* Later, eld_valid was added to the conditions to satisfy.
This change removes the original sad_count>0 check, which when squashed
with the above two changes ends up replacing if (sad_count) with
if (eld_valid).
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
The recently introduced NVIDIA GeForce GT 520 has 4 pins within a single
codec. Bump MAX_HDMI_PINS to accomodate this. Also bump MAX_HDMI_CVTS
to match it; this might be needed later too.
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
This change unifies the initial handling of a pin's state with the code to
update a pin's state after a hotplug (unsolicited response) event. The
initial probing, and all updates, are now routed through hdmi_present_sense.
The stored PD and ELDV status is now always derived from GetPinSense verb
execution, and not from the data in the unsolicited response. This means:
a) The WAR for NVIDIA codec's UR.PD values ("old_pin_detect") can be
removed, since this only affected the no-longer-used unsolicited
response payload.
b) In turn, this means that most NVIDIA codecs can simply use
patch_generic_hdmi instead of having a custom variant just to set
old_pin_detect.
c) When PD && ELDV becomes true, no extra verbs are executed, because the
GetPinSense that was previously executed by snd_hdmi_get_eld (really,
hdmi_eld_valid) has simply moved into hdmi_present_sense.
d) When PD && ELDV becomes false, there is a single extra GetPinSense verb
executed for codecs where old_pin_detect wasn't set, i.e. some NVIDIA,
and all ATI/AMD and Intel codecs. I doubt this will be a performance
issue.
The new unified code in hdmi_present_sense also ensures that eld->eld_valid
is not set unless eld->monitor_present is also set. This protects against
potential invalid combinations of PD and ELDV received from HW, and
transitively from a graphics driver.
Also, print the derived PD/ELDV bits from hdmi_present_sense so the kernel
log always displays the actual state stored, which will differ from the
values in the unsolicited response for NVIDIA HW where old_pin_detect was
previously set.
Finally, a couple of small tweaks originally by Takashi:
* Clear the ELD content to zero before reading it, so that if it's not
read (i.e. when !(PD && ELDV)) it's in a known state.
* Don't show ELD fields in /proc ELD files when the ELD isn't valid.
The only possibility I can see for regression here is a codec where the
GetPinSense verb returns incorrect data. However, we're already exposed
to that, since that data is used (a) from hdmi_add_pin to set up the
initial pin state, and (b) within snd_hda_input_jack_report to query
a pin's presence value. As such, I don't believe any HW has bugs here.
Includes-changes-by: Takashi Iwai <tiwai@suse.de>
Signed-off-by: Stephen Warren <swarren@nvidia.com>
Acked-by: Wu Fengguang <fengguang.wu@intel.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Just as for headphones and microphone jacks, this patch adds reporting
of HDMI jack status through the input layer.
Signed-off-by: David Henningsson <david.henningsson@canonical.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
The MCP7x hardware computes the audio infoframe channel count
automatically, but requires the audio driver to set the audio
infoframe checksum manually via the Nv_VERB_SET_Info_Frame_Checksum
control verb.
When audio starts playing, nvhdmi_8ch_7x_pcm_prepare sets the checksum
to (0x71 - chan - chanmask). For example, for 2ch audio, chan == 1
and chanmask == 0 so the checksum is set to 0x70. When audio playback
finishes and the device is closed, nvhdmi_8ch_7x_pcm_close resets the
channel formats, causing the channel count to revert to 8ch. Since
the checksum is not reset, the hardware starts generating audio
infoframes with invalid checksums. This causes some displays to blank
the video.
Fix this by updating the checksum and channel mask when the device is
closed and also when it is first initialized. In addition, make sure
that the channel mask is appropriate for an 8ch infoframe by setting
it to 0x13 (FL FR LFE FC RL RR RLC RRC).
Signed-off-by: Aaron Plattner <aplattner@nvidia.com>
Acked-by: Stephen Warren <swarren@nvidia.com>
Cc: <stable@kernel.org>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Added the missing HDMI codec IDs for new Nvidia stuff.
Note that ID 0x17 isn't assigned to anything so far, as suggested by
Stephen.
[Modified to get rid of 0x17 by tiwai]
Signed-off-by: Richard Samson <samson.richard@gmail.com>
Acked-by: Acked-By: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
The commit 53d7d69d8f
ALSA: hdmi - support infoframe for DisplayPort
dropped the initialization of CA field accidentally.
This resulted in only two-channel LPCM mode on Nvidia machines.
Reference: kernel bug 28592
https://bugzilla.kernel.org/show_bug.cgi?id=28592
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Cc: <stable@kernel.org>
The commit ad09fc9d21 didn't cover the
case for Intel and Nvidia HDMIs, where hdmi_pcm_open() is called.
Put the hw_constraint there, too.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
In hdmi_pcm_open(), the evaluated PCM hw parameters are stored in
hinfo, but these aren't properly set back to the current runtime
record since these have been set beforehand in azx_pcm_open().
This patch fixes the behavior.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
It looks like that HDMI codecs don't support the odd number of channels
although HD-audio spec doesn't have the restriction. Add the
hw_constraint to limit to only the even number of channels.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Added hardware constraint in patch_hdmi.c to disable
channels 4/6 which are not supported by some older
NVIDIA GPUs.
Signed-off-by: Nitin Daga <ndaga@nvidia.com>
Acked-By: Stephen Warren <swarren@nvidia.com>
Cc: <stable@kernel.org>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
The dynamic PCM restriction based on ELD information may lead to the
problem in some cases, e.g. when the receiver is turned off. Then it
may send a TV HDMI default such as channels = 2. Since it's still
plugged, the driver doesn't know whether it's the right configuration
for future use. Now, when an app opens the device at this moment,
then turn on the receiver, the app still sends channels=2.
The right solution is to implement some kind of notification and
automatic re-open mechanism. But, this is a goal far ahead.
This patch provides a workaround for such a case by providing a new
module option static_hdmi_pcm for snd-hda-codec-hdmi module. When
this is set to true, the driver doesn't change PCM parameters per
ELD information. For users who need the static configuration like
the scenario above, set this to true.
The parameter can be changed dynamically via sysfs, too.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Cc: <stable@kernel.org>
Some newer chips have more than one HDMI output, but usually not
all of them are exposed as physical jacks. Removing the unused
PCM devices (as indicated by BIOS in the pin config default) will
reduce user confusion as they currently have to choose between
several HDMI devices, some of them not working anyway.
Signed-off-by: David Henningsson <david.henningsson@canonical.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Commit bbbe33900d added functionality to restrict PCM parameters
based on ELD info (derived from EDID data) of the audio sink.
However, it wrongly assumes that the bits 0-2 of the first byte of
CEA Short Audio Descriptors mean a supported number of channels. In
reality, they mean the maximum number of channels (as per CEA-861-D
7.5.2). This means that the channel count can only be used to restrict
max_channels, not min_channels.
Restricting min_channels causes us to deny opening the device in stereo
mode if the sink only has SADs that declare larger numbers of channels
(like Primare SP32 AV Processor does).
Fix that by not restricting min_channels based on ELD information.
Signed-off-by: Anssi Hannula <anssi.hannula@iki.fi>
Reported-by: Jean-Yves Avenard <jyavenard@gmail.com>
Tested-by: Jean-Yves Avenard <jyavenard@gmail.com>
Cc: stable@kernel.org
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Switch to the generic hdmi parser for codec id 1002:aa01 (ATI R6xx
HDMI), as the codec appears to work fine with it.
Note that the codec is still limited to stereo output only, despite it
reportedly being multichannel capable. Some as of yet unknown quirks
will be needed to get that working.
Testing was done on 2.6.36 by John Ettedgui.
Signed-off-by: Anssi Hannula <anssi.hannula@iki.fi>
Tested-by: John Ettedgui <john.ettedgui@gmail.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Channel 2 and channel 3 were all wrongly mapped to HDMI slot 4.
This shows up as a bug that one channel is "lost" when playing in
surround41 mode.
Signed-off-by: Jerry Zhou <jerry.zhou@intel.com>
Signed-off-by: Wu Fengguang <fengguang.wu@intel.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
DisplayPort works mostly in the same way as HDMI, except that it expects
a slightly different audio infoframe format.
Citations from "HDA036-A: Display Port Support and HDMI Miscellaneous
Corrections":
The HDMI specification defines a data island packet with a header of 4
bytes (3 bytes content + 1 byte ECC) and packet body of 32 bytes (28
bytes content and 4 bytes ECC). Display Port specification on the other
hand defines a data island packet (secondary data packet) with header of
4 bytes protected by 4 bytes of parity, and data of theoretically up to
1024 bytes with each 16 bytes chunk of data protected by 4 bytes of
parity. Note that the ECC or parity bytes are not present in the DIP
content populated by software and are hardware generated.
It tests DP connection based on the ELD conn_type field, which will be
set by the graphics driver and can be overriden manually by users
through the /proc/asound/card0/eld* interface.
The DP infoframe is tested OK on Intel SandyBridge/CougarPoint platform.
Signed-off-by: Wu Fengguang <fengguang.wu@intel.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
This patch merges all three patch_*hdmi variants to the single HDMI
parser. There is only one snd-hda-codec-hdmi module now.
In this patch, the behavior of each parser isn't changed much.
The old ATI parser still doesn't use the dynamic parser yet.
In later patches, they'll be cleaned up.
Also, this patch gets rid of the individual snd-hda-eld module and
builds into snd-hda-codec-hdmi, since this is referred only from the
HDMI parser.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Intel and Nvidia HDMI codec drivers have own implementations of
sticky PCM parameters. Now HD-audio core part already has it,
thus both setups conflict. The fix is simply remove the part in
patch_intelhdmi.c and patch_nvhdmi.c and simply call
snd_hda_codec_setup_stream() as usual.
Reported-and-tested-by: Stephen Warren <swarren@nvidia.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
When a device is plugged over HDMI, it passes some information in ELD
including the supported PCM parameters like formats, rates, channels.
This patch adds the check to PCM open callback of HDMI streams so that
only valid parameters the device supports are used.
When no device is plugged, the parameters the codec supports are used;
it's mostly all parameters the hardware can work. This is for apps
that are started before device plugging and do probing (e.g. a sound
daemon), so that at least, probing would work even before the device
plugging.
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Passing IEC 61937 encapsulated compressed audio at bitrates over 6.144
Mbps (i.e. more than a single 2-channel 16-bit 192kHz IEC 60958 link)
over HDMI requires the use of HBR Audio Stream Packets instead of Audio
Sample Packets.
Enable HBR mode when the stream has 8 channels and the Non-PCM bit is
set.
If the audio converter is not connected to any HBR-capable pins, return
-EINVAL in prepare().
Signed-off-by: Anssi Hannula <anssi.hannula@iki.fi>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
The behavior of Nvidia HDMI codec regarding the pin-detection unsol events
is based on the old HD-audio spec, i.e. PD bit indicates only the update
and doesn't show the current state. Since the current code assumes the
new behavior, the pin-detection doesn't work relialby with these h/w.
This patch adds a flag for indicating the old spec, and fixes the issue
by checking the pin-detection explicitly for such hardware.
Tested-by: Wei Ni <wni@nvidia.com>
Cc: <stable@kernel.org>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
The number of HDMI nodes is expected to go up in future.
So don't fail hard on seeing extra converter/pin nodes.
We can still operate safely on the nodes within
MAX_HDMI_CVTS/MAX_HDMI_PINS.
Signed-off-by: Wu Fengguang <fengguang.wu@intel.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>
Create patch_hdmi.c to hold common code from intelhdmi and nvhdmi.
For now the patch_hdmi.c file is simply included by patch_intelhdmi.c
and patch_nvhdmi.c, and does not represent a real codec.
There are no behavior changes to intelhdmi. However nvhdmi made several
changes when copying code out of intelhdmi, which are all reverted in
this patch. Wei Ni confirmed that the reverted code actually works fine.
Tested-by: Wei Ni <wni@nvidia.com>
Signed-off-by: Wu Fengguang <fengguang.wu@intel.com>
Signed-off-by: Takashi Iwai <tiwai@suse.de>