Commit Graph

15 Commits

Author SHA1 Message Date
Javier Martinez Canillas c7621b3044 [media] v4l: vsp1: separate links creation from entities init
The vsp1 driver initializes the entities and creates the pads links
before the entities are registered with the media device. This doesn't
work now that object IDs are used to create links so the media_device
has to be set.

Split out the pads links creation from the entity initialization so are
made after the entities registration.

Signed-off-by: Javier Martinez Canillas <javier@osg.samsung.com>
Acked-by: Laurent Pinchart <laurent.pinchart@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2016-01-11 12:18:45 -02:00
Mauro Carvalho Chehab 8df00a1581 [media] media: rename the function that create pad links
With the new API, a link can be either between two PADs or between an interface
and an entity. So, we need to use a better name for the function that create
links between two pads.

So, rename the such function to media_create_pad_link().

No functional changes.

This patch was created via this shell script:
	for i in $(find drivers/media -name '*.[ch]' -type f) $(find drivers/staging/media -name '*.[ch]' -type f) $(find include/ -name '*.h' -type f) ; do sed s,media_entity_create_link,media_create_pad_link,g <$i >a && mv a $i; done

Acked-by: Hans Verkuil <hans.verkuil@cisco.com>
Tested-by: Javier Martinez Canillas <javier@osg.samsung.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2016-01-11 12:18:43 -02:00
Junghak Sung 2d7007153f [media] media: videobuf2: Restructure vb2_buffer
Remove v4l2 stuff - v4l2_buf, v4l2_plane - from struct vb2_buffer.

Add new member variables - bytesused, length, offset, userptr, fd,
data_offset - to struct vb2_plane in order to cover all information
of v4l2_plane.
struct vb2_plane {
        <snip>
        unsigned int            bytesused;
        unsigned int            length;
        union {
                unsigned int    offset;
                unsigned long   userptr;
                int             fd;
        } m;
        unsigned int            data_offset;
}

Replace v4l2_buf with new member variables - index, type, memory - which
are common fields for buffer management.
struct vb2_buffer {
        <snip>
        unsigned int            index;
        unsigned int            type;
        unsigned int            memory;
        unsigned int            num_planes;
        struct vb2_plane        planes[VIDEO_MAX_PLANES];
        <snip>
};

v4l2 specific fields - flags, field, timestamp, timecode,
sequence - are moved to vb2_v4l2_buffer in videobuf2-v4l2.c
struct vb2_v4l2_buffer {
        struct vb2_buffer       vb2_buf;

        __u32                   flags;
        __u32                   field;
        struct timeval          timestamp;
        struct v4l2_timecode    timecode;
        __u32                   sequence;
};

Signed-off-by: Junghak Sung <jh1009.sung@samsung.com>
Signed-off-by: Geunyoung Kim <nenggun.kim@samsung.com>
Acked-by: Seung-Woo Kim <sw0312.kim@samsung.com>
Acked-by: Inki Dae <inki.dae@samsung.com>
Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2015-10-01 09:04:43 -03:00
Takanari Hayama 5d0beeec59 [media] v4l: vsp1: Always enable virtual RPF when BRU is in use
Regardless of a number of inputs, we should always enable virtual RPF
when BRU is used. This allows the case when there's only one input to
BRU, and a size of the input is smaller than a size of an output of BRU.

Signed-off-by: Takanari Hayama <taki@igel.co.jp>
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2014-12-23 09:32:41 -02:00
Laurent Pinchart 32d17597d3 [media] v4l: vsp1: Remove support for platform data
Now that all platforms instantiate the VSP1 through DT, platform data
support isn't needed anymore.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Acked-by: Simon Horman <horms+renesas@verge.net.au>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
2014-12-23 09:11:24 -02:00
Laurent Pinchart 7578c20462 [media] v4l: vsp1: Add V4L2_CID_ALPHA_COMPONENT control support
The control is used to configure the fixed alpha channel value, when
reading from memory in the RPF or writing to memory in the WPF.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2014-07-17 12:44:58 -03:00
Laurent Pinchart 7a52b6dea8 [media] v4l: vsp1: Add alpha channel support to the memory ports
Support ARGB formats on the RPF side by reading the alpha component from
memory and on the WPF side by writing it to memory.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2014-07-17 12:44:57 -03:00
Laurent Pinchart d6c71e8ceb [media] v4l: vsp1: wpf: Clear RPF to WPF association at stream off time
The VSP1 stores the video pipelines' input (RPF) to output (WPF)
mappings in a WPF register. An RPF must never be associated with
multiple WPFs, even if all of those WPFs but one are unused, otherwise
the hardware won't function properly.

The driver doesn't ensure this correctly as it never clears the
mappings. An RPF used with one WPF and later with a different WPF will
lead to malfunction, as it will be associated with two WPFs. Clear the
mappings at stream off time to fix this.

Reported-by: Damian Hobson-Garcia <dhobsong@igel.co.jp>
Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2014-07-17 12:44:56 -03:00
Laurent Pinchart 5aeb01adbe [media] v4l: vsp1: wpf: Simplify cast to pipeline structure
Use the subdev pointer directly to_vsp1_pipeline() macro instead of
casting from the subdev to the wpf object and back to the subdev.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2014-07-17 12:44:55 -03:00
Laurent Pinchart 1499be67a5 [media] v4l: vsp1: Cleanup video nodes at removal time
Video nodes created and initialized in the RPF and WPF init code paths
are never unregistered, and the related resources (videobuf alloc
context and media entity) never released.

Fix this by storing a pointer to the vsp1_video object in vsp1_entity
and calling vsp1_video_cleanup() from vsp1_entity_destroy(). This also
allows simplifying the init error code paths.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2014-07-17 12:44:52 -03:00
Laurent Pinchart 629bb6d4b3 [media] v4l: vsp1: Add BRU support
The Blend ROP Unit performs blending and ROP operations for up to four
sources.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2014-04-23 10:20:15 -03:00
Laurent Pinchart d9b45ed3d8 [media] v4l: vsp1: Support multi-input entities
Rework the route configuration code to support entities with multiple
sink pads.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2014-04-23 10:18:36 -03:00
Laurent Pinchart 8a1edc55c1 [media] v4l: vsp1: Update copyright notice
The "Renesas Corporation" listed in the copyright notice doesn't exist.
Replace it with "Renesas Electronics Corporation" and update the
copyright years.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2014-03-12 10:41:51 -03:00
Laurent Pinchart e5ad37b64d [media] v4l: vsp1: Add cropping support
Implement the get and set selection operations on the RPF and WPF
entities. Only the crop targets are currently available.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2013-12-11 09:20:35 -02:00
Laurent Pinchart 26e0ca22c3 [media] v4l: Renesas R-Car VSP1 driver
The VSP1 is a video processing engine that includes a blender, scalers,
filters and statistics computation. Configurable data path routing logic
allows ordering the internal blocks in a flexible way.
Due to the configurable nature of the pipeline the driver implements the
media controller API and doesn't use the V4L2 mem-to-mem framework, even
though the device usually operates in memory to memory mode.
Only the read pixel formatters, up/down scalers, write pixel formatters
and LCDC interface are supported at this stage.

Signed-off-by: Laurent Pinchart <laurent.pinchart+renesas@ideasonboard.com>
Acked-by: Sakari Ailus <sakari.ailus@iki.fi>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>
2013-08-18 07:30:16 -03:00