Commit Graph

9 Commits

Author SHA1 Message Date
Eric Anholt 38c2c7917a drm/v3d: Fix and extend MMU error handling.
We were setting the wrong flags to enable PTI errors, so we were
seeing reads to invalid PTEs show up as write errors.  Also, we
weren't turning on the interrupts.  The AXI IDs we were dumping
included the outstanding write number and so they looked basically
random.  And the VIO_ADDR decoding was based on the MMU VA_WIDTH for
the first platform I worked on and was wrong on others.  In short,
this was a thorough mess from early HW enabling.

Tested on V3D 4.1 and 4.2 with intentional L2T, CLE, PTB, and TLB
faults.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190419001014.23579-4-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
2019-05-16 09:24:52 -07:00
Eric Anholt 1ba9d7cbc4 drm/v3d: Dump V3D error debug registers in debugfs, and one at reset.
Looking at a hang recently, I noticed these registers that might tell
me if something obvious was wrong.  They didn't help in this case, but
keep it around for the future.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190419001014.23579-3-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
2019-05-16 09:24:43 -07:00
Eric Anholt 091d628317 drm/v3d: Set the correct DMA mask according to the MMU's limits.
On 7278, we've got 40 bits to work with.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190419001014.23579-2-eric@anholt.net
Reviewed-by: Paul Kocialkowski <paul.kocialkowski@bootlin.com>
2019-05-16 09:24:34 -07:00
Eric Anholt d223f98f02 drm/v3d: Add support for compute shader dispatch.
The compute shader dispatch interface is pretty simple -- just pass in
the regs that userspace has passed us, with no CLs to run.  However,
with no CL to run it means that we need to do manual cache flushing of
the L2 after the HW execution completes (for SSBO, atomic, and
image_load_store writes that are the output of compute shaders).

This doesn't yet expose the L2 cache's ability to have a region of the
address space not write back to memory (which could be used for
shared_var storage).

So far, the Mesa side has been tested on V3D v4.2 simpenrose (passing
the ES31 tests), and on the kernel side on 7278 (failing atomic
compswap tests in a way that doesn't reproduce on simpenrose).

v2: Fix excessive allocation for the clean_job (reported by Dan
    Carpenter).  Keep refs on jobs until clean_job is finished, to
    avoid spurious MMU errors if the output BOs are freed by userspace
    before L2 cleaning is finished.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190416225856.20264-4-eric@anholt.net
Acked-by: Rob Clark <robdclark@gmail.com>
2019-04-18 09:54:10 -07:00
Eric Anholt a7dde1b7a5 drm/v3d: Don't try to set OVRTMUOUT on V3D 4.x.
The old field is gone and the register now has a different field,
QRMAXCNT for how many TMU requests get serviced before thread switch.
We were accidentally reducing it from its default of 0x3 (4 requests)
to 0x0 (1).

v2: Skip setting the reg at all on 4.x, instead of trying to update
    only the old field.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20190220233658.986-2-eric@anholt.net
Reviewed-by: Dave Emett <david.emett@broadcom.com>
2019-03-08 08:59:25 -08:00
Eric Anholt 1584f16ca9 drm/v3d: Add support for submitting jobs to the TFU.
The TFU can copy from raster, UIF, and SAND input images to UIF output
images, with optional mipmap generation.  This will certainly be
useful for media EGL image input, but is also useful immediately for
mipmap generation without bogging the V3D core down.

For now we only run the queue 1 job deep, and don't have any hang
recovery (though I don't think we should need it, with TFU).  Queuing
multiple jobs in the HW will require synchronizing the YUV coefficient
regs updates since they don't get FIFOed with the job.

v2: Change the ioctl to IOW instead of IOWR, always set COEF0, explain
    why TFU is AUTH, clarify the syncing docs, drop the unused TFU
    interrupt regs (you're expected to use the hub's), don't take
    &bo->base for NULL bos.
v3: Fix a little whitespace alignment (noticed by checkpatch), rebase
    on drm_sched_job_cleanup() changes.

Signed-off-by: Eric Anholt <eric@anholt.net>
Reviewed-by: Dave Emett <david.emett@broadcom.com> (v2)
Link: https://patchwork.freedesktop.org/patch/264607/
2018-11-30 13:03:32 -08:00
Eric Anholt 6915c9a525 drm/v3d: Add a little debugfs entry for measuring the core clock.
This adds just enough performance counter support to measure the
clock.  We don't have linux kernel drivers for the clock driving the
HW, and this was useful for determining that the V3D HW is running on
a slow clock, not that the driver was slow.

Signed-off-by: Eric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180928232126.4332-2-eric@anholt.net
Reviewed-by: Boris Brezillon <boris.brezillon@bootlin.com>
2018-10-15 13:10:47 -07:00
Eric Anholt 624bb0c08b drm/v3d: Delay the scheduler timeout if we're still making progress.
GTF-GLES2.gtf.GL.acos.acos_float_vert_xvary submits jobs that take 4
seconds at maximum resolution, but we still want to reset quickly if a
job is really hung.  Sample the CL's current address and the return
address (since we call into tile lists repeatedly) and if either has
changed then assume we've made progress.

Signed-off-by: Eric Anholt <eric@anholt.net>
Cc: Lucas Stach <l.stach@pengutronix.de>
Link: https://patchwork.freedesktop.org/patch/msgid/20180703170515.6298-1-eric@anholt.net
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
Acked-by: Daniel Vetter <daniel@ffwll.ch>
2018-07-05 11:42:49 -07:00
Eric Anholt 57692c94dc drm/v3d: Introduce a new DRM driver for Broadcom V3D V3.x+
This driver will be used to support Mesa on the Broadcom 7268 and 7278
platforms.

V3D 3.3 introduces an MMU, which means we no longer need CMA or vc4's
complicated CL/shader validation scheme.  This massively changes the
GEM behavior, so I've forked off to a new driver.

v2: Mark SUBMIT_CL as needing DRM_AUTH.  coccinelle fixes from kbuild
    test robot. Drop personal git link from MAINTAINERS.  Don't
    double-map dma-buf imported BOs.  Add kerneldoc about needing MMU
    eviction.  Drop prime vmap/unmap stubs.  Delay mmap offset setup
    to mmap time.  Use drm_dev_init instead of _alloc.  Use
    ktime_get() for wait_bo timeouts.  Drop drm_can_sleep() usage,
    since we don't modeset.  Switch page tables back to WC (debug
    change to coherent had slipped in).  Switch
    drm_gem_object_unreference_unlocked() to
    drm_gem_object_put_unlocked().  Simplify overflow mem handling by
    not sharing overflow mem between jobs.
v3: no changes
v4: align submit_cl to 64 bits (review by airlied), check zero flags in
    other ioctls.

Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch> (v4)
Acked-by: Dave Airlie <airlied@linux.ie> (v3, requested submit_cl change)
Link: https://patchwork.freedesktop.org/patch/msgid/20180430181058.30181-3-eric@anholt.net
2018-05-03 16:26:30 -07:00