Move timestamp from struct vb2_v4l2_buffer to struct vb2_buffer
for common use, and change its type to u64 in order to handling
y2038 problem. This patch also includes all device drivers' changes related to
this restructuring.
Signed-off-by: Junghak Sung <jh1009.sung@samsung.com>
Signed-off-by: Geunyoung Kim <nenggun.kim@samsung.com>
Acked-by: Seung-Woo Kim <sw0312.kim@samsung.com>
Acked-by: Inki Dae <inki.dae@samsung.com>
Signed-off-by: Hans Verkuil <hansverk@cisco.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
Remove v4l2 stuff - v4l2_buf, v4l2_plane - from struct vb2_buffer.
Add new member variables - bytesused, length, offset, userptr, fd,
data_offset - to struct vb2_plane in order to cover all information
of v4l2_plane.
struct vb2_plane {
<snip>
unsigned int bytesused;
unsigned int length;
union {
unsigned int offset;
unsigned long userptr;
int fd;
} m;
unsigned int data_offset;
}
Replace v4l2_buf with new member variables - index, type, memory - which
are common fields for buffer management.
struct vb2_buffer {
<snip>
unsigned int index;
unsigned int type;
unsigned int memory;
unsigned int num_planes;
struct vb2_plane planes[VIDEO_MAX_PLANES];
<snip>
};
v4l2 specific fields - flags, field, timestamp, timecode,
sequence - are moved to vb2_v4l2_buffer in videobuf2-v4l2.c
struct vb2_v4l2_buffer {
struct vb2_buffer vb2_buf;
__u32 flags;
__u32 field;
struct timeval timestamp;
struct v4l2_timecode timecode;
__u32 sequence;
};
Signed-off-by: Junghak Sung <jh1009.sung@samsung.com>
Signed-off-by: Geunyoung Kim <nenggun.kim@samsung.com>
Acked-by: Seung-Woo Kim <sw0312.kim@samsung.com>
Acked-by: Inki Dae <inki.dae@samsung.com>
Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com>
Signed-off-by: Mauro Carvalho Chehab <mchehab@osg.samsung.com>
Add the kthread handlers for video/vbi capture and video/vbi output.
These carefully control the rate at which frames are generated (video
capture) and accepted (video output). While the short-term jitter is
around the order of a jiffie, in the long term the rate matches the
configured framerate exactly.
The capture thread handler also takes care of the video looping and
of capture and overlay support. This is probably the most complex part
of this driver due to the many combinations of crop, compose and scaling
on the input and output, and the blending that has to be done if
overlay support is enabled as well.
Signed-off-by: Hans Verkuil <hans.verkuil@cisco.com>
Signed-off-by: Mauro Carvalho Chehab <m.chehab@samsung.com>