This can be parsed with vc4-gpu-tools tools for trying to figure out
what was going on.
v2: Use __u32-style types.
Signed-off-by: Eric Anholt <eric@anholt.net>
An async pageflip stores the modeset to be done and executes it once
the BOs are ready to be displayed. This gets us about 3x performance
in full screen rendering with pageflipping.
Signed-off-by: Eric Anholt <eric@anholt.net>
The user submission is basically a pointer to a command list and a
pointer to uniforms. We copy those in to the kernel, validate and
relocate them, and store the result in a GPU BO which we queue for
execution.
v2: Drop support for NV shader recs (not necessary for GL), simplify
vc4_use_bo(), improve bin flush/semaphore checks, use __u32 style
types.
Signed-off-by: Eric Anholt <eric@anholt.net>
Since we have no MMU, the kernel needs to validate that the submitted
shader code won't make any accesses to memory that the user doesn't
control, which involves banning some operations (general purpose DMA
writes), and tracking where we need to write out pointers for other
operations (texture sampling). Once it's validated, we return a GEM
BO containing the shader, which doesn't allow mapping for write or
exporting to other subsystems.
v2: Use __u32-style types.
Signed-off-by: Eric Anholt <eric@anholt.net>
While there exist dumb APIs for creating and mapping BOs, one of the
rules is that drivers doing 3D acceleration have to provide their own
APIs for buffer allocation (besides, the pitch/height parameters of
the dumb alloc don't really make sense for a lot of 3D allocations).
v2: Use __u32-style types, use "drm.h" instead of <drm/drm.h>.
Signed-off-by: Eric Anholt <eric@anholt.net>
We need to allocate new BOs in the kernel as part of each frame, but
the CMA allocator is way too slow for that. As an optimization, keep
track of recently-freed BOs and reuse them, with a 1 second timeout to
fully free them back to the system.
This improves 3D performance by about 15%.
Signed-off-by: Eric Anholt <eric@anholt.net>
This pull request introduces the vc4 driver, for kernel modesetting on
the Raspberry Pi (bcm2835/bcm2836 architectures). It currently
supports a display plane and cursor on the HDMI output. The driver
doesn't do 3D, power management, or overlay planes yet.
[airlied: fixup the enable/disable vblank APIs]
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
* tag 'drm-vc4-next-2015-10-21' of http://github.com/anholt/linux:
drm/vc4: Allow vblank to be disabled
drm/vc4: Use the fbdev_cma helpers
drm/vc4: Add KMS support for Raspberry Pi.
drm/vc4: Add devicetree bindings for VC4.
Keep the fbdev_cma pointer around so we can use it on hotplog and close
to ensure the frame buffer console is in a useful state.
Signed-off-by: Derek Foreman <derekf@osg.samsung.com>
Signed-off-by: Eric Anholt <eric@anholt.net>
This is enough for fbcon and bringing up X using
xf86-video-modesetting. It doesn't support the 3D accelerator or
power management yet.
v2: Drop FB_HELPER select thanks to Archit's patches. Do manual init
ordering instead of using the .load hook. Structure registration
more like tegra's, but still using the typical "component" code.
Drop no-op hooks for atomic_begin and mode_fixup() now that
they're optional. Drop sentinel in Makefile. Fix minor style
nits I noticed on another reread.
v3: Use the new bcm2835 clk driver to manage pixel/HSM clocks instead
of having a fixed video mode. Use exynos-style component driver
matching instead of devicetree nodes to list the component driver
instances. Rename compatibility strings to say bcm2835, and
distinguish pv0/1/2. Clean up some h/vsync code, and add in
interlaced mode setup. Fix up probe/bind error paths. Use
bitops.h macros for vc4_regs.h
v4: Include i2c.h, allow building under COMPILE_TEST, drop msleep now
that other bugs have been fixed, add timeouts to cpu_relax()
loops, rename hpd-gpio to hpd-gpios.
Signed-off-by: Eric Anholt <eric@anholt.net>
Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>