/* * Copyright 2010 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Authors: * Alex Deucher */ #include #include /* * evergreen cards need to use the 3D engine to blit data which requires * quite a bit of hw state setup. Rather than pull the whole 3D driver * (which normally generates the 3D state) into the DRM, we opt to use * statically generated state tables. The regsiter state and shaders * were hand generated to support blitting functionality. See the 3D * driver or documentation for descriptions of the registers and * shader instructions. */ const u32 cayman_default_state[] = { /* XXX fill in additional blit state */ 0xc0026900, 0x00000316, 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */ 0x00000010, /* */ }; const u32 cayman_default_size = ARRAY_SIZE(cayman_default_state);