For GMCH platforms we set up the hpd irq registers in the irq
postinstall hook. But since we only enable the irq sources we actually
need in PORT_HOTPLUG_EN/STATUS, taking dev_priv->hotplug_supported_mask
into account, no hpd interrupt sources is enabled since
commit 52d7ecedac
Author: Daniel Vetter <daniel.vetter@ffwll.ch>
Date: Sat Dec 1 21:03:22 2012 +0100
drm/i915: reorder setup sequence to have irqs for output setup
Wrongly set-up interrupts also lead to broken hw-based load-detection
on at least GM45, resulting in ghost VGA/TV-out outputs.
To fix this, delay the hotplug register setup until after all outputs
are set up, by moving it into a new dev_priv->display.hpd_irq_callback.
We might also move the PCH_SPLIT platforms to such a setup eventually.
Another funny part is that we need to delay the fbdev initial config
probing until after the hpd regs are setup, for otherwise it'll detect
ghost outputs. But we can only enable the hpd interrupt handling
itself (and the output polling) _after_ that initial scan, due to
massive locking brain-damage in the fbdev setup code. Add a big
comment to explain this cute little dragon lair.
v2: Encapsulate all the fbdev handling by wrapping the move call into
intel_fbdev_initial_config in intel_fb.c. Requested by Chris Wilson.
v3: Applied bikeshed from Jesse Barnes.
v4: Imre Deak noticed that we also need to call intel_hpd_init after
the drm_irqinstall calls in the gpu reset and resume paths - otherwise
hotplug will be broken. Also improve the comment a bit about why
hpd_init needs to be called before we set up the initial fbdev config.
Bugzilla: Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=54943
Reported-by: Chris Wilson <chris@chris-wilson.co.uk>
Reviewed-by: Jesse Barnes <jbarnes@virtuousgeek.org> (v3)
Reviewed-by: Imre Deak <imre.deak@intel.com>
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
************************************************************
* For the very latest on DRI development, please see: *
* http://dri.freedesktop.org/ *
************************************************************
The Direct Rendering Manager (drm) is a device-independent kernel-level
device driver that provides support for the XFree86 Direct Rendering
Infrastructure (DRI).
The DRM supports the Direct Rendering Infrastructure (DRI) in four major
ways:
1. The DRM provides synchronized access to the graphics hardware via
the use of an optimized two-tiered lock.
2. The DRM enforces the DRI security policy for access to the graphics
hardware by only allowing authenticated X11 clients access to
restricted regions of memory.
3. The DRM provides a generic DMA engine, complete with multiple
queues and the ability to detect the need for an OpenGL context
switch.
4. The DRM is extensible via the use of small device-specific modules
that rely extensively on the API exported by the DRM module.
Documentation on the DRI is available from:
http://dri.freedesktop.org/wiki/Documentation
http://sourceforge.net/project/showfiles.php?group_id=387
http://dri.sourceforge.net/doc/
For specific information about kernel-level support, see:
The Direct Rendering Manager, Kernel Support for the Direct Rendering
Infrastructure
http://dri.sourceforge.net/doc/drm_low_level.html
Hardware Locking for the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/hardware_locking_low_level.html
A Security Analysis of the Direct Rendering Infrastructure
http://dri.sourceforge.net/doc/security_low_level.html