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248 lines
9.8 KiB
Plaintext
248 lines
9.8 KiB
Plaintext
completions - wait for completion handling
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==========================================
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This document was originally written based on 3.18.0 (linux-next)
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Introduction:
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-------------
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If you have one or more threads of execution that must wait for some process
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to have reached a point or a specific state, completions can provide a
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race-free solution to this problem. Semantically they are somewhat like a
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pthread_barrier and have similar use-cases.
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Completions are a code synchronization mechanism which is preferable to any
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misuse of locks. Any time you think of using yield() or some quirky
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msleep(1) loop to allow something else to proceed, you probably want to
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look into using one of the wait_for_completion*() calls instead. The
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advantage of using completions is clear intent of the code, but also more
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efficient code as both threads can continue until the result is actually
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needed.
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Completions are built on top of the generic event infrastructure in Linux,
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with the event reduced to a simple flag (appropriately called "done") in
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struct completion that tells the waiting threads of execution if they
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can continue safely.
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As completions are scheduling related, the code is found in
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kernel/sched/completion.c.
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Usage:
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------
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There are three parts to using completions, the initialization of the
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struct completion, the waiting part through a call to one of the variants of
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wait_for_completion() and the signaling side through a call to complete()
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or complete_all(). Further there are some helper functions for checking the
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state of completions.
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To use completions one needs to include <linux/completion.h> and
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create a variable of type struct completion. The structure used for
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handling of completions is:
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struct completion {
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unsigned int done;
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wait_queue_head_t wait;
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};
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providing the wait queue to place tasks on for waiting and the flag for
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indicating the state of affairs.
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Completions should be named to convey the intent of the waiter. A good
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example is:
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wait_for_completion(&early_console_added);
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complete(&early_console_added);
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Good naming (as always) helps code readability.
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Initializing completions:
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-------------------------
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Initialization of dynamically allocated completions, often embedded in
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other structures, is done with:
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void init_completion(&done);
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Initialization is accomplished by initializing the wait queue and setting
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the default state to "not available", that is, "done" is set to 0.
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The re-initialization function, reinit_completion(), simply resets the
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done element to "not available", thus again to 0, without touching the
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wait queue. Calling init_completion() twice on the same completion object is
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most likely a bug as it re-initializes the queue to an empty queue and
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enqueued tasks could get "lost" - use reinit_completion() in that case.
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For static declaration and initialization, macros are available. These are:
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static DECLARE_COMPLETION(setup_done)
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used for static declarations in file scope. Within functions the static
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initialization should always use:
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DECLARE_COMPLETION_ONSTACK(setup_done)
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suitable for automatic/local variables on the stack and will make lockdep
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happy. Note also that one needs to make *sure* the completion passed to
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work threads remains in-scope, and no references remain to on-stack data
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when the initiating function returns.
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Using on-stack completions for code that calls any of the _timeout or
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_interruptible/_killable variants is not advisable as they will require
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additional synchronization to prevent the on-stack completion object in
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the timeout/signal cases from going out of scope. Consider using dynamically
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allocated completions when intending to use the _interruptible/_killable
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or _timeout variants of wait_for_completion().
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Waiting for completions:
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------------------------
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For a thread of execution to wait for some concurrent work to finish, it
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calls wait_for_completion() on the initialized completion structure.
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A typical usage scenario is:
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struct completion setup_done;
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init_completion(&setup_done);
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initialize_work(...,&setup_done,...)
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/* run non-dependent code */ /* do setup */
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wait_for_completion(&setup_done); complete(setup_done)
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This is not implying any temporal order on wait_for_completion() and the
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call to complete() - if the call to complete() happened before the call
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to wait_for_completion() then the waiting side simply will continue
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immediately as all dependencies are satisfied if not it will block until
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completion is signaled by complete().
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Note that wait_for_completion() is calling spin_lock_irq()/spin_unlock_irq(),
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so it can only be called safely when you know that interrupts are enabled.
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Calling it from hard-irq or irqs-off atomic contexts will result in
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hard-to-detect spurious enabling of interrupts.
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wait_for_completion():
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void wait_for_completion(struct completion *done):
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The default behavior is to wait without a timeout and to mark the task as
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uninterruptible. wait_for_completion() and its variants are only safe
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in process context (as they can sleep) but not in atomic context,
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interrupt context, with disabled irqs. or preemption is disabled - see also
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try_wait_for_completion() below for handling completion in atomic/interrupt
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context.
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As all variants of wait_for_completion() can (obviously) block for a long
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time, you probably don't want to call this with held mutexes.
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Variants available:
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-------------------
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The below variants all return status and this status should be checked in
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most(/all) cases - in cases where the status is deliberately not checked you
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probably want to make a note explaining this (e.g. see
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arch/arm/kernel/smp.c:__cpu_up()).
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A common problem that occurs is to have unclean assignment of return types,
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so care should be taken with assigning return-values to variables of proper
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type. Checking for the specific meaning of return values also has been found
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to be quite inaccurate e.g. constructs like
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if (!wait_for_completion_interruptible_timeout(...)) would execute the same
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code path for successful completion and for the interrupted case - which is
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probably not what you want.
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int wait_for_completion_interruptible(struct completion *done)
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This function marks the task TASK_INTERRUPTIBLE. If a signal was received
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while waiting it will return -ERESTARTSYS; 0 otherwise.
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unsigned long wait_for_completion_timeout(struct completion *done,
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unsigned long timeout)
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The task is marked as TASK_UNINTERRUPTIBLE and will wait at most 'timeout'
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(in jiffies). If timeout occurs it returns 0 else the remaining time in
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jiffies (but at least 1). Timeouts are preferably calculated with
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msecs_to_jiffies() or usecs_to_jiffies(). If the returned timeout value is
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deliberately ignored a comment should probably explain why (e.g. see
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drivers/mfd/wm8350-core.c wm8350_read_auxadc())
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long wait_for_completion_interruptible_timeout(
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struct completion *done, unsigned long timeout)
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This function passes a timeout in jiffies and marks the task as
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TASK_INTERRUPTIBLE. If a signal was received it will return -ERESTARTSYS;
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otherwise it returns 0 if the completion timed out or the remaining time in
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jiffies if completion occurred.
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Further variants include _killable which uses TASK_KILLABLE as the
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designated tasks state and will return -ERESTARTSYS if it is interrupted or
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else 0 if completion was achieved. There is a _timeout variant as well:
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long wait_for_completion_killable(struct completion *done)
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long wait_for_completion_killable_timeout(struct completion *done,
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unsigned long timeout)
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The _io variants wait_for_completion_io() behave the same as the non-_io
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variants, except for accounting waiting time as waiting on IO, which has
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an impact on how the task is accounted in scheduling stats.
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void wait_for_completion_io(struct completion *done)
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unsigned long wait_for_completion_io_timeout(struct completion *done
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unsigned long timeout)
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Signaling completions:
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----------------------
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A thread that wants to signal that the conditions for continuation have been
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achieved calls complete() to signal exactly one of the waiters that it can
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continue.
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void complete(struct completion *done)
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or calls complete_all() to signal all current and future waiters.
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void complete_all(struct completion *done)
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The signaling will work as expected even if completions are signaled before
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a thread starts waiting. This is achieved by the waiter "consuming"
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(decrementing) the done element of struct completion. Waiting threads
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wakeup order is the same in which they were enqueued (FIFO order).
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If complete() is called multiple times then this will allow for that number
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of waiters to continue - each call to complete() will simply increment the
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done element. Calling complete_all() multiple times is a bug though. Both
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complete() and complete_all() can be called in hard-irq/atomic context safely.
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There only can be one thread calling complete() or complete_all() on a
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particular struct completion at any time - serialized through the wait
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queue spinlock. Any such concurrent calls to complete() or complete_all()
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probably are a design bug.
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Signaling completion from hard-irq context is fine as it will appropriately
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lock with spin_lock_irqsave/spin_unlock_irqrestore and it will never sleep.
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try_wait_for_completion()/completion_done():
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--------------------------------------------
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The try_wait_for_completion() function will not put the thread on the wait
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queue but rather returns false if it would need to enqueue (block) the thread,
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else it consumes one posted completion and returns true.
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bool try_wait_for_completion(struct completion *done)
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Finally, to check the state of a completion without changing it in any way,
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call completion_done(), which returns false if there are no posted
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completions that were not yet consumed by waiters (implying that there are
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waiters) and true otherwise;
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bool completion_done(struct completion *done)
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Both try_wait_for_completion() and completion_done() are safe to be called in
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hard-irq or atomic context.
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