mirror of https://gitee.com/openkylin/linux.git
310 lines
10 KiB
Plaintext
310 lines
10 KiB
Plaintext
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Writing SBUS Drivers
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David S. Miller (davem@redhat.com)
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The SBUS driver interfaces of the Linux kernel have been
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revamped completely for 2.4.x for several reasons. Foremost were
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performance and complexity concerns. This document details these
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new interfaces and how they are used to write an SBUS device driver.
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SBUS drivers need to include <asm/sbus.h> to get access
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to functions and structures described here.
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Probing and Detection
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Each SBUS device inside the machine is described by a
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structure called "struct sbus_dev". Likewise, each SBUS bus
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found in the system is described by a "struct sbus_bus". For
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each SBUS bus, the devices underneath are hung in a tree-like
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fashion off of the bus structure.
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The SBUS device structure contains enough information
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for you to implement your device probing algorithm and obtain
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the bits necessary to run your device. The most commonly
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used members of this structure, and their typical usage,
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will be detailed below.
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Here is a piece of skeleton code for performing a device
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probe in an SBUS driver under Linux:
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static int __devinit mydevice_probe_one(struct sbus_dev *sdev)
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{
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struct mysdevice *mp = kzalloc(sizeof(*mp), GFP_KERNEL);
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if (!mp)
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return -ENODEV;
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...
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dev_set_drvdata(&sdev->ofdev.dev, mp);
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return 0;
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...
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}
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static int __devinit mydevice_probe(struct of_device *dev,
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const struct of_device_id *match)
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{
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struct sbus_dev *sdev = to_sbus_device(&dev->dev);
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return mydevice_probe_one(sdev);
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}
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static int __devexit mydevice_remove(struct of_device *dev)
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{
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struct sbus_dev *sdev = to_sbus_device(&dev->dev);
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struct mydevice *mp = dev_get_drvdata(&dev->dev);
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return mydevice_remove_one(sdev, mp);
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}
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static struct of_device_id mydevice_match[] = {
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{
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.name = "mydevice",
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},
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{},
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};
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MODULE_DEVICE_TABLE(of, mydevice_match);
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static struct of_platform_driver mydevice_driver = {
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.match_table = mydevice_match,
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.probe = mydevice_probe,
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.remove = __devexit_p(mydevice_remove),
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.driver = {
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.name = "mydevice",
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},
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};
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static int __init mydevice_init(void)
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{
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return of_register_driver(&mydevice_driver, &sbus_bus_type);
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}
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static void __exit mydevice_exit(void)
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{
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of_unregister_driver(&mydevice_driver);
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}
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module_init(mydevice_init);
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module_exit(mydevice_exit);
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The mydevice_match table is a series of entries which
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describes what SBUS devices your driver is meant for. In the
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simplest case you specify a string for the 'name' field. Every
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SBUS device with a 'name' property matching your string will
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be passed one-by-one to your .probe method.
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You should store away your device private state structure
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pointer in the drvdata area so that you can retrieve it later on
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in your .remove method.
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Any memory allocated, registers mapped, IRQs registered,
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etc. must be undone by your .remove method so that all resources
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of your device are released by the time it returns.
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You should _NOT_ use the for_each_sbus(), for_each_sbusdev(),
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and for_all_sbusdev() interfaces. They are deprecated, will be
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removed, and no new driver should reference them ever.
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Mapping and Accessing I/O Registers
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Each SBUS device structure contains an array of descriptors
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which describe each register set. We abuse struct resource for that.
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They each correspond to the "reg" properties provided by the OBP firmware.
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Before you can access your device's registers you must map
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them. And later if you wish to shutdown your driver (for module
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unload or similar) you must unmap them. You must treat them as
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a resource, which you allocate (map) before using and free up
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(unmap) when you are done with it.
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The mapping information is stored in an opaque value
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typed as an "unsigned long". This is the type of the return value
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of the mapping interface, and the arguments to the unmapping
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interface. Let's say you want to map the first set of registers.
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Perhaps part of your driver software state structure looks like:
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struct mydevice {
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unsigned long control_regs;
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...
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struct sbus_dev *sdev;
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...
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};
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At initialization time you then use the sbus_ioremap
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interface to map in your registers, like so:
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static void init_one_mydevice(struct sbus_dev *sdev)
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{
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struct mydevice *mp;
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...
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mp->control_regs = sbus_ioremap(&sdev->resource[0], 0,
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CONTROL_REGS_SIZE, "mydevice regs");
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if (!mp->control_regs) {
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/* Failure, cleanup and return. */
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}
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}
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Second argument to sbus_ioremap is an offset for
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cranky devices with broken OBP PROM. The sbus_ioremap uses only
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a start address and flags from the resource structure.
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Therefore it is possible to use the same resource to map
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several sets of registers or even to fabricate a resource
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structure if driver gets physical address from some private place.
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This practice is discouraged though. Use whatever OBP PROM
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provided to you.
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And here is how you might unmap these registers later at
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driver shutdown or module unload time, using the sbus_iounmap
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interface:
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static void mydevice_unmap_regs(struct mydevice *mp)
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{
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sbus_iounmap(mp->control_regs, CONTROL_REGS_SIZE);
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}
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Finally, to actually access your registers there are 6
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interface routines at your disposal. Accesses are byte (8 bit),
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word (16 bit), or longword (32 bit) sized. Here they are:
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u8 sbus_readb(unsigned long reg) /* read byte */
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u16 sbus_readw(unsigned long reg) /* read word */
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u32 sbus_readl(unsigned long reg) /* read longword */
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void sbus_writeb(u8 value, unsigned long reg) /* write byte */
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void sbus_writew(u16 value, unsigned long reg) /* write word */
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void sbus_writel(u32 value, unsigned long reg) /* write longword */
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So, let's say your device has a control register of some sort
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at offset zero. The following might implement resetting your device:
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#define CONTROL 0x00UL
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#define CONTROL_RESET 0x00000001 /* Reset hardware */
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static void mydevice_reset(struct mydevice *mp)
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{
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sbus_writel(CONTROL_RESET, mp->regs + CONTROL);
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}
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Or perhaps there is a data port register at an offset of
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16 bytes which allows you to read bytes from a fifo in the device:
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#define DATA 0x10UL
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static u8 mydevice_get_byte(struct mydevice *mp)
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{
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return sbus_readb(mp->regs + DATA);
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}
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It's pretty straightforward, and clueful readers may have
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noticed that these interfaces mimick the PCI interfaces of the
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Linux kernel. This was not by accident.
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WARNING:
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DO NOT try to treat these opaque register mapping
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values as a memory mapped pointer to some structure
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which you can dereference.
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It may be memory mapped, it may not be. In fact it
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could be a physical address, or it could be the time
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of day xor'd with 0xdeadbeef. :-)
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Whatever it is, it's an implementation detail. The
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interface was done this way to shield the driver
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author from such complexities.
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Doing DVMA
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SBUS devices can perform DMA transactions in a way similar
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to PCI but dissimilar to ISA, e.g. DMA masters supply address.
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In contrast to PCI, however, that address (a bus address) is
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translated by IOMMU before a memory access is performed and therefore
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it is virtual. Sun calls this procedure DVMA.
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Linux supports two styles of using SBUS DVMA: "consistent memory"
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and "streaming DVMA". CPU view of consistent memory chunk is, well,
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consistent with a view of a device. Think of it as an uncached memory.
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Typically this way of doing DVMA is not very fast and drivers use it
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mostly for control blocks or queues. On some CPUs we cannot flush or
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invalidate individual pages or cache lines and doing explicit flushing
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over ever little byte in every control block would be wasteful.
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Streaming DVMA is a preferred way to transfer large amounts of data.
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This process works in the following way:
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1. a CPU stops accessing a certain part of memory,
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flushes its caches covering that memory;
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2. a device does DVMA accesses, then posts an interrupt;
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3. CPU invalidates its caches and starts to access the memory.
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A single streaming DVMA operation can touch several discontiguous
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regions of a virtual bus address space. This is called a scatter-gather
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DVMA.
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[TBD: Why do not we neither Solaris attempt to map disjoint pages
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into a single virtual chunk with the help of IOMMU, so that non SG
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DVMA masters would do SG? It'd be very helpful for RAID.]
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In order to perform a consistent DVMA a driver does something
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like the following:
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char *mem; /* Address in the CPU space */
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u32 busa; /* Address in the SBus space */
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mem = (char *) sbus_alloc_consistent(sdev, MYMEMSIZE, &busa);
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Then mem is used when CPU accesses this memory and u32
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is fed to the device so that it can do DVMA. This is typically
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done with an sbus_writel() into some device register.
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Do not forget to free the DVMA resources once you are done:
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sbus_free_consistent(sdev, MYMEMSIZE, mem, busa);
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Streaming DVMA is more interesting. First you allocate some
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memory suitable for it or pin down some user pages. Then it all works
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like this:
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char *mem = argumen1;
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unsigned int size = argument2;
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u32 busa; /* Address in the SBus space */
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*mem = 1; /* CPU can access */
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busa = sbus_map_single(sdev, mem, size);
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if (busa == 0) .......
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/* Tell the device to use busa here */
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/* CPU cannot access the memory without sbus_dma_sync_single() */
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sbus_unmap_single(sdev, busa, size);
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if (*mem == 0) .... /* CPU can access again */
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It is possible to retain mappings and ask the device to
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access data again and again without calling sbus_unmap_single.
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However, CPU caches must be invalidated with sbus_dma_sync_single
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before such access.
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[TBD but what about writeback caches here... do we have any?]
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There is an equivalent set of functions doing the same thing
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only with several memory segments at once for devices capable of
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scatter-gather transfers. Use the Source, Luke.
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Examples
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drivers/net/sunhme.c
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This is a complicated driver which illustrates many concepts
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discussed above and plus it handles both PCI and SBUS boards.
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drivers/scsi/esp.c
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Check it out for scatter-gather DVMA.
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drivers/sbus/char/bpp.c
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A non-DVMA device.
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drivers/net/sunlance.c
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Lance driver abuses consistent mappings for data transfer.
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It is a nifty trick which we do not particularly recommend...
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Just check it out and know that it's legal.
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