linux/drivers/gpu/drm/etnaviv/cmdstream.xml.h

219 lines
9.6 KiB
C

#ifndef CMDSTREAM_XML
#define CMDSTREAM_XML
/* Autogenerated file, DO NOT EDIT manually!
This file was generated by the rules-ng-ng headergen tool in this git repository:
http://0x04.net/cgit/index.cgi/rules-ng-ng
git clone git://0x04.net/rules-ng-ng
The rules-ng-ng source files this header was generated from are:
- cmdstream.xml ( 12589 bytes, from 2014-02-17 14:57:56)
- common.xml ( 18437 bytes, from 2015-03-25 11:27:41)
Copyright (C) 2014
*/
#define FE_OPCODE_LOAD_STATE 0x00000001
#define FE_OPCODE_END 0x00000002
#define FE_OPCODE_NOP 0x00000003
#define FE_OPCODE_DRAW_2D 0x00000004
#define FE_OPCODE_DRAW_PRIMITIVES 0x00000005
#define FE_OPCODE_DRAW_INDEXED_PRIMITIVES 0x00000006
#define FE_OPCODE_WAIT 0x00000007
#define FE_OPCODE_LINK 0x00000008
#define FE_OPCODE_STALL 0x00000009
#define FE_OPCODE_CALL 0x0000000a
#define FE_OPCODE_RETURN 0x0000000b
#define FE_OPCODE_CHIP_SELECT 0x0000000d
#define PRIMITIVE_TYPE_POINTS 0x00000001
#define PRIMITIVE_TYPE_LINES 0x00000002
#define PRIMITIVE_TYPE_LINE_STRIP 0x00000003
#define PRIMITIVE_TYPE_TRIANGLES 0x00000004
#define PRIMITIVE_TYPE_TRIANGLE_STRIP 0x00000005
#define PRIMITIVE_TYPE_TRIANGLE_FAN 0x00000006
#define PRIMITIVE_TYPE_LINE_LOOP 0x00000007
#define PRIMITIVE_TYPE_QUADS 0x00000008
#define VIV_FE_LOAD_STATE 0x00000000
#define VIV_FE_LOAD_STATE_HEADER 0x00000000
#define VIV_FE_LOAD_STATE_HEADER_OP__MASK 0xf8000000
#define VIV_FE_LOAD_STATE_HEADER_OP__SHIFT 27
#define VIV_FE_LOAD_STATE_HEADER_OP_LOAD_STATE 0x08000000
#define VIV_FE_LOAD_STATE_HEADER_FIXP 0x04000000
#define VIV_FE_LOAD_STATE_HEADER_COUNT__MASK 0x03ff0000
#define VIV_FE_LOAD_STATE_HEADER_COUNT__SHIFT 16
#define VIV_FE_LOAD_STATE_HEADER_COUNT(x) (((x) << VIV_FE_LOAD_STATE_HEADER_COUNT__SHIFT) & VIV_FE_LOAD_STATE_HEADER_COUNT__MASK)
#define VIV_FE_LOAD_STATE_HEADER_OFFSET__MASK 0x0000ffff
#define VIV_FE_LOAD_STATE_HEADER_OFFSET__SHIFT 0
#define VIV_FE_LOAD_STATE_HEADER_OFFSET(x) (((x) << VIV_FE_LOAD_STATE_HEADER_OFFSET__SHIFT) & VIV_FE_LOAD_STATE_HEADER_OFFSET__MASK)
#define VIV_FE_LOAD_STATE_HEADER_OFFSET__SHR 2
#define VIV_FE_END 0x00000000
#define VIV_FE_END_HEADER 0x00000000
#define VIV_FE_END_HEADER_EVENT_ID__MASK 0x0000001f
#define VIV_FE_END_HEADER_EVENT_ID__SHIFT 0
#define VIV_FE_END_HEADER_EVENT_ID(x) (((x) << VIV_FE_END_HEADER_EVENT_ID__SHIFT) & VIV_FE_END_HEADER_EVENT_ID__MASK)
#define VIV_FE_END_HEADER_EVENT_ENABLE 0x00000100
#define VIV_FE_END_HEADER_OP__MASK 0xf8000000
#define VIV_FE_END_HEADER_OP__SHIFT 27
#define VIV_FE_END_HEADER_OP_END 0x10000000
#define VIV_FE_NOP 0x00000000
#define VIV_FE_NOP_HEADER 0x00000000
#define VIV_FE_NOP_HEADER_OP__MASK 0xf8000000
#define VIV_FE_NOP_HEADER_OP__SHIFT 27
#define VIV_FE_NOP_HEADER_OP_NOP 0x18000000
#define VIV_FE_DRAW_2D 0x00000000
#define VIV_FE_DRAW_2D_HEADER 0x00000000
#define VIV_FE_DRAW_2D_HEADER_COUNT__MASK 0x0000ff00
#define VIV_FE_DRAW_2D_HEADER_COUNT__SHIFT 8
#define VIV_FE_DRAW_2D_HEADER_COUNT(x) (((x) << VIV_FE_DRAW_2D_HEADER_COUNT__SHIFT) & VIV_FE_DRAW_2D_HEADER_COUNT__MASK)
#define VIV_FE_DRAW_2D_HEADER_DATA_COUNT__MASK 0x07ff0000
#define VIV_FE_DRAW_2D_HEADER_DATA_COUNT__SHIFT 16
#define VIV_FE_DRAW_2D_HEADER_DATA_COUNT(x) (((x) << VIV_FE_DRAW_2D_HEADER_DATA_COUNT__SHIFT) & VIV_FE_DRAW_2D_HEADER_DATA_COUNT__MASK)
#define VIV_FE_DRAW_2D_HEADER_OP__MASK 0xf8000000
#define VIV_FE_DRAW_2D_HEADER_OP__SHIFT 27
#define VIV_FE_DRAW_2D_HEADER_OP_DRAW_2D 0x20000000
#define VIV_FE_DRAW_2D_TOP_LEFT 0x00000008
#define VIV_FE_DRAW_2D_TOP_LEFT_X__MASK 0x0000ffff
#define VIV_FE_DRAW_2D_TOP_LEFT_X__SHIFT 0
#define VIV_FE_DRAW_2D_TOP_LEFT_X(x) (((x) << VIV_FE_DRAW_2D_TOP_LEFT_X__SHIFT) & VIV_FE_DRAW_2D_TOP_LEFT_X__MASK)
#define VIV_FE_DRAW_2D_TOP_LEFT_Y__MASK 0xffff0000
#define VIV_FE_DRAW_2D_TOP_LEFT_Y__SHIFT 16
#define VIV_FE_DRAW_2D_TOP_LEFT_Y(x) (((x) << VIV_FE_DRAW_2D_TOP_LEFT_Y__SHIFT) & VIV_FE_DRAW_2D_TOP_LEFT_Y__MASK)
#define VIV_FE_DRAW_2D_BOTTOM_RIGHT 0x0000000c
#define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__MASK 0x0000ffff
#define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__SHIFT 0
#define VIV_FE_DRAW_2D_BOTTOM_RIGHT_X(x) (((x) << VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__SHIFT) & VIV_FE_DRAW_2D_BOTTOM_RIGHT_X__MASK)
#define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__MASK 0xffff0000
#define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__SHIFT 16
#define VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y(x) (((x) << VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__SHIFT) & VIV_FE_DRAW_2D_BOTTOM_RIGHT_Y__MASK)
#define VIV_FE_DRAW_PRIMITIVES 0x00000000
#define VIV_FE_DRAW_PRIMITIVES_HEADER 0x00000000
#define VIV_FE_DRAW_PRIMITIVES_HEADER_OP__MASK 0xf8000000
#define VIV_FE_DRAW_PRIMITIVES_HEADER_OP__SHIFT 27
#define VIV_FE_DRAW_PRIMITIVES_HEADER_OP_DRAW_PRIMITIVES 0x28000000
#define VIV_FE_DRAW_PRIMITIVES_COMMAND 0x00000004
#define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__MASK 0x000000ff
#define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__SHIFT 0
#define VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE(x) (((x) << VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__SHIFT) & VIV_FE_DRAW_PRIMITIVES_COMMAND_TYPE__MASK)
#define VIV_FE_DRAW_PRIMITIVES_START 0x00000008
#define VIV_FE_DRAW_PRIMITIVES_COUNT 0x0000000c
#define VIV_FE_DRAW_INDEXED_PRIMITIVES 0x00000000
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER 0x00000000
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP__MASK 0xf8000000
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP__SHIFT 27
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_HEADER_OP_DRAW_INDEXED_PRIMITIVES 0x30000000
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND 0x00000004
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__MASK 0x000000ff
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__SHIFT 0
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE(x) (((x) << VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__SHIFT) & VIV_FE_DRAW_INDEXED_PRIMITIVES_COMMAND_TYPE__MASK)
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_START 0x00000008
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_COUNT 0x0000000c
#define VIV_FE_DRAW_INDEXED_PRIMITIVES_OFFSET 0x00000010
#define VIV_FE_WAIT 0x00000000
#define VIV_FE_WAIT_HEADER 0x00000000
#define VIV_FE_WAIT_HEADER_DELAY__MASK 0x0000ffff
#define VIV_FE_WAIT_HEADER_DELAY__SHIFT 0
#define VIV_FE_WAIT_HEADER_DELAY(x) (((x) << VIV_FE_WAIT_HEADER_DELAY__SHIFT) & VIV_FE_WAIT_HEADER_DELAY__MASK)
#define VIV_FE_WAIT_HEADER_OP__MASK 0xf8000000
#define VIV_FE_WAIT_HEADER_OP__SHIFT 27
#define VIV_FE_WAIT_HEADER_OP_WAIT 0x38000000
#define VIV_FE_LINK 0x00000000
#define VIV_FE_LINK_HEADER 0x00000000
#define VIV_FE_LINK_HEADER_PREFETCH__MASK 0x0000ffff
#define VIV_FE_LINK_HEADER_PREFETCH__SHIFT 0
#define VIV_FE_LINK_HEADER_PREFETCH(x) (((x) << VIV_FE_LINK_HEADER_PREFETCH__SHIFT) & VIV_FE_LINK_HEADER_PREFETCH__MASK)
#define VIV_FE_LINK_HEADER_OP__MASK 0xf8000000
#define VIV_FE_LINK_HEADER_OP__SHIFT 27
#define VIV_FE_LINK_HEADER_OP_LINK 0x40000000
#define VIV_FE_LINK_ADDRESS 0x00000004
#define VIV_FE_STALL 0x00000000
#define VIV_FE_STALL_HEADER 0x00000000
#define VIV_FE_STALL_HEADER_OP__MASK 0xf8000000
#define VIV_FE_STALL_HEADER_OP__SHIFT 27
#define VIV_FE_STALL_HEADER_OP_STALL 0x48000000
#define VIV_FE_STALL_TOKEN 0x00000004
#define VIV_FE_STALL_TOKEN_FROM__MASK 0x0000001f
#define VIV_FE_STALL_TOKEN_FROM__SHIFT 0
#define VIV_FE_STALL_TOKEN_FROM(x) (((x) << VIV_FE_STALL_TOKEN_FROM__SHIFT) & VIV_FE_STALL_TOKEN_FROM__MASK)
#define VIV_FE_STALL_TOKEN_TO__MASK 0x00001f00
#define VIV_FE_STALL_TOKEN_TO__SHIFT 8
#define VIV_FE_STALL_TOKEN_TO(x) (((x) << VIV_FE_STALL_TOKEN_TO__SHIFT) & VIV_FE_STALL_TOKEN_TO__MASK)
#define VIV_FE_CALL 0x00000000
#define VIV_FE_CALL_HEADER 0x00000000
#define VIV_FE_CALL_HEADER_PREFETCH__MASK 0x0000ffff
#define VIV_FE_CALL_HEADER_PREFETCH__SHIFT 0
#define VIV_FE_CALL_HEADER_PREFETCH(x) (((x) << VIV_FE_CALL_HEADER_PREFETCH__SHIFT) & VIV_FE_CALL_HEADER_PREFETCH__MASK)
#define VIV_FE_CALL_HEADER_OP__MASK 0xf8000000
#define VIV_FE_CALL_HEADER_OP__SHIFT 27
#define VIV_FE_CALL_HEADER_OP_CALL 0x50000000
#define VIV_FE_CALL_ADDRESS 0x00000004
#define VIV_FE_CALL_RETURN_PREFETCH 0x00000008
#define VIV_FE_CALL_RETURN_ADDRESS 0x0000000c
#define VIV_FE_RETURN 0x00000000
#define VIV_FE_RETURN_HEADER 0x00000000
#define VIV_FE_RETURN_HEADER_OP__MASK 0xf8000000
#define VIV_FE_RETURN_HEADER_OP__SHIFT 27
#define VIV_FE_RETURN_HEADER_OP_RETURN 0x58000000
#define VIV_FE_CHIP_SELECT 0x00000000
#define VIV_FE_CHIP_SELECT_HEADER 0x00000000
#define VIV_FE_CHIP_SELECT_HEADER_OP__MASK 0xf8000000
#define VIV_FE_CHIP_SELECT_HEADER_OP__SHIFT 27
#define VIV_FE_CHIP_SELECT_HEADER_OP_CHIP_SELECT 0x68000000
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP15 0x00008000
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP14 0x00004000
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP13 0x00002000
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP12 0x00001000
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP11 0x00000800
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP10 0x00000400
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP9 0x00000200
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP8 0x00000100
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP7 0x00000080
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP6 0x00000040
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP5 0x00000020
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP4 0x00000010
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP3 0x00000008
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP2 0x00000004
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP1 0x00000002
#define VIV_FE_CHIP_SELECT_HEADER_ENABLE_CHIP0 0x00000001
#endif /* CMDSTREAM_XML */