mirror of https://gitee.com/openkylin/linux.git
![]() The gr2d and gr3d engines work more efficiently on buffers with a tiled memory layout. Allow created buffers to be marked as tiled so that the display controller can scan them out properly. Signed-off-by: Thierry Reding <thierry.reding@avionic-design.de> Signed-off-by: Thierry Reding <treding@nvidia.com> |
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asm-generic | ||
drm | ||
linux | ||
mtd | ||
rdma | ||
scsi | ||
sound | ||
video | ||
xen | ||
Kbuild |