linux/drivers/gpu/drm/i915/intel_hangcheck.c

335 lines
9.1 KiB
C

/*
* Copyright © 2016 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
*/
#include "i915_drv.h"
#include "i915_reset.h"
struct hangcheck {
u64 acthd;
u32 seqno;
enum intel_engine_hangcheck_action action;
unsigned long action_timestamp;
int deadlock;
struct intel_instdone instdone;
bool wedged:1;
bool stalled:1;
};
static bool instdone_unchanged(u32 current_instdone, u32 *old_instdone)
{
u32 tmp = current_instdone | *old_instdone;
bool unchanged;
unchanged = tmp == *old_instdone;
*old_instdone |= tmp;
return unchanged;
}
static bool subunits_stuck(struct intel_engine_cs *engine)
{
struct drm_i915_private *dev_priv = engine->i915;
struct intel_instdone instdone;
struct intel_instdone *accu_instdone = &engine->hangcheck.instdone;
bool stuck;
int slice;
int subslice;
if (engine->id != RCS0)
return true;
intel_engine_get_instdone(engine, &instdone);
/* There might be unstable subunit states even when
* actual head is not moving. Filter out the unstable ones by
* accumulating the undone -> done transitions and only
* consider those as progress.
*/
stuck = instdone_unchanged(instdone.instdone,
&accu_instdone->instdone);
stuck &= instdone_unchanged(instdone.slice_common,
&accu_instdone->slice_common);
for_each_instdone_slice_subslice(dev_priv, slice, subslice) {
stuck &= instdone_unchanged(instdone.sampler[slice][subslice],
&accu_instdone->sampler[slice][subslice]);
stuck &= instdone_unchanged(instdone.row[slice][subslice],
&accu_instdone->row[slice][subslice]);
}
return stuck;
}
static enum intel_engine_hangcheck_action
head_stuck(struct intel_engine_cs *engine, u64 acthd)
{
if (acthd != engine->hangcheck.acthd) {
/* Clear subunit states on head movement */
memset(&engine->hangcheck.instdone, 0,
sizeof(engine->hangcheck.instdone));
return ENGINE_ACTIVE_HEAD;
}
if (!subunits_stuck(engine))
return ENGINE_ACTIVE_SUBUNITS;
return ENGINE_DEAD;
}
static enum intel_engine_hangcheck_action
engine_stuck(struct intel_engine_cs *engine, u64 acthd)
{
struct drm_i915_private *dev_priv = engine->i915;
enum intel_engine_hangcheck_action ha;
u32 tmp;
ha = head_stuck(engine, acthd);
if (ha != ENGINE_DEAD)
return ha;
if (IS_GEN(dev_priv, 2))
return ENGINE_DEAD;
/* Is the chip hanging on a WAIT_FOR_EVENT?
* If so we can simply poke the RB_WAIT bit
* and break the hang. This should work on
* all but the second generation chipsets.
*/
tmp = I915_READ_CTL(engine);
if (tmp & RING_WAIT) {
i915_handle_error(dev_priv, engine->mask, 0,
"stuck wait on %s", engine->name);
I915_WRITE_CTL(engine, tmp);
return ENGINE_WAIT_KICK;
}
return ENGINE_DEAD;
}
static void hangcheck_load_sample(struct intel_engine_cs *engine,
struct hangcheck *hc)
{
hc->acthd = intel_engine_get_active_head(engine);
hc->seqno = intel_engine_get_hangcheck_seqno(engine);
}
static void hangcheck_store_sample(struct intel_engine_cs *engine,
const struct hangcheck *hc)
{
engine->hangcheck.acthd = hc->acthd;
engine->hangcheck.last_seqno = hc->seqno;
}
static enum intel_engine_hangcheck_action
hangcheck_get_action(struct intel_engine_cs *engine,
const struct hangcheck *hc)
{
if (engine->hangcheck.last_seqno != hc->seqno)
return ENGINE_ACTIVE_SEQNO;
if (intel_engine_is_idle(engine))
return ENGINE_IDLE;
return engine_stuck(engine, hc->acthd);
}
static void hangcheck_accumulate_sample(struct intel_engine_cs *engine,
struct hangcheck *hc)
{
unsigned long timeout = I915_ENGINE_DEAD_TIMEOUT;
hc->action = hangcheck_get_action(engine, hc);
/* We always increment the progress
* if the engine is busy and still processing
* the same request, so that no single request
* can run indefinitely (such as a chain of
* batches). The only time we do not increment
* the hangcheck score on this ring, if this
* engine is in a legitimate wait for another
* engine. In that case the waiting engine is a
* victim and we want to be sure we catch the
* right culprit. Then every time we do kick
* the ring, make it as a progress as the seqno
* advancement might ensure and if not, it
* will catch the hanging engine.
*/
switch (hc->action) {
case ENGINE_IDLE:
case ENGINE_ACTIVE_SEQNO:
/* Clear head and subunit states on seqno movement */
hc->acthd = 0;
memset(&engine->hangcheck.instdone, 0,
sizeof(engine->hangcheck.instdone));
/* Intentional fall through */
case ENGINE_WAIT_KICK:
case ENGINE_WAIT:
engine->hangcheck.action_timestamp = jiffies;
break;
case ENGINE_ACTIVE_HEAD:
case ENGINE_ACTIVE_SUBUNITS:
/*
* Seqno stuck with still active engine gets leeway,
* in hopes that it is just a long shader.
*/
timeout = I915_SEQNO_DEAD_TIMEOUT;
break;
case ENGINE_DEAD:
break;
default:
MISSING_CASE(hc->action);
}
hc->stalled = time_after(jiffies,
engine->hangcheck.action_timestamp + timeout);
hc->wedged = time_after(jiffies,
engine->hangcheck.action_timestamp +
I915_ENGINE_WEDGED_TIMEOUT);
}
static void hangcheck_declare_hang(struct drm_i915_private *i915,
unsigned int hung,
unsigned int stuck)
{
struct intel_engine_cs *engine;
char msg[80];
unsigned int tmp;
int len;
/* If some rings hung but others were still busy, only
* blame the hanging rings in the synopsis.
*/
if (stuck != hung)
hung &= ~stuck;
len = scnprintf(msg, sizeof(msg),
"%s on ", stuck == hung ? "no progress" : "hang");
for_each_engine_masked(engine, i915, hung, tmp)
len += scnprintf(msg + len, sizeof(msg) - len,
"%s, ", engine->name);
msg[len-2] = '\0';
return i915_handle_error(i915, hung, I915_ERROR_CAPTURE, "%s", msg);
}
/*
* This is called when the chip hasn't reported back with completed
* batchbuffers in a long time. We keep track per ring seqno progress and
* if there are no progress, hangcheck score for that ring is increased.
* Further, acthd is inspected to see if the ring is stuck. On stuck case
* we kick the ring. If we see no progress on three subsequent calls
* we assume chip is wedged and try to fix it by resetting the chip.
*/
static void i915_hangcheck_elapsed(struct work_struct *work)
{
struct drm_i915_private *dev_priv =
container_of(work, typeof(*dev_priv),
gpu_error.hangcheck_work.work);
struct intel_engine_cs *engine;
enum intel_engine_id id;
unsigned int hung = 0, stuck = 0, wedged = 0;
if (!i915_modparams.enable_hangcheck)
return;
if (!READ_ONCE(dev_priv->gt.awake))
return;
if (i915_terminally_wedged(dev_priv))
return;
/* As enabling the GPU requires fairly extensive mmio access,
* periodically arm the mmio checker to see if we are triggering
* any invalid access.
*/
intel_uncore_arm_unclaimed_mmio_detection(dev_priv);
for_each_engine(engine, dev_priv, id) {
struct hangcheck hc;
intel_engine_signal_breadcrumbs(engine);
hangcheck_load_sample(engine, &hc);
hangcheck_accumulate_sample(engine, &hc);
hangcheck_store_sample(engine, &hc);
if (hc.stalled) {
hung |= engine->mask;
if (hc.action != ENGINE_DEAD)
stuck |= engine->mask;
}
if (hc.wedged)
wedged |= engine->mask;
}
if (GEM_SHOW_DEBUG() && (hung | stuck)) {
struct drm_printer p = drm_debug_printer("hangcheck");
for_each_engine(engine, dev_priv, id) {
if (intel_engine_is_idle(engine))
continue;
intel_engine_dump(engine, &p, "%s\n", engine->name);
}
}
if (wedged) {
dev_err(dev_priv->drm.dev,
"GPU recovery timed out,"
" cancelling all in-flight rendering.\n");
GEM_TRACE_DUMP();
i915_gem_set_wedged(dev_priv);
}
if (hung)
hangcheck_declare_hang(dev_priv, hung, stuck);
/* Reset timer in case GPU hangs without another request being added */
i915_queue_hangcheck(dev_priv);
}
void intel_engine_init_hangcheck(struct intel_engine_cs *engine)
{
memset(&engine->hangcheck, 0, sizeof(engine->hangcheck));
engine->hangcheck.action_timestamp = jiffies;
}
void intel_hangcheck_init(struct drm_i915_private *i915)
{
INIT_DELAYED_WORK(&i915->gpu_error.hangcheck_work,
i915_hangcheck_elapsed);
}
#if IS_ENABLED(CONFIG_DRM_I915_SELFTEST)
#include "selftests/intel_hangcheck.c"
#endif