mirror of https://gitee.com/openkylin/linux.git
601 lines
15 KiB
C
601 lines
15 KiB
C
/*
|
|
* linux/drivers/video/kyro/STG4000OverlayDevice.c
|
|
*
|
|
* Copyright (C) 2000 Imagination Technologies Ltd
|
|
* Copyright (C) 2002 STMicroelectronics
|
|
*
|
|
* This file is subject to the terms and conditions of the GNU General Public
|
|
* License. See the file COPYING in the main directory of this archive
|
|
* for more details.
|
|
*/
|
|
|
|
#include <linux/kernel.h>
|
|
#include <linux/errno.h>
|
|
#include <linux/types.h>
|
|
|
|
#include "STG4000Reg.h"
|
|
|
|
/* HW Defines */
|
|
|
|
#define STG4000_NO_SCALING 0x800
|
|
#define STG4000_NO_DECIMATION 0xFFFFFFFF
|
|
|
|
/* Primary surface */
|
|
#define STG4000_PRIM_NUM_PIX 5
|
|
#define STG4000_PRIM_ALIGN 4
|
|
#define STG4000_PRIM_ADDR_BITS 20
|
|
|
|
#define STG4000_PRIM_MIN_WIDTH 640
|
|
#define STG4000_PRIM_MAX_WIDTH 1600
|
|
#define STG4000_PRIM_MIN_HEIGHT 480
|
|
#define STG4000_PRIM_MAX_HEIGHT 1200
|
|
|
|
/* Overlay surface */
|
|
#define STG4000_OVRL_NUM_PIX 4
|
|
#define STG4000_OVRL_ALIGN 2
|
|
#define STG4000_OVRL_ADDR_BITS 20
|
|
#define STG4000_OVRL_NUM_MODES 5
|
|
|
|
#define STG4000_OVRL_MIN_WIDTH 0
|
|
#define STG4000_OVRL_MAX_WIDTH 720
|
|
#define STG4000_OVRL_MIN_HEIGHT 0
|
|
#define STG4000_OVRL_MAX_HEIGHT 576
|
|
|
|
/* Decimation and Scaling */
|
|
static u32 adwDecim8[33] = {
|
|
0xffffffff, 0xfffeffff, 0xffdffbff, 0xfefefeff, 0xfdf7efbf,
|
|
0xfbdf7bdf, 0xf7bbddef, 0xeeeeeeef, 0xeeddbb77, 0xedb76db7,
|
|
0xdb6db6db, 0xdb5b5b5b, 0xdab5ad6b, 0xd5ab55ab, 0xd555aaab,
|
|
0xaaaaaaab, 0xaaaa5555, 0xaa952a55, 0xa94a5295, 0xa5252525,
|
|
0xa4924925, 0x92491249, 0x91224489, 0x91111111, 0x90884211,
|
|
0x88410821, 0x88102041, 0x81010101, 0x80800801, 0x80010001,
|
|
0x80000001, 0x00000001, 0x00000000
|
|
};
|
|
|
|
typedef struct _OVRL_SRC_DEST {
|
|
/*clipped on-screen pixel position of overlay */
|
|
u32 ulDstX1;
|
|
u32 ulDstY1;
|
|
u32 ulDstX2;
|
|
u32 ulDstY2;
|
|
|
|
/*clipped pixel pos of source data within buffer thses need to be 128 bit word aligned */
|
|
u32 ulSrcX1;
|
|
u32 ulSrcY1;
|
|
u32 ulSrcX2;
|
|
u32 ulSrcY2;
|
|
|
|
/* on-screen pixel position of overlay */
|
|
s32 lDstX1;
|
|
s32 lDstY1;
|
|
s32 lDstX2;
|
|
s32 lDstY2;
|
|
} OVRL_SRC_DEST;
|
|
|
|
static u32 ovlWidth, ovlHeight, ovlStride;
|
|
static int ovlLinear;
|
|
|
|
void ResetOverlayRegisters(volatile STG4000REG __iomem *pSTGReg)
|
|
{
|
|
u32 tmp;
|
|
|
|
/* Set Overlay address to default */
|
|
tmp = STG_READ_REG(DACOverlayAddr);
|
|
CLEAR_BITS_FRM_TO(0, 20);
|
|
CLEAR_BIT(31);
|
|
STG_WRITE_REG(DACOverlayAddr, tmp);
|
|
|
|
/* Set Overlay U address */
|
|
tmp = STG_READ_REG(DACOverlayUAddr);
|
|
CLEAR_BITS_FRM_TO(0, 20);
|
|
STG_WRITE_REG(DACOverlayUAddr, tmp);
|
|
|
|
/* Set Overlay V address */
|
|
tmp = STG_READ_REG(DACOverlayVAddr);
|
|
CLEAR_BITS_FRM_TO(0, 20);
|
|
STG_WRITE_REG(DACOverlayVAddr, tmp);
|
|
|
|
/* Set Overlay Size */
|
|
tmp = STG_READ_REG(DACOverlaySize);
|
|
CLEAR_BITS_FRM_TO(0, 10);
|
|
CLEAR_BITS_FRM_TO(12, 31);
|
|
STG_WRITE_REG(DACOverlaySize, tmp);
|
|
|
|
/* Set Overlay Vt Decimation */
|
|
tmp = STG4000_NO_DECIMATION;
|
|
STG_WRITE_REG(DACOverlayVtDec, tmp);
|
|
|
|
/* Set Overlay format to default value */
|
|
tmp = STG_READ_REG(DACPixelFormat);
|
|
CLEAR_BITS_FRM_TO(4, 7);
|
|
CLEAR_BITS_FRM_TO(16, 22);
|
|
STG_WRITE_REG(DACPixelFormat, tmp);
|
|
|
|
/* Set Vertical scaling to default */
|
|
tmp = STG_READ_REG(DACVerticalScal);
|
|
CLEAR_BITS_FRM_TO(0, 11);
|
|
CLEAR_BITS_FRM_TO(16, 22);
|
|
tmp |= STG4000_NO_SCALING; /* Set to no scaling */
|
|
STG_WRITE_REG(DACVerticalScal, tmp);
|
|
|
|
/* Set Horizontal Scaling to default */
|
|
tmp = STG_READ_REG(DACHorizontalScal);
|
|
CLEAR_BITS_FRM_TO(0, 11);
|
|
CLEAR_BITS_FRM_TO(16, 17);
|
|
tmp |= STG4000_NO_SCALING; /* Set to no scaling */
|
|
STG_WRITE_REG(DACHorizontalScal, tmp);
|
|
|
|
/* Set Blend mode to Alpha Blend */
|
|
/* ????? SG 08/11/2001 Surely this isn't the alpha blend mode,
|
|
hopefully its overwrite
|
|
*/
|
|
tmp = STG_READ_REG(DACBlendCtrl);
|
|
CLEAR_BITS_FRM_TO(0, 30);
|
|
tmp = (GRAPHICS_MODE << 28);
|
|
STG_WRITE_REG(DACBlendCtrl, tmp);
|
|
|
|
}
|
|
|
|
int CreateOverlaySurface(volatile STG4000REG __iomem *pSTGReg,
|
|
u32 inWidth,
|
|
u32 inHeight,
|
|
int bLinear,
|
|
u32 ulOverlayOffset,
|
|
u32 * retStride, u32 * retUVStride)
|
|
{
|
|
u32 tmp;
|
|
u32 ulStride;
|
|
|
|
if (inWidth > STG4000_OVRL_MAX_WIDTH ||
|
|
inHeight > STG4000_OVRL_MAX_HEIGHT) {
|
|
return -EINVAL;
|
|
}
|
|
|
|
/* Stride in 16 byte words - 16Bpp */
|
|
if (bLinear) {
|
|
/* Format is 16bits so num 16 byte words is width/8 */
|
|
if ((inWidth & 0x7) == 0) { /* inWidth % 8 */
|
|
ulStride = (inWidth / 8);
|
|
} else {
|
|
/* Round up to next 16byte boundary */
|
|
ulStride = ((inWidth + 8) / 8);
|
|
}
|
|
} else {
|
|
/* Y component is 8bits so num 16 byte words is width/16 */
|
|
if ((inWidth & 0xf) == 0) { /* inWidth % 16 */
|
|
ulStride = (inWidth / 16);
|
|
} else {
|
|
/* Round up to next 16byte boundary */
|
|
ulStride = ((inWidth + 16) / 16);
|
|
}
|
|
}
|
|
|
|
|
|
/* Set Overlay address and Format mode */
|
|
tmp = STG_READ_REG(DACOverlayAddr);
|
|
CLEAR_BITS_FRM_TO(0, 20);
|
|
if (bLinear) {
|
|
CLEAR_BIT(31); /* Overlay format to Linear */
|
|
} else {
|
|
tmp |= SET_BIT(31); /* Overlay format to Planer */
|
|
}
|
|
|
|
/* Only bits 24:4 of the Overlay address */
|
|
tmp |= (ulOverlayOffset >> 4);
|
|
STG_WRITE_REG(DACOverlayAddr, tmp);
|
|
|
|
if (!bLinear) {
|
|
u32 uvSize =
|
|
(inWidth & 0x1) ? (inWidth + 1 / 2) : (inWidth / 2);
|
|
u32 uvStride;
|
|
u32 ulOffset;
|
|
/* Y component is 8bits so num 32 byte words is width/32 */
|
|
if ((uvSize & 0xf) == 0) { /* inWidth % 16 */
|
|
uvStride = (uvSize / 16);
|
|
} else {
|
|
/* Round up to next 32byte boundary */
|
|
uvStride = ((uvSize + 16) / 16);
|
|
}
|
|
|
|
ulOffset = ulOverlayOffset + (inHeight * (ulStride * 16));
|
|
/* Align U,V data to 32byte boundary */
|
|
if ((ulOffset & 0x1f) != 0)
|
|
ulOffset = (ulOffset + 32L) & 0xffffffE0L;
|
|
|
|
tmp = STG_READ_REG(DACOverlayUAddr);
|
|
CLEAR_BITS_FRM_TO(0, 20);
|
|
tmp |= (ulOffset >> 4);
|
|
STG_WRITE_REG(DACOverlayUAddr, tmp);
|
|
|
|
ulOffset += (inHeight / 2) * (uvStride * 16);
|
|
/* Align U,V data to 32byte boundary */
|
|
if ((ulOffset & 0x1f) != 0)
|
|
ulOffset = (ulOffset + 32L) & 0xffffffE0L;
|
|
|
|
tmp = STG_READ_REG(DACOverlayVAddr);
|
|
CLEAR_BITS_FRM_TO(0, 20);
|
|
tmp |= (ulOffset >> 4);
|
|
STG_WRITE_REG(DACOverlayVAddr, tmp);
|
|
|
|
*retUVStride = uvStride * 16;
|
|
}
|
|
|
|
|
|
/* Set Overlay YUV pixel format
|
|
* Make sure that LUT not used - ??????
|
|
*/
|
|
tmp = STG_READ_REG(DACPixelFormat);
|
|
/* Only support Planer or UYVY linear formats */
|
|
CLEAR_BITS_FRM_TO(4, 9);
|
|
STG_WRITE_REG(DACPixelFormat, tmp);
|
|
|
|
ovlWidth = inWidth;
|
|
ovlHeight = inHeight;
|
|
ovlStride = ulStride;
|
|
ovlLinear = bLinear;
|
|
*retStride = ulStride << 4; /* In bytes */
|
|
|
|
return 0;
|
|
}
|
|
|
|
int SetOverlayBlendMode(volatile STG4000REG __iomem *pSTGReg,
|
|
OVRL_BLEND_MODE mode,
|
|
u32 ulAlpha, u32 ulColorKey)
|
|
{
|
|
u32 tmp;
|
|
|
|
tmp = STG_READ_REG(DACBlendCtrl);
|
|
CLEAR_BITS_FRM_TO(28, 30);
|
|
tmp |= (mode << 28);
|
|
|
|
switch (mode) {
|
|
case COLOR_KEY:
|
|
CLEAR_BITS_FRM_TO(0, 23);
|
|
tmp |= (ulColorKey & 0x00FFFFFF);
|
|
break;
|
|
|
|
case GLOBAL_ALPHA:
|
|
CLEAR_BITS_FRM_TO(24, 27);
|
|
tmp |= ((ulAlpha & 0xF) << 24);
|
|
break;
|
|
|
|
case CK_PIXEL_ALPHA:
|
|
CLEAR_BITS_FRM_TO(0, 23);
|
|
tmp |= (ulColorKey & 0x00FFFFFF);
|
|
break;
|
|
|
|
case CK_GLOBAL_ALPHA:
|
|
CLEAR_BITS_FRM_TO(0, 23);
|
|
tmp |= (ulColorKey & 0x00FFFFFF);
|
|
CLEAR_BITS_FRM_TO(24, 27);
|
|
tmp |= ((ulAlpha & 0xF) << 24);
|
|
break;
|
|
|
|
case GRAPHICS_MODE:
|
|
case PER_PIXEL_ALPHA:
|
|
break;
|
|
|
|
default:
|
|
return -EINVAL;
|
|
}
|
|
|
|
STG_WRITE_REG(DACBlendCtrl, tmp);
|
|
|
|
return 0;
|
|
}
|
|
|
|
void EnableOverlayPlane(volatile STG4000REG __iomem *pSTGReg)
|
|
{
|
|
u32 tmp;
|
|
/* Enable Overlay */
|
|
tmp = STG_READ_REG(DACPixelFormat);
|
|
tmp |= SET_BIT(7);
|
|
STG_WRITE_REG(DACPixelFormat, tmp);
|
|
|
|
/* Set video stream control */
|
|
tmp = STG_READ_REG(DACStreamCtrl);
|
|
tmp |= SET_BIT(1); /* video stream */
|
|
STG_WRITE_REG(DACStreamCtrl, tmp);
|
|
}
|
|
|
|
static u32 Overlap(u32 ulBits, u32 ulPattern)
|
|
{
|
|
u32 ulCount = 0;
|
|
|
|
while (ulBits) {
|
|
if (!(ulPattern & 1))
|
|
ulCount++;
|
|
ulBits--;
|
|
ulPattern = ulPattern >> 1;
|
|
}
|
|
|
|
return ulCount;
|
|
|
|
}
|
|
|
|
int SetOverlayViewPort(volatile STG4000REG __iomem *pSTGReg,
|
|
u32 left, u32 top,
|
|
u32 right, u32 bottom)
|
|
{
|
|
OVRL_SRC_DEST srcDest;
|
|
|
|
u32 ulSrcTop, ulSrcBottom;
|
|
u32 ulSrc, ulDest;
|
|
u32 ulFxScale, ulFxOffset;
|
|
u32 ulHeight, ulWidth;
|
|
u32 ulPattern;
|
|
u32 ulDecimate, ulDecimated;
|
|
u32 ulApplied;
|
|
u32 ulDacXScale, ulDacYScale;
|
|
u32 ulScale;
|
|
u32 ulLeft, ulRight;
|
|
u32 ulSrcLeft, ulSrcRight;
|
|
u32 ulScaleLeft, ulScaleRight;
|
|
u32 ulhDecim;
|
|
u32 ulsVal;
|
|
u32 ulVertDecFactor;
|
|
int bResult;
|
|
u32 ulClipOff = 0;
|
|
u32 ulBits = 0;
|
|
u32 ulsAdd = 0;
|
|
u32 tmp, ulStride;
|
|
u32 ulExcessPixels, ulClip, ulExtraLines;
|
|
|
|
|
|
srcDest.ulSrcX1 = 0;
|
|
srcDest.ulSrcY1 = 0;
|
|
srcDest.ulSrcX2 = ovlWidth - 1;
|
|
srcDest.ulSrcY2 = ovlHeight - 1;
|
|
|
|
srcDest.ulDstX1 = left;
|
|
srcDest.ulDstY1 = top;
|
|
srcDest.ulDstX2 = right;
|
|
srcDest.ulDstY2 = bottom;
|
|
|
|
srcDest.lDstX1 = srcDest.ulDstX1;
|
|
srcDest.lDstY1 = srcDest.ulDstY1;
|
|
srcDest.lDstX2 = srcDest.ulDstX2;
|
|
srcDest.lDstY2 = srcDest.ulDstY2;
|
|
|
|
/************* Vertical decimation/scaling ******************/
|
|
|
|
/* Get Src Top and Bottom */
|
|
ulSrcTop = srcDest.ulSrcY1;
|
|
ulSrcBottom = srcDest.ulSrcY2;
|
|
|
|
ulSrc = ulSrcBottom - ulSrcTop;
|
|
ulDest = srcDest.lDstY2 - srcDest.lDstY1; /* on-screen overlay */
|
|
|
|
if (ulSrc <= 1)
|
|
return -EINVAL;
|
|
|
|
/* First work out the position we are to display as offset from the
|
|
* source of the buffer
|
|
*/
|
|
ulFxScale = (ulDest << 11) / ulSrc; /* fixed point scale factor */
|
|
ulFxOffset = (srcDest.lDstY2 - srcDest.ulDstY2) << 11;
|
|
|
|
ulSrcBottom = ulSrcBottom - (ulFxOffset / ulFxScale);
|
|
ulSrc = ulSrcBottom - ulSrcTop;
|
|
ulHeight = ulSrc;
|
|
|
|
ulDest = srcDest.ulDstY2 - (srcDest.ulDstY1 - 1);
|
|
ulPattern = adwDecim8[ulBits];
|
|
|
|
/* At this point ulSrc represents the input decimator */
|
|
if (ulSrc > ulDest) {
|
|
ulDecimate = ulSrc - ulDest;
|
|
ulBits = 0;
|
|
ulApplied = ulSrc / 32;
|
|
|
|
while (((ulBits * ulApplied) +
|
|
Overlap((ulSrc % 32),
|
|
adwDecim8[ulBits])) < ulDecimate)
|
|
ulBits++;
|
|
|
|
ulPattern = adwDecim8[ulBits];
|
|
ulDecimated =
|
|
(ulBits * ulApplied) + Overlap((ulSrc % 32),
|
|
ulPattern);
|
|
ulSrc = ulSrc - ulDecimated; /* the number number of lines that will go into the scaler */
|
|
}
|
|
|
|
if (ulBits && (ulBits != 32)) {
|
|
ulVertDecFactor = (63 - ulBits) / (32 - ulBits); /* vertical decimation factor scaled up to nearest integer */
|
|
} else {
|
|
ulVertDecFactor = 1;
|
|
}
|
|
|
|
ulDacYScale = ((ulSrc - 1) * 2048) / (ulDest + 1);
|
|
|
|
tmp = STG_READ_REG(DACOverlayVtDec); /* Decimation */
|
|
CLEAR_BITS_FRM_TO(0, 31);
|
|
tmp = ulPattern;
|
|
STG_WRITE_REG(DACOverlayVtDec, tmp);
|
|
|
|
/***************** Horizontal decimation/scaling ***************************/
|
|
|
|
/*
|
|
* Now we handle the horizontal case, this is a simplified verison of
|
|
* the vertical case in that we decimate by factors of 2. as we are
|
|
* working in words we should always be able to decimate by these
|
|
* factors. as we always have to have a buffer which is aligned to a
|
|
* whole number of 128 bit words, we must align the left side to the
|
|
* lowest to the next lowest 128 bit boundary, and the right hand edge
|
|
* to the next largets boundary, (in a similar way to how we didi it in
|
|
* PMX1) as the left and right hand edges are aligned to these
|
|
* boundaries normally this only becomes an issue when we are chopping
|
|
* of one of the sides We shall work out vertical stuff first
|
|
*/
|
|
ulSrc = srcDest.ulSrcX2 - srcDest.ulSrcX1;
|
|
ulDest = srcDest.lDstX2 - srcDest.lDstX1;
|
|
#ifdef _OLDCODE
|
|
ulLeft = srcDest.ulDstX1;
|
|
ulRight = srcDest.ulDstX2;
|
|
#else
|
|
if (srcDest.ulDstX1 > 2) {
|
|
ulLeft = srcDest.ulDstX1 + 2;
|
|
ulRight = srcDest.ulDstX2 + 1;
|
|
} else {
|
|
ulLeft = srcDest.ulDstX1;
|
|
ulRight = srcDest.ulDstX2 + 1;
|
|
}
|
|
#endif
|
|
/* first work out the position we are to display as offset from the source of the buffer */
|
|
bResult = 1;
|
|
|
|
do {
|
|
if (ulDest == 0)
|
|
return -EINVAL;
|
|
|
|
/* source pixels per dest pixel <<11 */
|
|
ulFxScale = ((ulSrc - 1) << 11) / (ulDest);
|
|
|
|
/* then number of destination pixels out we are */
|
|
ulFxOffset = ulFxScale * ((srcDest.ulDstX1 - srcDest.lDstX1) + ulClipOff);
|
|
ulFxOffset >>= 11;
|
|
|
|
/* this replaces the code which was making a decision as to use either ulFxOffset or ulSrcX1 */
|
|
ulSrcLeft = srcDest.ulSrcX1 + ulFxOffset;
|
|
|
|
/* then number of destination pixels out we are */
|
|
ulFxOffset = ulFxScale * (srcDest.lDstX2 - srcDest.ulDstX2);
|
|
ulFxOffset >>= 11;
|
|
|
|
ulSrcRight = srcDest.ulSrcX2 - ulFxOffset;
|
|
|
|
/*
|
|
* we must align these to our 128 bit boundaries. we shall
|
|
* round down the pixel pos to the nearest 8 pixels.
|
|
*/
|
|
ulScaleLeft = ulSrcLeft;
|
|
ulScaleRight = ulSrcRight;
|
|
|
|
/* shift fxscale until it is in the range of the scaler */
|
|
ulhDecim = 0;
|
|
ulScale = (((ulSrcRight - ulSrcLeft) - 1) << (11 - ulhDecim)) / (ulRight - ulLeft + 2);
|
|
|
|
while (ulScale > 0x800) {
|
|
ulhDecim++;
|
|
ulScale = (((ulSrcRight - ulSrcLeft) - 1) << (11 - ulhDecim)) / (ulRight - ulLeft + 2);
|
|
}
|
|
|
|
/*
|
|
* to try and get the best values We first try and use
|
|
* src/dwdest for the scale factor, then we move onto src-1
|
|
*
|
|
* we want to check to see if we will need to clip data, if so
|
|
* then we should clip our source so that we don't need to
|
|
*/
|
|
if (!ovlLinear) {
|
|
ulSrcLeft &= ~0x1f;
|
|
|
|
/*
|
|
* we must align the right hand edge to the next 32
|
|
* pixel` boundary, must be on a 256 boundary so u, and
|
|
* v are 128 bit aligned
|
|
*/
|
|
ulSrcRight = (ulSrcRight + 0x1f) & ~0x1f;
|
|
} else {
|
|
ulSrcLeft &= ~0x7;
|
|
|
|
/*
|
|
* we must align the right hand edge to the next
|
|
* 8pixel` boundary
|
|
*/
|
|
ulSrcRight = (ulSrcRight + 0x7) & ~0x7;
|
|
}
|
|
|
|
/* this is the input size line store needs to cope with */
|
|
ulWidth = ulSrcRight - ulSrcLeft;
|
|
|
|
/*
|
|
* use unclipped value to work out scale factror this is the
|
|
* scale factor we want we shall now work out the horizonal
|
|
* decimation and scaling
|
|
*/
|
|
ulsVal = ((ulWidth / 8) >> ulhDecim);
|
|
|
|
if ((ulWidth != (ulsVal << ulhDecim) * 8))
|
|
ulsAdd = 1;
|
|
|
|
/* input pixels to scaler; */
|
|
ulSrc = ulWidth >> ulhDecim;
|
|
|
|
if (ulSrc <= 2)
|
|
return -EINVAL;
|
|
|
|
ulExcessPixels = ((((ulScaleLeft - ulSrcLeft)) << (11 - ulhDecim)) / ulScale);
|
|
|
|
ulClip = (ulSrc << 11) / ulScale;
|
|
ulClip -= (ulRight - ulLeft);
|
|
ulClip += ulExcessPixels;
|
|
|
|
if (ulClip)
|
|
ulClip--;
|
|
|
|
/* We may need to do more here if we really have a HW rev < 5 */
|
|
} while (!bResult);
|
|
|
|
ulExtraLines = (1 << ulhDecim) * ulVertDecFactor;
|
|
ulExtraLines += 64;
|
|
ulHeight += ulExtraLines;
|
|
|
|
ulDacXScale = ulScale;
|
|
|
|
|
|
tmp = STG_READ_REG(DACVerticalScal);
|
|
CLEAR_BITS_FRM_TO(0, 11);
|
|
CLEAR_BITS_FRM_TO(16, 22); /* Vertical Scaling */
|
|
|
|
/* Calculate new output line stride, this is always the number of 422
|
|
words in the line buffer, so it doesn't matter if the
|
|
mode is 420. Then set the vertical scale register.
|
|
*/
|
|
ulStride = (ulWidth >> (ulhDecim + 3)) + ulsAdd;
|
|
tmp |= ((ulStride << 16) | (ulDacYScale)); /* DAC_LS_CTRL = stride */
|
|
STG_WRITE_REG(DACVerticalScal, tmp);
|
|
|
|
/* Now set up the overlay size using the modified width and height
|
|
from decimate and scaling calculations
|
|
*/
|
|
tmp = STG_READ_REG(DACOverlaySize);
|
|
CLEAR_BITS_FRM_TO(0, 10);
|
|
CLEAR_BITS_FRM_TO(12, 31);
|
|
|
|
if (ovlLinear) {
|
|
tmp |=
|
|
(ovlStride | ((ulHeight + 1) << 12) |
|
|
(((ulWidth / 8) - 1) << 23));
|
|
} else {
|
|
tmp |=
|
|
(ovlStride | ((ulHeight + 1) << 12) |
|
|
(((ulWidth / 32) - 1) << 23));
|
|
}
|
|
|
|
STG_WRITE_REG(DACOverlaySize, tmp);
|
|
|
|
/* Set Video Window Start */
|
|
tmp = ((ulLeft << 16)) | (srcDest.ulDstY1);
|
|
STG_WRITE_REG(DACVidWinStart, tmp);
|
|
|
|
/* Set Video Window End */
|
|
tmp = ((ulRight) << 16) | (srcDest.ulDstY2);
|
|
STG_WRITE_REG(DACVidWinEnd, tmp);
|
|
|
|
/* Finally set up the rest of the overlay regs in the order
|
|
done in the IMG driver
|
|
*/
|
|
tmp = STG_READ_REG(DACPixelFormat);
|
|
tmp = ((ulExcessPixels << 16) | tmp) & 0x7fffffff;
|
|
STG_WRITE_REG(DACPixelFormat, tmp);
|
|
|
|
tmp = STG_READ_REG(DACHorizontalScal);
|
|
CLEAR_BITS_FRM_TO(0, 11);
|
|
CLEAR_BITS_FRM_TO(16, 17);
|
|
tmp |= ((ulhDecim << 16) | (ulDacXScale));
|
|
STG_WRITE_REG(DACHorizontalScal, tmp);
|
|
|
|
return 0;
|
|
}
|