linux/drivers/gpu/drm/vc4
Dave Airlie b7c0e47d98 This pull request brings in fragment shader threading and ETC1 support
for vc4.
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Merge tag 'drm-vc4-next-2016-11-16' of https://github.com/anholt/linux into drm-next

This pull request brings in fragment shader threading and ETC1 support
for vc4.
2016-11-17 09:43:56 +10:00
..
Kconfig drm/vc4: Add DPI driver 2016-04-14 12:22:53 -07:00
Makefile drm/vc4: Add DPI driver 2016-04-14 12:22:53 -07:00
vc4_bo.c drm/vc4: mark vc4_bo_cache_purge() static 2016-09-09 12:21:43 -07:00
vc4_crtc.c drm/vc4: Add support for double-clocked modes. 2016-10-06 11:58:28 -07:00
vc4_debugfs.c drm/vc4: Add DPI driver 2016-04-14 12:22:53 -07:00
vc4_dpi.c drm/vc4: Disallow interlaced modes on DPI. 2016-08-19 19:05:43 -07:00
vc4_drv.c This pull request brings in fragment shader threading and ETC1 support 2016-11-17 09:43:56 +10:00
vc4_drv.h drm/vc4: Add fragment shader threading support 2016-11-16 13:25:26 -08:00
vc4_gem.c drm/vc4: Use runtime autosuspend to avoid thrashing V3D power state. 2016-11-04 16:12:35 -07:00
vc4_hdmi.c drm/vc4: Add support for double-clocked modes. 2016-10-06 11:58:28 -07:00
vc4_hvs.c drm/vc4: Add support for scaling of display planes. 2016-02-16 11:24:08 -08:00
vc4_irq.c drm/vc4: Fix overflow mem unreferencing when the binner runs dry. 2016-08-19 19:17:34 -07:00
vc4_kms.c drm: Add reference counting to drm_atomic_state 2016-10-17 08:19:57 +02:00
vc4_packet.h drm/vc4: Add support for drawing 3D frames. 2015-12-07 20:05:10 -08:00
vc4_plane.c drm: Don't implement empty prepare_fb()/cleanup_fb() 2016-08-19 10:58:55 +02:00
vc4_qpu_defines.h drm/vc4: Fix definition of QPU_R_MS_REV_FLAGS 2016-07-15 15:19:52 -07:00
vc4_regs.h drm/vc4: Add support for double-clocked modes. 2016-10-06 11:58:28 -07:00
vc4_render_cl.c drm/vc4: Fix races when the CS reads from render targets. 2016-10-06 11:53:50 -07:00
vc4_trace.h drm/vc4: Add support for drawing 3D frames. 2015-12-07 20:05:10 -08:00
vc4_trace_points.c drm/vc4: Add support for drawing 3D frames. 2015-12-07 20:05:10 -08:00
vc4_v3d.c drm/vc4: Use runtime autosuspend to avoid thrashing V3D power state. 2016-11-04 16:12:35 -07:00
vc4_validate.c drm/vc4: Add fragment shader threading support 2016-11-16 13:25:26 -08:00
vc4_validate_shaders.c drm/vc4: Add fragment shader threading support 2016-11-16 13:25:26 -08:00