3293ab17f8 | ||
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config | ||
LICENSE | ||
Makefile | ||
README.md | ||
config.auto.mk | ||
config.cygwin.mk | ||
config.gnu.mk | ||
config.h | ||
config.linux.mk | ||
config.macosx-clang.mk | ||
config.macosx.mk | ||
config.mingw.mk | ||
config.mk | ||
config.unix.mk | ||
config.vs2013-64.mk | ||
config.vs2013.mk | ||
hello.cpp | ||
rules.mk |
README.md
build
A simple makefile-based build system for C / C++ programs
Features
Build is a simple build system destined to make it easy to build C or
C++ programs without having to write lengthy makefiles or going
through the complexity of tools such as automake
or cmake
. It is
well suited for relatively small programs, although it has been used
for at least one much larger program.
- Compact size (about 500 lines of active makefile code for a typical build)
- Fast, since short makefiles with few rules are quickly parsed
- Automatic generation of header-file dependencies
- Automatic logging of detailed build commands in log files
- Compact, colorized progress report
- Summary of errors and warnings at end of build
- Colorization of error and warning messages
- Rules to build various targets (optimized, debug, release, profile)
- Rule modifiers for common build options, e.g.
v-debug
for verbose debug - Personal preferences easily defined with environment variables
- Built-in help (
make help
) - Pure
make
, allowing you to use standardMakefile
syntax and features - Supports parallel builds
- Supports separate libraries, to accelerate builds (libraries are only built the first time, unless you request a "deep" build)
Using build
To use build
, you create a Makefile
. A minimal makefile only needs
to specify the name of the SOURCES
, the name of the build PRODUCTS
,
and include the rules.mk
file, which contains the makefile rules:
BUILD=build/
SOURCES=my-super-tool.cpp helper.c
PRODUCTS=my-super-tool.exe
include $(BUILD)rules.mk
That's all you need to get started. There is a small sample Makefile
in this distribution.
Note that the BUILD
variable requires a trailing /
. This is a
general convention in build
for variables that denote directories
(Rationale: You can leave these variables empty for the current
directory).
For consistency across projects, it is recommended to leave build
in the build
subdirectory. You can typically add build
as a
submodule in your project using:
git submodule add https://github.com/c3d/build.git
In order to get a summary of the available build targets, use make help
.
Building the products
If you simply type make
, a default build is launched. This is what
you should see if you do that in the build
directory itself:
build> make
[BEGIN] opt macosx-clang in [top]/build
[DEPEND] hello.cpp
[BEGIN] opt macosx-clang in [top]/build
[COMPILE 1/1] hello.cpp
[BUILD] hello
0 Errors, 0 Warnings in ./logs/build-macosx-clang-opt-20170325-144013.log
real 0m3.263s
user 0m0.456s
sys 0m0.133s
The output of the build will be located by default in build/objects
.
There are subdirectories corresponding to the build environment and
the build target, so the final product could be for instance under
build/objects/macosx-clang/opt/hello
. This is explained below.
The log files will be located by default in build/logs
, the latest
one being called make.log
.
You can clean the build products with make clean
and force a clean
build with make rebuild
.
Testing the products
Use make test
to test the product. The simplest possible test is to
simply run the generated program. You can do this by adding a TESTS
variable to your Makefile
:
BUILD=build/
SOURCES=hello.cpp
PRODUCTS=hello.exe
TESTS=product
include $(BUILD)rules.mk
If you run make test
(or make check
) on the sample makefile found in the
distribution directory, you will run the hello
program, after
building it if necessary:
build> make test
[BEGIN] opt macosx-clang in [top]/build
[COMPILE 1/1] hello.cpp
[BUILD] hello
[TEST] product
You successfully built using build
Output has 35 characters, should be 35
As you can see in the sample Makefile
, it is easy to add tests,
simply by adding a rule that ends in .runtest
. In the sample file,
it is called count-characters.runtest
.
Building for debugging, release or profiling
The default build is an optimized build similar to what you would
achieve by running make opt
. It is well optimized, but still retains
some debugging capabilities.
If you need more debugging capabilities, you can create a debug build
by using make debug
. This disables most optimizations, making it
easier for the debugger to relate machine code to source code.
If you want to remove all debugging symbols, you can generate a
release build by using make release
.
Finally, you can build for profiling using make profile
and
benchmark the result using make benchmark
. This is still only
partially tested and supported.
This list is likely to evolve over time, most notably with support for Valgrind and other debug / analysis tools.
Installing the product
To install the product, use make install
. This often requires
super-user privileges.
build> make install
[INSTALL] opt macosx-clang in [top]/build
[INSTALL] hello in /usr/local/bin
Build modifiers
Several built target modifiers can be used to modify the meaning of a
following target. For example, the v-
prefix disables output
filtering, so that you can see the complete build commands:
build> make v-debug
[...]
[BEGIN] debug macosx-clang in [top]/build
g++ -std=gnu++0x -DCONFIG_MACOSX -DDEBUG -g -Wall -fno-inline -c hello.cpp -o objects/macosx-clang/debug/build/hello.cpp.o
g++ -o objects/macosx-clang/debug/hello ./objects/macosx-clang/debug/build/hello.cpp.o -framework CoreFoundation -framework CoreServices -g
[END] debug macosx-clang in [top]/build
Note that this is not normally necessary, since the build commands are
preserved automatically in the build log every time you use make
.
The build targets can be used also as build modifiers. For example, if
you do make clean
, you only clean opt
objects since this is the
default target. If you want to clean debug objects, use make debug-clean
.
Similarly, you can do a release install with make release-install
.
(Note that you can make debug
your default target, see below).
Environment variables
Several environment variables control the behavior of build
. The
variables that can be configured are found at the beginning of config.mk
.
Some of the most useful include:
-
BUILDENV
specifies the build environment, for examplemacosx-clang
when building on MacOSX with Clang. Parameters for this build environment are defined inconfig.$(BUILDENV).mk
, for exampleconfig.macosx-clang.mk
. If not set, heuristics defined inconfig.auto.mk
are used to try and determine the correctBUILDENV
. -
TARGET
specifies the default build target, which can beopt
,debug
,release
orprofile
at the moment. If you often build debug targets, you only need toexport BUILDENV=debug
, and the defaultmake
will become equivalent tomake debug
. -
PREFIX
specifies the installation location. You can also specify the installation location for executables (PREFIX_BIN
), libraries (PREFIX_LIB
) or shared libraries (PREFIX_DLL
).
Hierarchical projects
Often, a project is made of several directories or libraries. In
build
, this is supported with two makefile variables:
-
SUBDIRS
lists subdirectories of the top-level directory that must be built every time. -
LIBRARIES
lists libraries, which can be subdirectories or not, which the products depends on.
Subdirectories are re-built everytime a top-level build is started,
whereas libraries are re-built only if they are missing. It is
possible to force a re-build of libraries using the d-
or deep-
prefix for builds, for example make deep-debug
.