7d24f430c1 | ||
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config | ||
lib1 | ||
lib2 | ||
.gitlab-ci.yml | ||
LICENSE | ||
Makefile | ||
README.md | ||
config.arm-linux-gnu.mk | ||
config.auto.mk | ||
config.cygwin.mk | ||
config.gnu.mk | ||
config.linux.mk | ||
config.macosx-clang.mk | ||
config.macosx.mk | ||
config.mingw.mk | ||
config.mk | ||
config.unix.mk | ||
config.vs2013-64.mk | ||
config.vs2013.mk | ||
hello.cpp | ||
rules.mk |
README.md
build
A simple makefile-based build system for C / C++ programs
Features
Build is a simple build system destined to make it easy to build C or
C++ programs without having to write lengthy makefiles or going
through the complexity of tools such as automake
or cmake
. It is
well suited for relatively small programs, although it has been used
for at least one much larger program.
- Very short and readable makefiles offering all the most useful features
- Compact size (about 500 lines of active makefile code for a typical build)
- Fast, since short makefiles with few rules are quickly parsed
- Automatic, incremental project configuration, generating a
config.h
file - Automatic logging of detailed build commands in log files
- Product testing with
make test
- Product installation with
make install
- Compact, colorized progress report
- Summary of errors and warnings at end of build
- Colorization of error and warning messages
- Rules to build various targets (optimized, debug, release, profile)
- Rule modifiers for common build options, e.g.
v-debug
for verbose debug - Personal preferences easily defined with environment variables
- Built-in help (
make help
) - Pure
make
, allowing you to use all standardMakefile
syntax and features - Automatic, single-pass generation of header-file dependencies
- Supports parallel builds
- Supports separate libraries, to accelerate builds (libraries are only built the first time, unless you request a "deep" build)
- Portable (tested on Linux, macOS and Windows platforms)
You can find examples of how I use 'build' in some of my other projects:
Using build
To use build
, you create a Makefile
. A minimal makefile only needs
to specify the name of the SOURCES
, the name of the build PRODUCTS
,
and include the rules.mk
file, which contains the makefile rules:
BUILD=build/
SOURCES=my-super-tool.cpp helper.c
PRODUCTS=my-super-tool.exe
include $(BUILD)rules.mk
That's all you need to get started. There is a small sample Makefile
in this distribution.
Note that the BUILD
variable requires a trailing /
. This is a
general convention in build
for variables that denote directories
(Rationale: You can leave these variables empty for the current
directory).
For consistency across projects, it is recommended to leave build
in the build
subdirectory. You can typically add build
as a
submodule in your project using:
git submodule add https://github.com/c3d/build.git
In order to get a summary of the available build targets, use make help
.
Building libraries and shared libraries
The kind of output your makefile produces depends on the extension in
PRODUCTS
. You can use:
.exe
for an executable binary.lib
for a static library.dll
for a dynamic library
The build commands for each case are defined in build environment
configurations, e.g. config.gnu.mk
, by variables called MAKE_EXE
,
MAKE_LIB
and MAKE_DLL
. The actual extension being used are also
defined in the same file, as EXE_EXT
, LIB_EXT
and DLL_EXT
. For
example, on Linux, LIB_EXT
is set to .a
.
Building the products
If you simply type make
, a default build is launched. This is what
you should see if you do that in the build
directory itself:
build> make
****************************************************************
* The BUILDENV environment variable is not set
* You will accelerate builds by setting it as appropriate for
* your system. The best guess is BUILDENV=macosx-clang
* Attempting to build opt with macosx-clang DIR=/build
****************************************************************
[BEGIN] opt macosx-clang in [top]/build
[GENERATE] CONFIG_HAVE_stdio.c
[CONFIG] stdio
[GENERATE] CONFIG_HAVE_unistd.c
[CONFIG] unistd
[GENERATE] CONFIG_HAVE_nonexistent.c
[CONFIG] nonexistent
[GENERATE] CONFIG_HAVE_sys.sl.time.c
[CONFIG] sys.sl.time
[GENERATE] CONFIG_HAVE_sys.sl.improbable.c
[CONFIG] sys.sl.improbable
[GENERATE] CONFIG_HAVE_iostream.cpp
[CONFIG] iostream
[COPY] config/check_clearenv.c => objects/macosx-clang/opt/build/CONFIG_CHECK_clearenv.c
[CONFIG] clearenv
[GENERATE] CONFIG_LIBm.c
[CONFIG] libm
[GENERATE] CONFIG_LIBoony.c
[CONFIG] liboony
[COPY] config/check_sbrk.c => objects/macosx-clang/opt/build/CONFIG_CHECK_sbrk.c
[CONFIG] sbrk
[GENERATE] config.h
[COMPILE 1/1] hello.cpp
[BUILD] hello
[END] opt macosx-clang in [top]/build
real 0m2.243s
user 0m1.206s
sys 0m0.750s
The output of the build will be located by default in build/objects
.
There are subdirectories corresponding to the build environment and
the build target, so the final product could be for instance under
build/objects/macosx-clang/opt/hello
. This is explained below.
The log files will be located by default in build/logs
, the latest
one being called make.log
.
You can clean the build products with make clean
and force a clean
build with make rebuild
.
Testing the products
Use make test
to test the product. The simplest possible test is to
simply run the generated program. You can do this by adding a TESTS
variable to your Makefile
:
BUILD=build/
SOURCES=hello.cpp
PRODUCTS=hello.exe
TESTS=product
include $(BUILD)rules.mk
If you run make test
(or make check
) on the sample makefile found in the
distribution directory, you will run the hello
program, after
building it if necessary:
build> make test
[BEGIN] opt macosx-clang in [top]/build
[COMPILE 1/1] hello.cpp
[BUILD] hello
[TEST] product
You successfully built using build
Output has 35 characters, should be 35
As you can see in the sample Makefile
, it is easy to add tests,
simply by adding a rule that ends in .test
. In the sample file,
it is called count-characters.test
.
Building for debugging, release or profiling
The default build is an optimized build similar to what you would
achieve by running make opt
. It is well optimized, but still retains
some debugging capabilities.
If you need more debugging capabilities, you can create a debug build
by using make debug
. This disables most optimizations, making it
easier for the debugger to relate machine code to source code.
If you want to remove all debugging symbols, you can generate a
release build by using make release
.
Finally, you can build for profiling using make profile
and
benchmark the result using make benchmark
. This is still only
partially tested and supported.
This list is likely to evolve over time, most notably with support for Valgrind and other debug / analysis tools.
Installing the product
To install the product, use make install
. This often requires
super-user privileges.
build> make install
[INSTALL] opt macosx-clang in [top]/build
[INSTALL] hello in /usr/local/bin
Build modifiers
Several built target modifiers can be used to modify the meaning of a
following target. For example, the v-
prefix disables output
filtering, so that you can see the complete build commands:
build> make v-debug
[...]
[BEGIN] debug macosx-clang in [top]/build
g++ -std=gnu++0x -DCONFIG_MACOSX -DDEBUG -g -Wall -fno-inline -c hello.cpp -o objects/macosx-clang/debug/build/hello.cpp.o
g++ -o objects/macosx-clang/debug/hello ./objects/macosx-clang/debug/build/hello.cpp.o -framework CoreFoundation -framework CoreServices -g
[END] debug macosx-clang in [top]/build
Note that this is not normally necessary, since the build commands are
preserved automatically in the build log every time you use make
.
The build targets can be used also as build modifiers. For example, if
you do make clean
, you only clean opt
objects since this is the
default target. If you want to clean debug objects, use make debug-clean
.
Similarly, you can do a release install with make release-install
.
(Note that you can make debug
your default target, see below).
Environment variables
Several environment variables control the behavior of build
. The
variables that can be configured are found at the beginning of config.mk
.
Some of the most useful include:
-
BUILDENV
specifies the build environment, for examplemacosx-clang
when building on MacOSX with Clang. Parameters for this build environment are defined inconfig.$(BUILDENV).mk
, for exampleconfig.macosx-clang.mk
. If not set, heuristics defined inconfig.auto.mk
are used to try and determine the correctBUILDENV
. -
TARGET
specifies the default build target, which can beopt
,debug
,release
orprofile
at the moment. If you often build debug targets, you only need toexport TARGET=debug
, and the defaultmake
will become equivalent tomake debug
. -
PREFIX
specifies the installation location. You can also specify the installation location for executables (PREFIX_BIN
), libraries (PREFIX_LIB
) or shared libraries (PREFIX_DLL
). For compatibility withautomake
-generated makefiles, you can also execute a staged install by settingDESTDIR
when runningmake
.
Hierarchical projects
Often, a project is made of several directories or libraries. In
build
, this is supported with two makefile variables:
-
SUBDIRS
lists subdirectories of the top-level directory that must be built every time. -
LIBRARIES
lists libraries, which can be subdirectories or not, which the products depends on. Each library should end in either.lib
or.dll
to indicate if it's to be shared statically or dynamically. Note that thePRODUCTS
in the corresponding subdirectory should match and produce the correct output.
Subdirectories are re-built everytime a top-level build is started,
whereas libraries are re-built only if they are missing. It is
possible to force a re-build of libraries using the d-
or deep-
prefix for builds, for example make deep-debug
.
Project configuration
Often, projects have dependencies on specific features that are only
available on some platorms or after installing specific
dependencies. Historically, tools such as autoconf
and automake
have addressed this problem.
In build
, you specify the configuration dependencies using the
CONFIG
variable, which will define the various conditions you want
to test for. The result of the tests will be stored in a config.h
header file.
Here is an example from the sample Makefile
:
CONFIG= <stdio.h> \
<unistd.h> \
<nonexistent.h> \
<sys/time.h> \
<sys/improbable.h> \
<iostream> \
clearenv \
libm \
liboony \
sbrk
Here is what the generated config.h
might look like:
#define HAVE_STDIO_H 1
#define HAVE_UNISTD_H 1
/* #undef HAVE_NONEXISTENT_H */
#define HAVE_SYS_TIME_H 1
/* #undef HAVE_SYS_IMPROBABLE_H */
#define HAVE_IOSTREAM 1
/* #undef HAVE_CLEARENV */
#define HAVE_LIBM 1
/* #undef HAVE_LIBOONY */
#define HAVE_SBRK 1
#define CONFIG_SBRK_BASE ((void *) 0x104ab3000)
The following configuration options are recognized:
- C header files, such as
<stdio.h>
- C++ header files, such as
<iostream>
- Function names, such as
clearenv
orsbrk
- Library names, such as
libm
For function names, a source file in the config/
subdirectory will
specify how you test for the given function, and possibly return
additional output that will be integrated in the config.h
file. For
example, the config/check_sbrk.c
file contains the following:
#include <unistd.h>
#include <stdio.h>
int main()
{
printf("#define CONFIG_SBRK_BASE ((void *) %p)\n", sbrk(0));
return 0;
}
Note that the example adds a #define CONFIG_SBRK_BASE
in the
config.h
. This is only for illustration purpose, since modern
systems attempt to randomize address space, making the value
returned by sbrk(0)
different with each run.
Redistribution
The 'build' project is released under the GNU General Public License version 3. The project author's reading of said license is that it only "contaminates" derivative products, but not products created using the product. In other words:
-
Creating derivative software, e.g. a 'nanotoconf' project that uses 'build' code, requires you to comply with the GPL, and in particular to redistribute your code in source form. The fact that it's really hard to distribute makefiles in binary form should help you comply with this anyway :-)
-
Building software using 'build' does not make that software GPL, any more than building it using GCC or GNU Make. I believe that 'build' can legally be used for proprietary software or for software using any other open-source license.
As long as I (Christophe de Dinechin) am the sole author / maintainer of this software, this interpretation will prevail. If you believe that I am in error in my understanding of the GPL v3, please send me e-mail or raise an issue on GitHub or GitLab, and I will add a licensing exception to that effect.