# 0.1.3 - 取消异步查询; - 关闭查询失败警告; # 0.1.2 - 修改depends依赖,添加调试终端输入功能. # 0.1.1 - 由于x86及龙芯平台gdb有bug,暂时关闭x86及龙芯平台反向调试功能. # 0.1.0 **based on WebFreak Native Debug version 0.26.1** - Implemented assembly debugging function; - Fixed the issue of failing to view pointer variables; - Implemented the function of viewing register variables. # Debug Native VSCode debugger. Supports both GDB and LLDB. ## Installation Press ctrl-p (cmd+p on OS X) and run `ext install webfreak.debug` in visual studio code and install GDB/LLDB. See `Usage` for details on how to set it up. ![Preview](images/preview.png) ## Usage ![Image with red circle around a gear and a red arrow pointing at GDB and LLDB](images/tutorial1.png) Or if you already have an existing debugger in your project setup you can click "Create Configuration" or use the auto completion instead: ![Visual studio code debugger launch.json auto completion showing alternative way to create debuggers](images/tutorial1-alt.png) Open your project and click the debug button in your sidebar. At the top right press the little gear icon and select GDB or LLDB. It will automatically generate the configuration you need. *Note: for LLDB you need to have `lldb-mi` in your PATH* If you are on OS X you can add `lldb-mi` to your path using `ln -s /Applications/Xcode.app/Contents/Developer/usr/bin/lldb-mi /usr/local/bin/lldb-mi` if you have Xcode. ![Default config with a red circle around the target](images/tutorial2.png) Now you need to change `target` to the application you want to debug relative to the cwd. (Which is the workspace root by default) Additionally you can set `terminal` if you want to run the program in a separate terminal with support for input. On Windows set it to an empty string (`""`) to enable this feature. On linux set it to an empty string (`""`) to use the default terminal emulator specified with `x-terminal-emulator` or specify a custom one. Note that it must support the `-e` argument. Before debugging you need to compile your application first, then you can run it using the green start button in the debug sidebar. For this you could use the `preLaunchTask` argument vscode allows you to do. Debugging multithreaded applications is currently not implemented. Adding breakpoints while the program runs will not interrupt it immediately. For that you need to pause & resume the program once first. However adding breakpoints while its paused works as expected. Extending variables is very limited as it does not support child values of variables. Watching expressions works partially but the result does not get properly parsed and it shows the raw output of the command. It will run `data-evaluate-expression` to check for variables. While running you will get a console where you can manually type GDB/LLDB commands or MI commands prepended with a hyphen `-`. The console shows all output separated in `stdout` for the application, `stderr` for errors and `log` for log messages. Some exceptions/signals like segmentation faults will be catched and displayed but it does not support for example most D exceptions. Support exists for stopping at the entry point of the application. This is controlled through the `stopAtEntry` setting. This value may be either a boolean or a string. In the case of a boolean value of `false` (the default), this setting is disabled. In the case of a boolean value of `true`, if this is a launch configuration and the debugger supports the `start` (or `exec-run --start` MI feature, more specifically), than this will be used to run to the entry point of the application. Note that this appears to work fine for GDB, but LLDB doesn't necessarily seem to adhere to this, even though it may indicate that it supports this feature. The alternative configuration option for the `stopAtEntry` setting is to specify a string where the string represents the entry point itself. In this situation a temporary breakpoint will be set at the specified entry point and a normal run will occur for a launch configuration. This (setting a temporary breakpoint) is also the behavior that occurs when the debugger does not support the `start` feature and the `stopAtEntry` was set to `true`. In that case the entry point will default to "main". Thus, the most portable way to use this configuration is to explicitly specify the entry point of the application. In the case of an attach configuration, similar behavior will occur, however since there is no equivalent of the `start` command for attaching, a boolean value of `true` for the `stopAtEntry` setting in a launch configuration will automatically default to an entry point of "main", while a string value for this setting will be interpreted as the entry point, causing a temporary breakpoint to be set at that location prior to continuing execution. Note that stopping at the entry point for the attach configuration assumes that the entry point has not yet been entered at the time of attach, otherwise this will have no affect. ### Attaching to existing processes Attaching to existing processes currently only works by specifying the PID in the `launch.json` and setting `request` to `"attach"`. You also need to specify the executable path for the debugger to find the debug symbols. ``` "request": "attach", "executable": "./bin/executable", "target": "4285" ``` This will attach to PID 4285 which should already run. GDB will pause the program on entering and LLDB will keep it running. ### Using `gdbserver` for remote debugging (GDB only) You can also connect to a gdbserver instance and debug using that. For that modify the `launch.json` by setting `request` to `"attach"` and `remote` to `true` and specifing the port and optionally hostname in `target`. ``` "request": "attach", "executable": "./bin/executable", "target": ":2345", "cwd": "${workspaceRoot}", "remote": true ``` This will attach to the running process managed by gdbserver on localhost:2345. You might need to hit the start button in the debug bar at the top first to start the program. Control over whether the debugger should continue executing on connect can be configured by setting `stopAtConnect`. The default value is `false` so that execution will continue after connecting. ### Using ssh for debugging on remote Debugging using ssh automatically converts all paths between client & server and also optionally redirects X11 output from the server to the client. Simply add a `ssh` object in your `launch` request. ``` "request": "launch", "target": "./executable", "cwd": "${workspaceRoot}", "ssh": { "forwardX11": true, "host": "192.168.178.57", "cwd": "/home/remoteUser/project/", "keyfile": "/path/to/.ssh/key", // OR "password": "password123", "user": "remoteUser", "x11host": "localhost", // x11port may also be specified as string containing only numbers (useful to use configuration variables) "x11port": 6000, // Optional, content will be executed on the SSH host before the debugger call. "bootstrap": "source /home/remoteUser/some-env" } ``` `ssh.sourceFileMap` will be used to trim off local paths and map them to the server. This is required for basically everything except watched variables or user commands to work. For backward compatibility you can also use `cwd` and `ssh.cwd` for the mapping, this is only used if the newer `ssh.sourceFileMap` is not configured. For X11 forwarding to work you first need to enable it in your Display Manager and allow the connections. To allow connections you can either add an entry for applications or run `xhost +` in the console while you are debugging and turn it off again when you are done using `xhost -`. Because some builds requires one or more environment files to be sourced before running any command, you can use the `ssh.bootstrap` option to add some extra commands which will be prepended to the debugger call (using `&&` to join both). ### Extra Debugger Arguments Additional arguments can be supplied to the debugger if needed. These will be added when the debugger executable (e.g., gdb, lldb-mi, etc.) is launched. Extra debugger arguments are supplied via the `debugger_args` setting. Note that the behavior of escaping these options depends on the environment in which the debugger is started. For non-SSH debugging, the options are passed directly to the application and therefore no escaping is necessary (other than what is necessary for the JSON configuration). However, as a result of the options being passed directly to the application, care must be taken to place switches and switch values as separate entities in `debugger_args`, if they would normally be separated by a space. For example, supplying the option and value `-iex "set $foo = \"bar\""` would consist of the following `debugger_args`: ```json "debugger_args" : ["-iex", "set $foo = \"bar\""] ``` If `=` is used to associate switches with their values, than the switch and value should be placed together instead. In fact, the following example shows 4 different ways in which to specify the same switch and value, using both short and long format, as well as switch values supplied as a separate parameter or supplied via the `=`: - ```json "debugger_args" : ["-iex", "set $foo = \"bar\""] ``` - ```json "debugger_args" : ["-iex=set $foo = \"bar\""] ``` - ```json "debugger_args" : ["--init-eval-command", "set $foo = \"bar\""] ``` - ```json "debugger_args" : ["--init-eval-command=set $foo = \"bar\""] ``` Where escaping is really necessary is when running the debugger over SSH. In this case, the options are not passed directly to the application, but are instead combined with the application name, joined together with any other options, and sent to the remote system to be parsed and executed. Thus, depending on the remote system, different escaping may be necessary. The following shows how the same command as above needs to be escaped differently based on whether the remote system is a POSIX or a Windows system. - SSH to Linux machine: ```json "debugger_args": ["-iex", "'set $foo = \"bar\"'"] ``` - SSH to Windows machine: ```json "debugger_args": ["-iex", "\"set $foo = \\\"bar\\\"\""] ``` You may need to experiment to find the correct escaping necessary for the command to be sent to the debugger as you intended. ## [Issues](https://github.com/WebFreak001/code-debug)