1763 lines
46 KiB
JavaScript
1763 lines
46 KiB
JavaScript
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// Copyright Joyent, Inc. and other Node contributors.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a
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// copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to permit
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// persons to whom the Software is furnished to do so, subject to the
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// following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
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// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
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// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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// USE OR OTHER DEALINGS IN THE SOFTWARE.
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'use strict';
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const {
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ArrayIsArray,
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Boolean,
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Error,
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Number,
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NumberIsNaN,
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ObjectDefineProperty,
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ObjectSetPrototypeOf,
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Symbol,
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} = primordials;
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const EventEmitter = require('events');
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const stream = require('stream');
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const { inspect } = require('internal/util/inspect');
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const debug = require('internal/util/debuglog').debuglog('net');
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const { deprecate } = require('internal/util');
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const {
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isIP,
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isIPv4,
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isIPv6,
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normalizedArgsSymbol,
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makeSyncWrite
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} = require('internal/net');
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const assert = require('internal/assert');
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const {
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UV_EADDRINUSE,
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UV_EINVAL,
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UV_ENOTCONN
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} = internalBinding('uv');
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const { Buffer } = require('buffer');
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const { guessHandleType } = internalBinding('util');
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const { ShutdownWrap } = internalBinding('stream_wrap');
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const {
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TCP,
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TCPConnectWrap,
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constants: TCPConstants
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} = internalBinding('tcp_wrap');
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const {
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Pipe,
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PipeConnectWrap,
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constants: PipeConstants
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} = internalBinding('pipe_wrap');
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const {
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newAsyncId,
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defaultTriggerAsyncIdScope,
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symbols: { async_id_symbol, owner_symbol }
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} = require('internal/async_hooks');
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const {
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writevGeneric,
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writeGeneric,
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onStreamRead,
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kAfterAsyncWrite,
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kHandle,
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kUpdateTimer,
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setStreamTimeout,
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kBuffer,
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kBufferCb,
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kBufferGen
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} = require('internal/stream_base_commons');
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const {
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codes: {
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ERR_INVALID_ADDRESS_FAMILY,
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ERR_INVALID_ARG_TYPE,
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ERR_INVALID_ARG_VALUE,
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ERR_INVALID_FD_TYPE,
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ERR_INVALID_IP_ADDRESS,
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ERR_INVALID_OPT_VALUE,
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ERR_SERVER_ALREADY_LISTEN,
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ERR_SERVER_NOT_RUNNING,
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ERR_SOCKET_CLOSED
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},
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errnoException,
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exceptionWithHostPort,
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uvExceptionWithHostPort
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} = require('internal/errors');
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const { isUint8Array } = require('internal/util/types');
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const {
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validateInt32,
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validatePort,
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validateString
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} = require('internal/validators');
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const kLastWriteQueueSize = Symbol('lastWriteQueueSize');
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const {
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DTRACE_NET_SERVER_CONNECTION,
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DTRACE_NET_STREAM_END
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} = require('internal/dtrace');
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// Lazy loaded to improve startup performance.
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let cluster;
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let dns;
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const { clearTimeout } = require('timers');
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const { kTimeout } = require('internal/timers');
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const DEFAULT_IPV4_ADDR = '0.0.0.0';
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const DEFAULT_IPV6_ADDR = '::';
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function noop() {}
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function getFlags(ipv6Only) {
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return ipv6Only === true ? TCPConstants.UV_TCP_IPV6ONLY : 0;
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}
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function createHandle(fd, is_server) {
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validateInt32(fd, 'fd', 0);
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const type = guessHandleType(fd);
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if (type === 'PIPE') {
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return new Pipe(
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is_server ? PipeConstants.SERVER : PipeConstants.SOCKET
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);
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}
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if (type === 'TCP') {
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return new TCP(
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is_server ? TCPConstants.SERVER : TCPConstants.SOCKET
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);
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}
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throw new ERR_INVALID_FD_TYPE(type);
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}
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function getNewAsyncId(handle) {
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return (!handle || typeof handle.getAsyncId !== 'function') ?
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newAsyncId() : handle.getAsyncId();
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}
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function isPipeName(s) {
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return typeof s === 'string' && toNumber(s) === false;
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}
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function createServer(options, connectionListener) {
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return new Server(options, connectionListener);
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}
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// Target API:
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//
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// let s = net.connect({port: 80, host: 'google.com'}, function() {
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// ...
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// });
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//
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// There are various forms:
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//
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// connect(options, [cb])
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// connect(port, [host], [cb])
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// connect(path, [cb]);
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//
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function connect(...args) {
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const normalized = normalizeArgs(args);
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const options = normalized[0];
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debug('createConnection', normalized);
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const socket = new Socket(options);
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if (options.timeout) {
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socket.setTimeout(options.timeout);
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}
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return socket.connect(normalized);
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}
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// Returns an array [options, cb], where options is an object,
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// cb is either a function or null.
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// Used to normalize arguments of Socket.prototype.connect() and
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// Server.prototype.listen(). Possible combinations of parameters:
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// (options[...][, cb])
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// (path[...][, cb])
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// ([port][, host][...][, cb])
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// For Socket.prototype.connect(), the [...] part is ignored
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// For Server.prototype.listen(), the [...] part is [, backlog]
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// but will not be handled here (handled in listen())
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function normalizeArgs(args) {
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let arr;
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if (args.length === 0) {
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arr = [{}, null];
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arr[normalizedArgsSymbol] = true;
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return arr;
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}
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const arg0 = args[0];
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let options = {};
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if (typeof arg0 === 'object' && arg0 !== null) {
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// (options[...][, cb])
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options = arg0;
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} else if (isPipeName(arg0)) {
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// (path[...][, cb])
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options.path = arg0;
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} else {
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// ([port][, host][...][, cb])
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options.port = arg0;
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if (args.length > 1 && typeof args[1] === 'string') {
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options.host = args[1];
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}
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}
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const cb = args[args.length - 1];
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if (typeof cb !== 'function')
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arr = [options, null];
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else
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arr = [options, cb];
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arr[normalizedArgsSymbol] = true;
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return arr;
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}
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// Called when creating new Socket, or when re-using a closed Socket
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function initSocketHandle(self) {
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self._undestroy();
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self._sockname = null;
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// Handle creation may be deferred to bind() or connect() time.
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if (self._handle) {
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self._handle[owner_symbol] = self;
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self._handle.onread = onStreamRead;
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self[async_id_symbol] = getNewAsyncId(self._handle);
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let userBuf = self[kBuffer];
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if (userBuf) {
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const bufGen = self[kBufferGen];
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if (bufGen !== null) {
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userBuf = bufGen();
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if (!isUint8Array(userBuf))
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return;
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self[kBuffer] = userBuf;
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}
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self._handle.useUserBuffer(userBuf);
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}
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}
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}
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const kBytesRead = Symbol('kBytesRead');
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const kBytesWritten = Symbol('kBytesWritten');
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const kSetNoDelay = Symbol('kSetNoDelay');
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function Socket(options) {
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if (!(this instanceof Socket)) return new Socket(options);
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this.connecting = false;
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// Problem with this is that users can supply their own handle, that may not
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// have _handle.getAsyncId(). In this case an[async_id_symbol] should
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// probably be supplied by async_hooks.
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this[async_id_symbol] = -1;
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this._hadError = false;
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this[kHandle] = null;
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this._parent = null;
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this._host = null;
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this[kSetNoDelay] = false;
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this[kLastWriteQueueSize] = 0;
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this[kTimeout] = null;
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this[kBuffer] = null;
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this[kBufferCb] = null;
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this[kBufferGen] = null;
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if (typeof options === 'number')
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options = { fd: options }; // Legacy interface.
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else
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options = { ...options };
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options.readable = options.readable || false;
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options.writable = options.writable || false;
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const { allowHalfOpen } = options;
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// Prevent the "no-half-open enforcer" from being inherited from `Duplex`.
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options.allowHalfOpen = true;
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// For backwards compat do not emit close on destroy.
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options.emitClose = false;
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// Handle strings directly.
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options.decodeStrings = false;
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stream.Duplex.call(this, options);
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// Default to *not* allowing half open sockets.
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this.allowHalfOpen = Boolean(allowHalfOpen);
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if (options.handle) {
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this._handle = options.handle; // private
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this[async_id_symbol] = getNewAsyncId(this._handle);
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} else {
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const onread = options.onread;
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if (onread !== null && typeof onread === 'object' &&
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(isUint8Array(onread.buffer) || typeof onread.buffer === 'function') &&
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typeof onread.callback === 'function') {
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if (typeof onread.buffer === 'function') {
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this[kBuffer] = true;
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this[kBufferGen] = onread.buffer;
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} else {
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this[kBuffer] = onread.buffer;
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}
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this[kBufferCb] = onread.callback;
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}
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if (options.fd !== undefined) {
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const { fd } = options;
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let err;
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// createHandle will throw ERR_INVALID_FD_TYPE if `fd` is not
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// a valid `PIPE` or `TCP` descriptor
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this._handle = createHandle(fd, false);
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err = this._handle.open(fd);
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// While difficult to fabricate, in some architectures
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// `open` may return an error code for valid file descriptors
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// which cannot be opened. This is difficult to test as most
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// un-openable fds will throw on `createHandle`
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if (err)
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throw errnoException(err, 'open');
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this[async_id_symbol] = this._handle.getAsyncId();
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if ((fd === 1 || fd === 2) &&
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(this._handle instanceof Pipe) &&
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process.platform === 'win32') {
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// Make stdout and stderr blocking on Windows
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err = this._handle.setBlocking(true);
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if (err)
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throw errnoException(err, 'setBlocking');
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this._writev = null;
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this._write = makeSyncWrite(fd);
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// makeSyncWrite adjusts this value like the original handle would, so
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// we need to let it do that by turning it into a writable, own
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// property.
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ObjectDefineProperty(this._handle, 'bytesWritten', {
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value: 0, writable: true
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});
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}
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}
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}
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// Shut down the socket when we're finished with it.
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this.on('end', onReadableStreamEnd);
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initSocketHandle(this);
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this._pendingData = null;
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this._pendingEncoding = '';
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// If we have a handle, then start the flow of data into the
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// buffer. if not, then this will happen when we connect
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if (this._handle && options.readable !== false) {
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if (options.pauseOnCreate) {
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// Stop the handle from reading and pause the stream
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this._handle.reading = false;
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this._handle.readStop();
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this.readableFlowing = false;
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} else if (!options.manualStart) {
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this.read(0);
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}
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}
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// Reserve properties
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||
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this.server = null;
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this._server = null;
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// Used after `.destroy()`
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this[kBytesRead] = 0;
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this[kBytesWritten] = 0;
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}
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ObjectSetPrototypeOf(Socket.prototype, stream.Duplex.prototype);
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ObjectSetPrototypeOf(Socket, stream.Duplex);
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// Refresh existing timeouts.
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Socket.prototype._unrefTimer = function _unrefTimer() {
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for (let s = this; s !== null; s = s._parent) {
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||
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if (s[kTimeout])
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||
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s[kTimeout].refresh();
|
||
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}
|
||
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};
|
||
|
|
||
|
|
||
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// The user has called .end(), and all the bytes have been
|
||
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// sent out to the other side.
|
||
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Socket.prototype._final = function(cb) {
|
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// If still connecting - defer handling `_final` until 'connect' will happen
|
||
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if (this.pending) {
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debug('_final: not yet connected');
|
||
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return this.once('connect', () => this._final(cb));
|
||
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}
|
||
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||
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if (!this._handle)
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return cb();
|
||
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debug('_final: not ended, call shutdown()');
|
||
|
|
||
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const req = new ShutdownWrap();
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req.oncomplete = afterShutdown;
|
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req.handle = this._handle;
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req.callback = cb;
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||
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const err = this._handle.shutdown(req);
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||
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||
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if (err === 1 || err === UV_ENOTCONN) // synchronous finish
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return afterShutdown.call(req, 0);
|
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else if (err !== 0)
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return this.destroy(errnoException(err, 'shutdown'));
|
||
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};
|
||
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|
||
|
|
||
|
function afterShutdown(status) {
|
||
|
const self = this.handle[owner_symbol];
|
||
|
|
||
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debug('afterShutdown destroyed=%j', self.destroyed,
|
||
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self._readableState);
|
||
|
|
||
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this.callback();
|
||
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|
||
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// Callback may come after call to destroy.
|
||
|
if (self.destroyed)
|
||
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return;
|
||
|
|
||
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if (!self.readable || self.readableEnded) {
|
||
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debug('readableState ended, destroying');
|
||
|
self.destroy();
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Provide a better error message when we call end() as a result
|
||
|
// of the other side sending a FIN. The standard 'write after end'
|
||
|
// is overly vague, and makes it seem like the user's code is to blame.
|
||
|
function writeAfterFIN(chunk, encoding, cb) {
|
||
|
if (typeof encoding === 'function') {
|
||
|
cb = encoding;
|
||
|
encoding = null;
|
||
|
}
|
||
|
|
||
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// eslint-disable-next-line no-restricted-syntax
|
||
|
const er = new Error('This socket has been ended by the other party');
|
||
|
er.code = 'EPIPE';
|
||
|
process.nextTick(emitErrorNT, this, er);
|
||
|
if (typeof cb === 'function') {
|
||
|
defaultTriggerAsyncIdScope(this[async_id_symbol], process.nextTick, cb, er);
|
||
|
}
|
||
|
|
||
|
return false;
|
||
|
}
|
||
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|
||
|
Socket.prototype.setTimeout = setStreamTimeout;
|
||
|
|
||
|
|
||
|
Socket.prototype._onTimeout = function() {
|
||
|
const handle = this._handle;
|
||
|
const lastWriteQueueSize = this[kLastWriteQueueSize];
|
||
|
if (lastWriteQueueSize > 0 && handle) {
|
||
|
// `lastWriteQueueSize !== writeQueueSize` means there is
|
||
|
// an active write in progress, so we suppress the timeout.
|
||
|
const { writeQueueSize } = handle;
|
||
|
if (lastWriteQueueSize !== writeQueueSize) {
|
||
|
this[kLastWriteQueueSize] = writeQueueSize;
|
||
|
this._unrefTimer();
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
debug('_onTimeout');
|
||
|
this.emit('timeout');
|
||
|
};
|
||
|
|
||
|
|
||
|
Socket.prototype.setNoDelay = function(enable) {
|
||
|
if (!this._handle) {
|
||
|
this.once('connect',
|
||
|
enable ? this.setNoDelay : () => this.setNoDelay(enable));
|
||
|
return this;
|
||
|
}
|
||
|
|
||
|
// Backwards compatibility: assume true when `enable` is omitted
|
||
|
const newValue = enable === undefined ? true : !!enable;
|
||
|
if (this._handle.setNoDelay && newValue !== this[kSetNoDelay]) {
|
||
|
this[kSetNoDelay] = newValue;
|
||
|
this._handle.setNoDelay(newValue);
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
|
||
|
Socket.prototype.setKeepAlive = function(setting, msecs) {
|
||
|
if (!this._handle) {
|
||
|
this.once('connect', () => this.setKeepAlive(setting, msecs));
|
||
|
return this;
|
||
|
}
|
||
|
|
||
|
if (this._handle.setKeepAlive)
|
||
|
this._handle.setKeepAlive(setting, ~~(msecs / 1000));
|
||
|
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
|
||
|
Socket.prototype.address = function() {
|
||
|
return this._getsockname();
|
||
|
};
|
||
|
|
||
|
|
||
|
ObjectDefineProperty(Socket.prototype, '_connecting', {
|
||
|
get: function() {
|
||
|
return this.connecting;
|
||
|
}
|
||
|
});
|
||
|
|
||
|
ObjectDefineProperty(Socket.prototype, 'pending', {
|
||
|
get() {
|
||
|
return !this._handle || this.connecting;
|
||
|
},
|
||
|
configurable: true
|
||
|
});
|
||
|
|
||
|
|
||
|
ObjectDefineProperty(Socket.prototype, 'readyState', {
|
||
|
get: function() {
|
||
|
if (this.connecting) {
|
||
|
return 'opening';
|
||
|
} else if (this.readable && this.writable) {
|
||
|
return 'open';
|
||
|
} else if (this.readable && !this.writable) {
|
||
|
return 'readOnly';
|
||
|
} else if (!this.readable && this.writable) {
|
||
|
return 'writeOnly';
|
||
|
} else {
|
||
|
return 'closed';
|
||
|
}
|
||
|
}
|
||
|
});
|
||
|
|
||
|
|
||
|
ObjectDefineProperty(Socket.prototype, 'bufferSize', {
|
||
|
get: function() {
|
||
|
if (this._handle) {
|
||
|
return this[kLastWriteQueueSize] + this.writableLength;
|
||
|
}
|
||
|
}
|
||
|
});
|
||
|
|
||
|
ObjectDefineProperty(Socket.prototype, kUpdateTimer, {
|
||
|
get: function() {
|
||
|
return this._unrefTimer;
|
||
|
}
|
||
|
});
|
||
|
|
||
|
|
||
|
function tryReadStart(socket) {
|
||
|
// Not already reading, start the flow
|
||
|
debug('Socket._handle.readStart');
|
||
|
socket._handle.reading = true;
|
||
|
const err = socket._handle.readStart();
|
||
|
if (err)
|
||
|
socket.destroy(errnoException(err, 'read'));
|
||
|
}
|
||
|
|
||
|
// Just call handle.readStart until we have enough in the buffer
|
||
|
Socket.prototype._read = function(n) {
|
||
|
debug('_read');
|
||
|
|
||
|
if (this.connecting || !this._handle) {
|
||
|
debug('_read wait for connection');
|
||
|
this.once('connect', () => this._read(n));
|
||
|
} else if (!this._handle.reading) {
|
||
|
tryReadStart(this);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
Socket.prototype.end = function(data, encoding, callback) {
|
||
|
stream.Duplex.prototype.end.call(this, data, encoding, callback);
|
||
|
DTRACE_NET_STREAM_END(this);
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
|
||
|
Socket.prototype.pause = function() {
|
||
|
if (this[kBuffer] && !this.connecting && this._handle &&
|
||
|
this._handle.reading) {
|
||
|
this._handle.reading = false;
|
||
|
if (!this.destroyed) {
|
||
|
const err = this._handle.readStop();
|
||
|
if (err)
|
||
|
this.destroy(errnoException(err, 'read'));
|
||
|
}
|
||
|
}
|
||
|
return stream.Duplex.prototype.pause.call(this);
|
||
|
};
|
||
|
|
||
|
|
||
|
Socket.prototype.resume = function() {
|
||
|
if (this[kBuffer] && !this.connecting && this._handle &&
|
||
|
!this._handle.reading) {
|
||
|
tryReadStart(this);
|
||
|
}
|
||
|
return stream.Duplex.prototype.resume.call(this);
|
||
|
};
|
||
|
|
||
|
|
||
|
Socket.prototype.read = function(n) {
|
||
|
if (this[kBuffer] && !this.connecting && this._handle &&
|
||
|
!this._handle.reading) {
|
||
|
tryReadStart(this);
|
||
|
}
|
||
|
return stream.Duplex.prototype.read.call(this, n);
|
||
|
};
|
||
|
|
||
|
|
||
|
// Called when the 'end' event is emitted.
|
||
|
function onReadableStreamEnd() {
|
||
|
if (!this.allowHalfOpen) {
|
||
|
this.write = writeAfterFIN;
|
||
|
if (this.writable)
|
||
|
this.end();
|
||
|
else if (!this.writableLength)
|
||
|
this.destroy();
|
||
|
} else if (!this.destroyed && !this.writable && !this.writableLength)
|
||
|
this.destroy();
|
||
|
}
|
||
|
|
||
|
|
||
|
Socket.prototype.destroySoon = function() {
|
||
|
if (this.writable)
|
||
|
this.end();
|
||
|
|
||
|
if (this.writableFinished)
|
||
|
this.destroy();
|
||
|
else
|
||
|
this.once('finish', this.destroy);
|
||
|
};
|
||
|
|
||
|
|
||
|
Socket.prototype._destroy = function(exception, cb) {
|
||
|
debug('destroy');
|
||
|
|
||
|
this.connecting = false;
|
||
|
|
||
|
this.readable = this.writable = false;
|
||
|
|
||
|
for (let s = this; s !== null; s = s._parent) {
|
||
|
clearTimeout(s[kTimeout]);
|
||
|
}
|
||
|
|
||
|
debug('close');
|
||
|
if (this._handle) {
|
||
|
if (this !== process.stderr)
|
||
|
debug('close handle');
|
||
|
const isException = exception ? true : false;
|
||
|
// `bytesRead` and `kBytesWritten` should be accessible after `.destroy()`
|
||
|
this[kBytesRead] = this._handle.bytesRead;
|
||
|
this[kBytesWritten] = this._handle.bytesWritten;
|
||
|
|
||
|
this._handle.close(() => {
|
||
|
debug('emit close');
|
||
|
this.emit('close', isException);
|
||
|
});
|
||
|
this._handle.onread = noop;
|
||
|
this._handle = null;
|
||
|
this._sockname = null;
|
||
|
cb(exception);
|
||
|
} else {
|
||
|
cb(exception);
|
||
|
process.nextTick(emitCloseNT, this);
|
||
|
}
|
||
|
|
||
|
if (this._server) {
|
||
|
debug('has server');
|
||
|
this._server._connections--;
|
||
|
if (this._server._emitCloseIfDrained) {
|
||
|
this._server._emitCloseIfDrained();
|
||
|
}
|
||
|
}
|
||
|
};
|
||
|
|
||
|
Socket.prototype._getpeername = function() {
|
||
|
if (!this._peername) {
|
||
|
if (!this._handle || !this._handle.getpeername) {
|
||
|
return {};
|
||
|
}
|
||
|
const out = {};
|
||
|
const err = this._handle.getpeername(out);
|
||
|
if (err) return {}; // FIXME(bnoordhuis) Throw?
|
||
|
this._peername = out;
|
||
|
}
|
||
|
return this._peername;
|
||
|
};
|
||
|
|
||
|
function protoGetter(name, callback) {
|
||
|
ObjectDefineProperty(Socket.prototype, name, {
|
||
|
configurable: false,
|
||
|
enumerable: true,
|
||
|
get: callback
|
||
|
});
|
||
|
}
|
||
|
|
||
|
protoGetter('bytesRead', function bytesRead() {
|
||
|
return this._handle ? this._handle.bytesRead : this[kBytesRead];
|
||
|
});
|
||
|
|
||
|
protoGetter('remoteAddress', function remoteAddress() {
|
||
|
return this._getpeername().address;
|
||
|
});
|
||
|
|
||
|
protoGetter('remoteFamily', function remoteFamily() {
|
||
|
return this._getpeername().family;
|
||
|
});
|
||
|
|
||
|
protoGetter('remotePort', function remotePort() {
|
||
|
return this._getpeername().port;
|
||
|
});
|
||
|
|
||
|
|
||
|
Socket.prototype._getsockname = function() {
|
||
|
if (!this._handle || !this._handle.getsockname) {
|
||
|
return {};
|
||
|
}
|
||
|
if (!this._sockname) {
|
||
|
const out = {};
|
||
|
const err = this._handle.getsockname(out);
|
||
|
if (err) return {}; // FIXME(bnoordhuis) Throw?
|
||
|
this._sockname = out;
|
||
|
}
|
||
|
return this._sockname;
|
||
|
};
|
||
|
|
||
|
|
||
|
protoGetter('localAddress', function localAddress() {
|
||
|
return this._getsockname().address;
|
||
|
});
|
||
|
|
||
|
|
||
|
protoGetter('localPort', function localPort() {
|
||
|
return this._getsockname().port;
|
||
|
});
|
||
|
|
||
|
|
||
|
Socket.prototype[kAfterAsyncWrite] = function() {
|
||
|
this[kLastWriteQueueSize] = 0;
|
||
|
};
|
||
|
|
||
|
Socket.prototype._writeGeneric = function(writev, data, encoding, cb) {
|
||
|
// If we are still connecting, then buffer this for later.
|
||
|
// The Writable logic will buffer up any more writes while
|
||
|
// waiting for this one to be done.
|
||
|
if (this.connecting) {
|
||
|
this._pendingData = data;
|
||
|
this._pendingEncoding = encoding;
|
||
|
this.once('connect', function connect() {
|
||
|
this._writeGeneric(writev, data, encoding, cb);
|
||
|
});
|
||
|
return;
|
||
|
}
|
||
|
this._pendingData = null;
|
||
|
this._pendingEncoding = '';
|
||
|
|
||
|
if (!this._handle) {
|
||
|
cb(new ERR_SOCKET_CLOSED());
|
||
|
return false;
|
||
|
}
|
||
|
|
||
|
this._unrefTimer();
|
||
|
|
||
|
let req;
|
||
|
if (writev)
|
||
|
req = writevGeneric(this, data, cb);
|
||
|
else
|
||
|
req = writeGeneric(this, data, encoding, cb);
|
||
|
if (req.async)
|
||
|
this[kLastWriteQueueSize] = req.bytes;
|
||
|
};
|
||
|
|
||
|
|
||
|
Socket.prototype._writev = function(chunks, cb) {
|
||
|
this._writeGeneric(true, chunks, '', cb);
|
||
|
};
|
||
|
|
||
|
|
||
|
Socket.prototype._write = function(data, encoding, cb) {
|
||
|
this._writeGeneric(false, data, encoding, cb);
|
||
|
};
|
||
|
|
||
|
|
||
|
// Legacy alias. Having this is probably being overly cautious, but it doesn't
|
||
|
// really hurt anyone either. This can probably be removed safely if desired.
|
||
|
protoGetter('_bytesDispatched', function _bytesDispatched() {
|
||
|
return this._handle ? this._handle.bytesWritten : this[kBytesWritten];
|
||
|
});
|
||
|
|
||
|
protoGetter('bytesWritten', function bytesWritten() {
|
||
|
let bytes = this._bytesDispatched;
|
||
|
const state = this._writableState;
|
||
|
const data = this._pendingData;
|
||
|
const encoding = this._pendingEncoding;
|
||
|
|
||
|
if (!state)
|
||
|
return undefined;
|
||
|
|
||
|
this.writableBuffer.forEach(function(el) {
|
||
|
if (el.chunk instanceof Buffer)
|
||
|
bytes += el.chunk.length;
|
||
|
else
|
||
|
bytes += Buffer.byteLength(el.chunk, el.encoding);
|
||
|
});
|
||
|
|
||
|
if (ArrayIsArray(data)) {
|
||
|
// Was a writev, iterate over chunks to get total length
|
||
|
for (let i = 0; i < data.length; i++) {
|
||
|
const chunk = data[i];
|
||
|
|
||
|
if (data.allBuffers || chunk instanceof Buffer)
|
||
|
bytes += chunk.length;
|
||
|
else
|
||
|
bytes += Buffer.byteLength(chunk.chunk, chunk.encoding);
|
||
|
}
|
||
|
} else if (data) {
|
||
|
// Writes are either a string or a Buffer.
|
||
|
if (typeof data !== 'string')
|
||
|
bytes += data.length;
|
||
|
else
|
||
|
bytes += Buffer.byteLength(data, encoding);
|
||
|
}
|
||
|
|
||
|
return bytes;
|
||
|
});
|
||
|
|
||
|
|
||
|
function checkBindError(err, port, handle) {
|
||
|
// EADDRINUSE may not be reported until we call listen() or connect().
|
||
|
// To complicate matters, a failed bind() followed by listen() or connect()
|
||
|
// will implicitly bind to a random port. Ergo, check that the socket is
|
||
|
// bound to the expected port before calling listen() or connect().
|
||
|
//
|
||
|
// FIXME(bnoordhuis) Doesn't work for pipe handles, they don't have a
|
||
|
// getsockname() method. Non-issue for now, the cluster module doesn't
|
||
|
// really support pipes anyway.
|
||
|
if (err === 0 && port > 0 && handle.getsockname) {
|
||
|
const out = {};
|
||
|
err = handle.getsockname(out);
|
||
|
if (err === 0 && port !== out.port) {
|
||
|
debug(`checkBindError, bound to ${out.port} instead of ${port}`);
|
||
|
err = UV_EADDRINUSE;
|
||
|
}
|
||
|
}
|
||
|
return err;
|
||
|
}
|
||
|
|
||
|
|
||
|
function internalConnect(
|
||
|
self, address, port, addressType, localAddress, localPort, flags) {
|
||
|
// TODO return promise from Socket.prototype.connect which
|
||
|
// wraps _connectReq.
|
||
|
|
||
|
assert(self.connecting);
|
||
|
|
||
|
let err;
|
||
|
|
||
|
if (localAddress || localPort) {
|
||
|
if (addressType === 4) {
|
||
|
localAddress = localAddress || DEFAULT_IPV4_ADDR;
|
||
|
err = self._handle.bind(localAddress, localPort);
|
||
|
} else { // addressType === 6
|
||
|
localAddress = localAddress || DEFAULT_IPV6_ADDR;
|
||
|
err = self._handle.bind6(localAddress, localPort, flags);
|
||
|
}
|
||
|
debug('binding to localAddress: %s and localPort: %d (addressType: %d)',
|
||
|
localAddress, localPort, addressType);
|
||
|
|
||
|
err = checkBindError(err, localPort, self._handle);
|
||
|
if (err) {
|
||
|
const ex = exceptionWithHostPort(err, 'bind', localAddress, localPort);
|
||
|
self.destroy(ex);
|
||
|
return;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (addressType === 6 || addressType === 4) {
|
||
|
const req = new TCPConnectWrap();
|
||
|
req.oncomplete = afterConnect;
|
||
|
req.address = address;
|
||
|
req.port = port;
|
||
|
req.localAddress = localAddress;
|
||
|
req.localPort = localPort;
|
||
|
|
||
|
if (addressType === 4)
|
||
|
err = self._handle.connect(req, address, port);
|
||
|
else
|
||
|
err = self._handle.connect6(req, address, port);
|
||
|
} else {
|
||
|
const req = new PipeConnectWrap();
|
||
|
req.address = address;
|
||
|
req.oncomplete = afterConnect;
|
||
|
|
||
|
err = self._handle.connect(req, address, afterConnect);
|
||
|
}
|
||
|
|
||
|
if (err) {
|
||
|
const sockname = self._getsockname();
|
||
|
let details;
|
||
|
|
||
|
if (sockname) {
|
||
|
details = sockname.address + ':' + sockname.port;
|
||
|
}
|
||
|
|
||
|
const ex = exceptionWithHostPort(err, 'connect', address, port, details);
|
||
|
self.destroy(ex);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
Socket.prototype.connect = function(...args) {
|
||
|
let normalized;
|
||
|
// If passed an array, it's treated as an array of arguments that have
|
||
|
// already been normalized (so we don't normalize more than once). This has
|
||
|
// been solved before in https://github.com/nodejs/node/pull/12342, but was
|
||
|
// reverted as it had unintended side effects.
|
||
|
if (ArrayIsArray(args[0]) && args[0][normalizedArgsSymbol]) {
|
||
|
normalized = args[0];
|
||
|
} else {
|
||
|
normalized = normalizeArgs(args);
|
||
|
}
|
||
|
const options = normalized[0];
|
||
|
const cb = normalized[1];
|
||
|
|
||
|
if (this.write !== Socket.prototype.write)
|
||
|
this.write = Socket.prototype.write;
|
||
|
|
||
|
if (this.destroyed) {
|
||
|
this._handle = null;
|
||
|
this._peername = null;
|
||
|
this._sockname = null;
|
||
|
}
|
||
|
|
||
|
const { path } = options;
|
||
|
const pipe = !!path;
|
||
|
debug('pipe', pipe, path);
|
||
|
|
||
|
if (!this._handle) {
|
||
|
this._handle = pipe ?
|
||
|
new Pipe(PipeConstants.SOCKET) :
|
||
|
new TCP(TCPConstants.SOCKET);
|
||
|
initSocketHandle(this);
|
||
|
}
|
||
|
|
||
|
if (cb !== null) {
|
||
|
this.once('connect', cb);
|
||
|
}
|
||
|
|
||
|
this._unrefTimer();
|
||
|
|
||
|
this.connecting = true;
|
||
|
this.writable = true;
|
||
|
|
||
|
if (pipe) {
|
||
|
validateString(path, 'options.path');
|
||
|
defaultTriggerAsyncIdScope(
|
||
|
this[async_id_symbol], internalConnect, this, path
|
||
|
);
|
||
|
} else {
|
||
|
lookupAndConnect(this, options);
|
||
|
}
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
|
||
|
function lookupAndConnect(self, options) {
|
||
|
const { localAddress, localPort } = options;
|
||
|
const host = options.host || 'localhost';
|
||
|
let { port } = options;
|
||
|
|
||
|
if (localAddress && !isIP(localAddress)) {
|
||
|
throw new ERR_INVALID_IP_ADDRESS(localAddress);
|
||
|
}
|
||
|
|
||
|
if (localPort && typeof localPort !== 'number') {
|
||
|
throw new ERR_INVALID_ARG_TYPE('options.localPort', 'number', localPort);
|
||
|
}
|
||
|
|
||
|
if (typeof port !== 'undefined') {
|
||
|
if (typeof port !== 'number' && typeof port !== 'string') {
|
||
|
throw new ERR_INVALID_ARG_TYPE('options.port',
|
||
|
['number', 'string'], port);
|
||
|
}
|
||
|
validatePort(port);
|
||
|
}
|
||
|
port |= 0;
|
||
|
|
||
|
// If host is an IP, skip performing a lookup
|
||
|
const addressType = isIP(host);
|
||
|
if (addressType) {
|
||
|
defaultTriggerAsyncIdScope(self[async_id_symbol], process.nextTick, () => {
|
||
|
if (self.connecting)
|
||
|
defaultTriggerAsyncIdScope(
|
||
|
self[async_id_symbol],
|
||
|
internalConnect,
|
||
|
self, host, port, addressType, localAddress, localPort
|
||
|
);
|
||
|
});
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (options.lookup && typeof options.lookup !== 'function')
|
||
|
throw new ERR_INVALID_ARG_TYPE('options.lookup',
|
||
|
'Function', options.lookup);
|
||
|
|
||
|
|
||
|
if (dns === undefined) dns = require('dns');
|
||
|
const dnsopts = {
|
||
|
family: options.family,
|
||
|
hints: options.hints || 0
|
||
|
};
|
||
|
|
||
|
if (process.platform !== 'win32' &&
|
||
|
dnsopts.family !== 4 &&
|
||
|
dnsopts.family !== 6 &&
|
||
|
dnsopts.hints === 0) {
|
||
|
dnsopts.hints = dns.ADDRCONFIG;
|
||
|
}
|
||
|
|
||
|
debug('connect: find host', host);
|
||
|
debug('connect: dns options', dnsopts);
|
||
|
self._host = host;
|
||
|
const lookup = options.lookup || dns.lookup;
|
||
|
defaultTriggerAsyncIdScope(self[async_id_symbol], function() {
|
||
|
lookup(host, dnsopts, function emitLookup(err, ip, addressType) {
|
||
|
self.emit('lookup', err, ip, addressType, host);
|
||
|
|
||
|
// It's possible we were destroyed while looking this up.
|
||
|
// XXX it would be great if we could cancel the promise returned by
|
||
|
// the look up.
|
||
|
if (!self.connecting) return;
|
||
|
|
||
|
if (err) {
|
||
|
// net.createConnection() creates a net.Socket object and immediately
|
||
|
// calls net.Socket.connect() on it (that's us). There are no event
|
||
|
// listeners registered yet so defer the error event to the next tick.
|
||
|
process.nextTick(connectErrorNT, self, err);
|
||
|
} else if (addressType !== 4 && addressType !== 6) {
|
||
|
err = new ERR_INVALID_ADDRESS_FAMILY(addressType,
|
||
|
options.host,
|
||
|
options.port);
|
||
|
process.nextTick(connectErrorNT, self, err);
|
||
|
} else {
|
||
|
self._unrefTimer();
|
||
|
defaultTriggerAsyncIdScope(
|
||
|
self[async_id_symbol],
|
||
|
internalConnect,
|
||
|
self, ip, port, addressType, localAddress, localPort
|
||
|
);
|
||
|
}
|
||
|
});
|
||
|
});
|
||
|
}
|
||
|
|
||
|
|
||
|
function connectErrorNT(self, err) {
|
||
|
self.destroy(err);
|
||
|
}
|
||
|
|
||
|
|
||
|
Socket.prototype.ref = function() {
|
||
|
if (!this._handle) {
|
||
|
this.once('connect', this.ref);
|
||
|
return this;
|
||
|
}
|
||
|
|
||
|
if (typeof this._handle.ref === 'function') {
|
||
|
this._handle.ref();
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
|
||
|
Socket.prototype.unref = function() {
|
||
|
if (!this._handle) {
|
||
|
this.once('connect', this.unref);
|
||
|
return this;
|
||
|
}
|
||
|
|
||
|
if (typeof this._handle.unref === 'function') {
|
||
|
this._handle.unref();
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
|
||
|
function afterConnect(status, handle, req, readable, writable) {
|
||
|
const self = handle[owner_symbol];
|
||
|
|
||
|
// Callback may come after call to destroy
|
||
|
if (self.destroyed) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
debug('afterConnect');
|
||
|
|
||
|
assert(self.connecting);
|
||
|
self.connecting = false;
|
||
|
self._sockname = null;
|
||
|
|
||
|
if (status === 0) {
|
||
|
self.readable = readable;
|
||
|
if (!self._writableState.ended)
|
||
|
self.writable = writable;
|
||
|
self._unrefTimer();
|
||
|
|
||
|
self.emit('connect');
|
||
|
self.emit('ready');
|
||
|
|
||
|
// Start the first read, or get an immediate EOF.
|
||
|
// this doesn't actually consume any bytes, because len=0.
|
||
|
if (readable && !self.isPaused())
|
||
|
self.read(0);
|
||
|
|
||
|
} else {
|
||
|
self.connecting = false;
|
||
|
let details;
|
||
|
if (req.localAddress && req.localPort) {
|
||
|
details = req.localAddress + ':' + req.localPort;
|
||
|
}
|
||
|
const ex = exceptionWithHostPort(status,
|
||
|
'connect',
|
||
|
req.address,
|
||
|
req.port,
|
||
|
details);
|
||
|
if (details) {
|
||
|
ex.localAddress = req.localAddress;
|
||
|
ex.localPort = req.localPort;
|
||
|
}
|
||
|
self.destroy(ex);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
function Server(options, connectionListener) {
|
||
|
if (!(this instanceof Server))
|
||
|
return new Server(options, connectionListener);
|
||
|
|
||
|
EventEmitter.call(this);
|
||
|
|
||
|
if (typeof options === 'function') {
|
||
|
connectionListener = options;
|
||
|
options = {};
|
||
|
this.on('connection', connectionListener);
|
||
|
} else if (options == null || typeof options === 'object') {
|
||
|
options = { ...options };
|
||
|
|
||
|
if (typeof connectionListener === 'function') {
|
||
|
this.on('connection', connectionListener);
|
||
|
}
|
||
|
} else {
|
||
|
throw new ERR_INVALID_ARG_TYPE('options', 'Object', options);
|
||
|
}
|
||
|
|
||
|
this._connections = 0;
|
||
|
|
||
|
ObjectDefineProperty(this, 'connections', {
|
||
|
get: deprecate(() => {
|
||
|
|
||
|
if (this._usingWorkers) {
|
||
|
return null;
|
||
|
}
|
||
|
return this._connections;
|
||
|
}, 'Server.connections property is deprecated. ' +
|
||
|
'Use Server.getConnections method instead.', 'DEP0020'),
|
||
|
set: deprecate((val) => (this._connections = val),
|
||
|
'Server.connections property is deprecated.',
|
||
|
'DEP0020'),
|
||
|
configurable: true, enumerable: false
|
||
|
});
|
||
|
|
||
|
this[async_id_symbol] = -1;
|
||
|
this._handle = null;
|
||
|
this._usingWorkers = false;
|
||
|
this._workers = [];
|
||
|
this._unref = false;
|
||
|
|
||
|
this.allowHalfOpen = options.allowHalfOpen || false;
|
||
|
this.pauseOnConnect = !!options.pauseOnConnect;
|
||
|
}
|
||
|
ObjectSetPrototypeOf(Server.prototype, EventEmitter.prototype);
|
||
|
ObjectSetPrototypeOf(Server, EventEmitter);
|
||
|
|
||
|
|
||
|
function toNumber(x) { return (x = Number(x)) >= 0 ? x : false; }
|
||
|
|
||
|
// Returns handle if it can be created, or error code if it can't
|
||
|
function createServerHandle(address, port, addressType, fd, flags) {
|
||
|
let err = 0;
|
||
|
// Assign handle in listen, and clean up if bind or listen fails
|
||
|
let handle;
|
||
|
|
||
|
let isTCP = false;
|
||
|
if (typeof fd === 'number' && fd >= 0) {
|
||
|
try {
|
||
|
handle = createHandle(fd, true);
|
||
|
} catch (e) {
|
||
|
// Not a fd we can listen on. This will trigger an error.
|
||
|
debug('listen invalid fd=%d:', fd, e.message);
|
||
|
return UV_EINVAL;
|
||
|
}
|
||
|
|
||
|
err = handle.open(fd);
|
||
|
if (err)
|
||
|
return err;
|
||
|
|
||
|
assert(!address && !port);
|
||
|
} else if (port === -1 && addressType === -1) {
|
||
|
handle = new Pipe(PipeConstants.SERVER);
|
||
|
if (process.platform === 'win32') {
|
||
|
const instances = parseInt(process.env.NODE_PENDING_PIPE_INSTANCES);
|
||
|
if (!NumberIsNaN(instances)) {
|
||
|
handle.setPendingInstances(instances);
|
||
|
}
|
||
|
}
|
||
|
} else {
|
||
|
handle = new TCP(TCPConstants.SERVER);
|
||
|
isTCP = true;
|
||
|
}
|
||
|
|
||
|
if (address || port || isTCP) {
|
||
|
debug('bind to', address || 'any');
|
||
|
if (!address) {
|
||
|
// Try binding to ipv6 first
|
||
|
err = handle.bind6(DEFAULT_IPV6_ADDR, port, flags);
|
||
|
if (err) {
|
||
|
handle.close();
|
||
|
// Fallback to ipv4
|
||
|
return createServerHandle(DEFAULT_IPV4_ADDR, port);
|
||
|
}
|
||
|
} else if (addressType === 6) {
|
||
|
err = handle.bind6(address, port, flags);
|
||
|
} else {
|
||
|
err = handle.bind(address, port);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (err) {
|
||
|
handle.close();
|
||
|
return err;
|
||
|
}
|
||
|
|
||
|
return handle;
|
||
|
}
|
||
|
|
||
|
function setupListenHandle(address, port, addressType, backlog, fd, flags) {
|
||
|
debug('setupListenHandle', address, port, addressType, backlog, fd);
|
||
|
|
||
|
// If there is not yet a handle, we need to create one and bind.
|
||
|
// In the case of a server sent via IPC, we don't need to do this.
|
||
|
if (this._handle) {
|
||
|
debug('setupListenHandle: have a handle already');
|
||
|
} else {
|
||
|
debug('setupListenHandle: create a handle');
|
||
|
|
||
|
let rval = null;
|
||
|
|
||
|
// Try to bind to the unspecified IPv6 address, see if IPv6 is available
|
||
|
if (!address && typeof fd !== 'number') {
|
||
|
rval = createServerHandle(DEFAULT_IPV6_ADDR, port, 6, fd, flags);
|
||
|
|
||
|
if (typeof rval === 'number') {
|
||
|
rval = null;
|
||
|
address = DEFAULT_IPV4_ADDR;
|
||
|
addressType = 4;
|
||
|
} else {
|
||
|
address = DEFAULT_IPV6_ADDR;
|
||
|
addressType = 6;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (rval === null)
|
||
|
rval = createServerHandle(address, port, addressType, fd, flags);
|
||
|
|
||
|
if (typeof rval === 'number') {
|
||
|
const error = uvExceptionWithHostPort(rval, 'listen', address, port);
|
||
|
process.nextTick(emitErrorNT, this, error);
|
||
|
return;
|
||
|
}
|
||
|
this._handle = rval;
|
||
|
}
|
||
|
|
||
|
this[async_id_symbol] = getNewAsyncId(this._handle);
|
||
|
this._handle.onconnection = onconnection;
|
||
|
this._handle[owner_symbol] = this;
|
||
|
|
||
|
// Use a backlog of 512 entries. We pass 511 to the listen() call because
|
||
|
// the kernel does: backlogsize = roundup_pow_of_two(backlogsize + 1);
|
||
|
// which will thus give us a backlog of 512 entries.
|
||
|
const err = this._handle.listen(backlog || 511);
|
||
|
|
||
|
if (err) {
|
||
|
const ex = uvExceptionWithHostPort(err, 'listen', address, port);
|
||
|
this._handle.close();
|
||
|
this._handle = null;
|
||
|
defaultTriggerAsyncIdScope(this[async_id_symbol],
|
||
|
process.nextTick,
|
||
|
emitErrorNT,
|
||
|
this,
|
||
|
ex);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
// Generate connection key, this should be unique to the connection
|
||
|
this._connectionKey = addressType + ':' + address + ':' + port;
|
||
|
|
||
|
// Unref the handle if the server was unref'ed prior to listening
|
||
|
if (this._unref)
|
||
|
this.unref();
|
||
|
|
||
|
defaultTriggerAsyncIdScope(this[async_id_symbol],
|
||
|
process.nextTick,
|
||
|
emitListeningNT,
|
||
|
this);
|
||
|
}
|
||
|
|
||
|
Server.prototype._listen2 = setupListenHandle; // legacy alias
|
||
|
|
||
|
function emitErrorNT(self, err) {
|
||
|
self.emit('error', err);
|
||
|
}
|
||
|
|
||
|
|
||
|
function emitListeningNT(self) {
|
||
|
// Ensure handle hasn't closed
|
||
|
if (self._handle)
|
||
|
self.emit('listening');
|
||
|
}
|
||
|
|
||
|
|
||
|
function listenInCluster(server, address, port, addressType,
|
||
|
backlog, fd, exclusive, flags) {
|
||
|
exclusive = !!exclusive;
|
||
|
|
||
|
if (cluster === undefined) cluster = require('cluster');
|
||
|
|
||
|
if (cluster.isMaster || exclusive) {
|
||
|
// Will create a new handle
|
||
|
// _listen2 sets up the listened handle, it is still named like this
|
||
|
// to avoid breaking code that wraps this method
|
||
|
server._listen2(address, port, addressType, backlog, fd, flags);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
const serverQuery = {
|
||
|
address: address,
|
||
|
port: port,
|
||
|
addressType: addressType,
|
||
|
fd: fd,
|
||
|
flags,
|
||
|
};
|
||
|
|
||
|
// Get the master's server handle, and listen on it
|
||
|
cluster._getServer(server, serverQuery, listenOnMasterHandle);
|
||
|
|
||
|
function listenOnMasterHandle(err, handle) {
|
||
|
err = checkBindError(err, port, handle);
|
||
|
|
||
|
if (err) {
|
||
|
const ex = exceptionWithHostPort(err, 'bind', address, port);
|
||
|
return server.emit('error', ex);
|
||
|
}
|
||
|
|
||
|
// Reuse master's server handle
|
||
|
server._handle = handle;
|
||
|
// _listen2 sets up the listened handle, it is still named like this
|
||
|
// to avoid breaking code that wraps this method
|
||
|
server._listen2(address, port, addressType, backlog, fd, flags);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
|
||
|
Server.prototype.listen = function(...args) {
|
||
|
const normalized = normalizeArgs(args);
|
||
|
let options = normalized[0];
|
||
|
const cb = normalized[1];
|
||
|
|
||
|
if (this._handle) {
|
||
|
throw new ERR_SERVER_ALREADY_LISTEN();
|
||
|
}
|
||
|
|
||
|
if (cb !== null) {
|
||
|
this.once('listening', cb);
|
||
|
}
|
||
|
const backlogFromArgs =
|
||
|
// (handle, backlog) or (path, backlog) or (port, backlog)
|
||
|
toNumber(args.length > 1 && args[1]) ||
|
||
|
toNumber(args.length > 2 && args[2]); // (port, host, backlog)
|
||
|
|
||
|
options = options._handle || options.handle || options;
|
||
|
const flags = getFlags(options.ipv6Only);
|
||
|
// (handle[, backlog][, cb]) where handle is an object with a handle
|
||
|
if (options instanceof TCP) {
|
||
|
this._handle = options;
|
||
|
this[async_id_symbol] = this._handle.getAsyncId();
|
||
|
listenInCluster(this, null, -1, -1, backlogFromArgs);
|
||
|
return this;
|
||
|
}
|
||
|
// (handle[, backlog][, cb]) where handle is an object with a fd
|
||
|
if (typeof options.fd === 'number' && options.fd >= 0) {
|
||
|
listenInCluster(this, null, null, null, backlogFromArgs, options.fd);
|
||
|
return this;
|
||
|
}
|
||
|
|
||
|
// ([port][, host][, backlog][, cb]) where port is omitted,
|
||
|
// that is, listen(), listen(null), listen(cb), or listen(null, cb)
|
||
|
// or (options[, cb]) where options.port is explicitly set as undefined or
|
||
|
// null, bind to an arbitrary unused port
|
||
|
if (args.length === 0 || typeof args[0] === 'function' ||
|
||
|
(typeof options.port === 'undefined' && 'port' in options) ||
|
||
|
options.port === null) {
|
||
|
options.port = 0;
|
||
|
}
|
||
|
// ([port][, host][, backlog][, cb]) where port is specified
|
||
|
// or (options[, cb]) where options.port is specified
|
||
|
// or if options.port is normalized as 0 before
|
||
|
let backlog;
|
||
|
if (typeof options.port === 'number' || typeof options.port === 'string') {
|
||
|
validatePort(options.port, 'options.port');
|
||
|
backlog = options.backlog || backlogFromArgs;
|
||
|
// start TCP server listening on host:port
|
||
|
if (options.host) {
|
||
|
lookupAndListen(this, options.port | 0, options.host, backlog,
|
||
|
options.exclusive, flags);
|
||
|
} else { // Undefined host, listens on unspecified address
|
||
|
// Default addressType 4 will be used to search for master server
|
||
|
listenInCluster(this, null, options.port | 0, 4,
|
||
|
backlog, undefined, options.exclusive);
|
||
|
}
|
||
|
return this;
|
||
|
}
|
||
|
|
||
|
// (path[, backlog][, cb]) or (options[, cb])
|
||
|
// where path or options.path is a UNIX domain socket or Windows pipe
|
||
|
if (options.path && isPipeName(options.path)) {
|
||
|
const pipeName = this._pipeName = options.path;
|
||
|
backlog = options.backlog || backlogFromArgs;
|
||
|
listenInCluster(this, pipeName, -1, -1,
|
||
|
backlog, undefined, options.exclusive);
|
||
|
|
||
|
if (!this._handle) {
|
||
|
// Failed and an error shall be emitted in the next tick.
|
||
|
// Therefore, we directly return.
|
||
|
return this;
|
||
|
}
|
||
|
|
||
|
let mode = 0;
|
||
|
if (options.readableAll === true)
|
||
|
mode |= PipeConstants.UV_READABLE;
|
||
|
if (options.writableAll === true)
|
||
|
mode |= PipeConstants.UV_WRITABLE;
|
||
|
if (mode !== 0) {
|
||
|
const err = this._handle.fchmod(mode);
|
||
|
if (err) {
|
||
|
this._handle.close();
|
||
|
this._handle = null;
|
||
|
throw errnoException(err, 'uv_pipe_chmod');
|
||
|
}
|
||
|
}
|
||
|
return this;
|
||
|
}
|
||
|
|
||
|
if (!(('port' in options) || ('path' in options))) {
|
||
|
throw new ERR_INVALID_ARG_VALUE('options', options,
|
||
|
'must have the property "port" or "path"');
|
||
|
}
|
||
|
|
||
|
throw new ERR_INVALID_OPT_VALUE('options', inspect(options));
|
||
|
};
|
||
|
|
||
|
function lookupAndListen(self, port, address, backlog, exclusive, flags) {
|
||
|
if (dns === undefined) dns = require('dns');
|
||
|
dns.lookup(address, function doListen(err, ip, addressType) {
|
||
|
if (err) {
|
||
|
self.emit('error', err);
|
||
|
} else {
|
||
|
addressType = ip ? addressType : 4;
|
||
|
listenInCluster(self, ip, port, addressType,
|
||
|
backlog, undefined, exclusive, flags);
|
||
|
}
|
||
|
});
|
||
|
}
|
||
|
|
||
|
ObjectDefineProperty(Server.prototype, 'listening', {
|
||
|
get: function() {
|
||
|
return !!this._handle;
|
||
|
},
|
||
|
configurable: true,
|
||
|
enumerable: true
|
||
|
});
|
||
|
|
||
|
Server.prototype.address = function() {
|
||
|
if (this._handle && this._handle.getsockname) {
|
||
|
const out = {};
|
||
|
const err = this._handle.getsockname(out);
|
||
|
if (err) {
|
||
|
throw errnoException(err, 'address');
|
||
|
}
|
||
|
return out;
|
||
|
} else if (this._pipeName) {
|
||
|
return this._pipeName;
|
||
|
} else {
|
||
|
return null;
|
||
|
}
|
||
|
};
|
||
|
|
||
|
function onconnection(err, clientHandle) {
|
||
|
const handle = this;
|
||
|
const self = handle[owner_symbol];
|
||
|
|
||
|
debug('onconnection');
|
||
|
|
||
|
if (err) {
|
||
|
self.emit('error', errnoException(err, 'accept'));
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (self.maxConnections && self._connections >= self.maxConnections) {
|
||
|
clientHandle.close();
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
const socket = new Socket({
|
||
|
handle: clientHandle,
|
||
|
allowHalfOpen: self.allowHalfOpen,
|
||
|
pauseOnCreate: self.pauseOnConnect,
|
||
|
readable: true,
|
||
|
writable: true
|
||
|
});
|
||
|
|
||
|
self._connections++;
|
||
|
socket.server = self;
|
||
|
socket._server = self;
|
||
|
|
||
|
DTRACE_NET_SERVER_CONNECTION(socket);
|
||
|
self.emit('connection', socket);
|
||
|
}
|
||
|
|
||
|
|
||
|
Server.prototype.getConnections = function(cb) {
|
||
|
const self = this;
|
||
|
|
||
|
function end(err, connections) {
|
||
|
defaultTriggerAsyncIdScope(self[async_id_symbol],
|
||
|
process.nextTick,
|
||
|
cb,
|
||
|
err,
|
||
|
connections);
|
||
|
}
|
||
|
|
||
|
if (!this._usingWorkers) {
|
||
|
end(null, this._connections);
|
||
|
return this;
|
||
|
}
|
||
|
|
||
|
// Poll workers
|
||
|
let left = this._workers.length;
|
||
|
let total = this._connections;
|
||
|
|
||
|
function oncount(err, count) {
|
||
|
if (err) {
|
||
|
left = -1;
|
||
|
return end(err);
|
||
|
}
|
||
|
|
||
|
total += count;
|
||
|
if (--left === 0) return end(null, total);
|
||
|
}
|
||
|
|
||
|
for (let n = 0; n < this._workers.length; n++) {
|
||
|
this._workers[n].getConnections(oncount);
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
|
||
|
Server.prototype.close = function(cb) {
|
||
|
if (typeof cb === 'function') {
|
||
|
if (!this._handle) {
|
||
|
this.once('close', function close() {
|
||
|
cb(new ERR_SERVER_NOT_RUNNING());
|
||
|
});
|
||
|
} else {
|
||
|
this.once('close', cb);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
if (this._handle) {
|
||
|
this._handle.close();
|
||
|
this._handle = null;
|
||
|
}
|
||
|
|
||
|
if (this._usingWorkers) {
|
||
|
let left = this._workers.length;
|
||
|
const onWorkerClose = () => {
|
||
|
if (--left !== 0) return;
|
||
|
|
||
|
this._connections = 0;
|
||
|
this._emitCloseIfDrained();
|
||
|
};
|
||
|
|
||
|
// Increment connections to be sure that, even if all sockets will be closed
|
||
|
// during polling of workers, `close` event will be emitted only once.
|
||
|
this._connections++;
|
||
|
|
||
|
// Poll workers
|
||
|
for (let n = 0; n < this._workers.length; n++)
|
||
|
this._workers[n].close(onWorkerClose);
|
||
|
} else {
|
||
|
this._emitCloseIfDrained();
|
||
|
}
|
||
|
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
Server.prototype._emitCloseIfDrained = function() {
|
||
|
debug('SERVER _emitCloseIfDrained');
|
||
|
|
||
|
if (this._handle || this._connections) {
|
||
|
debug('SERVER handle? %j connections? %d',
|
||
|
!!this._handle, this._connections);
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
defaultTriggerAsyncIdScope(this[async_id_symbol],
|
||
|
process.nextTick,
|
||
|
emitCloseNT,
|
||
|
this);
|
||
|
};
|
||
|
|
||
|
|
||
|
function emitCloseNT(self) {
|
||
|
debug('SERVER: emit close');
|
||
|
self.emit('close');
|
||
|
}
|
||
|
|
||
|
|
||
|
Server.prototype[EventEmitter.captureRejectionSymbol] = function(
|
||
|
err, event, sock) {
|
||
|
|
||
|
switch (event) {
|
||
|
case 'connection':
|
||
|
sock.destroy(err);
|
||
|
break;
|
||
|
default:
|
||
|
this.emit('error', err);
|
||
|
}
|
||
|
};
|
||
|
|
||
|
|
||
|
// Legacy alias on the C++ wrapper object. This is not public API, so we may
|
||
|
// want to runtime-deprecate it at some point. There's no hurry, though.
|
||
|
ObjectDefineProperty(TCP.prototype, 'owner', {
|
||
|
get() { return this[owner_symbol]; },
|
||
|
set(v) { return this[owner_symbol] = v; }
|
||
|
});
|
||
|
|
||
|
ObjectDefineProperty(Socket.prototype, '_handle', {
|
||
|
get() { return this[kHandle]; },
|
||
|
set(v) { return this[kHandle] = v; }
|
||
|
});
|
||
|
|
||
|
Server.prototype._setupWorker = function(socketList) {
|
||
|
this._usingWorkers = true;
|
||
|
this._workers.push(socketList);
|
||
|
socketList.once('exit', (socketList) => {
|
||
|
const index = this._workers.indexOf(socketList);
|
||
|
this._workers.splice(index, 1);
|
||
|
});
|
||
|
};
|
||
|
|
||
|
Server.prototype.ref = function() {
|
||
|
this._unref = false;
|
||
|
|
||
|
if (this._handle)
|
||
|
this._handle.ref();
|
||
|
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
Server.prototype.unref = function() {
|
||
|
this._unref = true;
|
||
|
|
||
|
if (this._handle)
|
||
|
this._handle.unref();
|
||
|
|
||
|
return this;
|
||
|
};
|
||
|
|
||
|
let _setSimultaneousAccepts;
|
||
|
let warnSimultaneousAccepts = true;
|
||
|
|
||
|
if (process.platform === 'win32') {
|
||
|
let simultaneousAccepts;
|
||
|
|
||
|
_setSimultaneousAccepts = function(handle) {
|
||
|
if (warnSimultaneousAccepts) {
|
||
|
process.emitWarning(
|
||
|
'net._setSimultaneousAccepts() is deprecated and will be removed.',
|
||
|
'DeprecationWarning', 'DEP0121');
|
||
|
warnSimultaneousAccepts = false;
|
||
|
}
|
||
|
if (handle === undefined) {
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if (simultaneousAccepts === undefined) {
|
||
|
simultaneousAccepts = (process.env.NODE_MANY_ACCEPTS &&
|
||
|
process.env.NODE_MANY_ACCEPTS !== '0');
|
||
|
}
|
||
|
|
||
|
if (handle._simultaneousAccepts !== simultaneousAccepts) {
|
||
|
handle.setSimultaneousAccepts(!!simultaneousAccepts);
|
||
|
handle._simultaneousAccepts = simultaneousAccepts;
|
||
|
}
|
||
|
};
|
||
|
} else {
|
||
|
_setSimultaneousAccepts = function() {
|
||
|
if (warnSimultaneousAccepts) {
|
||
|
process.emitWarning(
|
||
|
'net._setSimultaneousAccepts() is deprecated and will be removed.',
|
||
|
'DeprecationWarning', 'DEP0121');
|
||
|
warnSimultaneousAccepts = false;
|
||
|
}
|
||
|
};
|
||
|
}
|
||
|
|
||
|
module.exports = {
|
||
|
_createServerHandle: createServerHandle,
|
||
|
_normalizeArgs: normalizeArgs,
|
||
|
_setSimultaneousAccepts,
|
||
|
connect,
|
||
|
createConnection: connect,
|
||
|
createServer,
|
||
|
isIP: isIP,
|
||
|
isIPv4: isIPv4,
|
||
|
isIPv6: isIPv6,
|
||
|
Server,
|
||
|
Socket,
|
||
|
Stream: Socket, // Legacy naming
|
||
|
};
|