nodejs/src/node_internals.h

434 lines
15 KiB
C++

// Copyright Joyent, Inc. and other Node contributors.
//
// Permission is hereby granted, free of charge, to any person obtaining a
// copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to permit
// persons to whom the Software is furnished to do so, subject to the
// following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN
// NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM,
// DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
// OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
// USE OR OTHER DEALINGS IN THE SOFTWARE.
#ifndef SRC_NODE_INTERNALS_H_
#define SRC_NODE_INTERNALS_H_
#if defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#include "env.h"
#include "node.h"
#include "node_binding.h"
#include "node_mutex.h"
#include "tracing/trace_event.h"
#include "util.h"
#include "uv.h"
#include "v8.h"
#include <cstdint>
#include <cstdlib>
#include <string>
#include <vector>
struct sockaddr;
namespace node {
namespace builtins {
class BuiltinLoader;
}
namespace per_process {
extern Mutex env_var_mutex;
extern uint64_t node_start_time;
} // namespace per_process
// Forward declaration
class Environment;
// Convert a struct sockaddr to a { address: '1.2.3.4', port: 1234 } JS object.
// Sets address and port properties on the info object and returns it.
// If |info| is omitted, a new object is returned.
v8::MaybeLocal<v8::Object> AddressToJS(
Environment* env,
const sockaddr* addr,
v8::Local<v8::Object> info = v8::Local<v8::Object>());
template <typename T, int (*F)(const typename T::HandleType*, sockaddr*, int*)>
void GetSockOrPeerName(const v8::FunctionCallbackInfo<v8::Value>& args) {
T* wrap;
ASSIGN_OR_RETURN_UNWRAP(&wrap,
args.Holder(),
args.GetReturnValue().Set(UV_EBADF));
CHECK(args[0]->IsObject());
sockaddr_storage storage;
int addrlen = sizeof(storage);
sockaddr* const addr = reinterpret_cast<sockaddr*>(&storage);
const int err = F(&wrap->handle_, addr, &addrlen);
if (err == 0)
AddressToJS(wrap->env(), addr, args[0].As<v8::Object>());
args.GetReturnValue().Set(err);
}
void PrintStackTrace(v8::Isolate* isolate, v8::Local<v8::StackTrace> stack);
void PrintCaughtException(v8::Isolate* isolate,
v8::Local<v8::Context> context,
const v8::TryCatch& try_catch);
std::string FormatCaughtException(v8::Isolate* isolate,
v8::Local<v8::Context> context,
const v8::TryCatch& try_catch);
void ResetStdio(); // Safe to call more than once and from signal handlers.
#ifdef __POSIX__
void SignalExit(int signal, siginfo_t* info, void* ucontext);
#endif
std::string GetProcessTitle(const char* default_title);
std::string GetHumanReadableProcessName();
v8::Maybe<bool> InitializeBaseContextForSnapshot(
v8::Local<v8::Context> context);
v8::Maybe<bool> InitializeContextRuntime(v8::Local<v8::Context> context);
v8::Maybe<bool> InitializePrimordials(v8::Local<v8::Context> context);
class NodeArrayBufferAllocator : public ArrayBufferAllocator {
public:
inline uint32_t* zero_fill_field() { return &zero_fill_field_; }
void* Allocate(size_t size) override; // Defined in src/node.cc
void* AllocateUninitialized(size_t size) override;
void Free(void* data, size_t size) override;
void* Reallocate(void* data, size_t old_size, size_t size) override;
virtual void RegisterPointer(void* data, size_t size) {
total_mem_usage_.fetch_add(size, std::memory_order_relaxed);
}
virtual void UnregisterPointer(void* data, size_t size) {
total_mem_usage_.fetch_sub(size, std::memory_order_relaxed);
}
NodeArrayBufferAllocator* GetImpl() final { return this; }
inline uint64_t total_mem_usage() const {
return total_mem_usage_.load(std::memory_order_relaxed);
}
private:
uint32_t zero_fill_field_ = 1; // Boolean but exposed as uint32 to JS land.
std::atomic<size_t> total_mem_usage_ {0};
// Delegate to V8's allocator for compatibility with the V8 memory cage.
std::unique_ptr<v8::ArrayBuffer::Allocator> allocator_{
v8::ArrayBuffer::Allocator::NewDefaultAllocator()};
};
class DebuggingArrayBufferAllocator final : public NodeArrayBufferAllocator {
public:
~DebuggingArrayBufferAllocator() override;
void* Allocate(size_t size) override;
void* AllocateUninitialized(size_t size) override;
void Free(void* data, size_t size) override;
void* Reallocate(void* data, size_t old_size, size_t size) override;
void RegisterPointer(void* data, size_t size) override;
void UnregisterPointer(void* data, size_t size) override;
private:
void RegisterPointerInternal(void* data, size_t size);
void UnregisterPointerInternal(void* data, size_t size);
Mutex mutex_;
std::unordered_map<void*, size_t> allocations_;
};
namespace Buffer {
v8::MaybeLocal<v8::Object> Copy(Environment* env, const char* data, size_t len);
v8::MaybeLocal<v8::Object> New(Environment* env, size_t size);
// Takes ownership of |data|.
v8::MaybeLocal<v8::Object> New(Environment* env,
char* data,
size_t length,
void (*callback)(char* data, void* hint),
void* hint);
// Takes ownership of |data|. Must allocate |data| with the current Isolate's
// ArrayBuffer::Allocator().
v8::MaybeLocal<v8::Object> New(Environment* env,
char* data,
size_t length);
// Creates a Buffer instance over an existing ArrayBuffer.
v8::MaybeLocal<v8::Uint8Array> New(Environment* env,
v8::Local<v8::ArrayBuffer> ab,
size_t byte_offset,
size_t length);
// Construct a Buffer from a MaybeStackBuffer (and also its subclasses like
// Utf8Value and TwoByteValue).
// If |buf| is invalidated, an empty MaybeLocal is returned, and nothing is
// changed.
// If |buf| contains actual data, this method takes ownership of |buf|'s
// underlying buffer. However, |buf| itself can be reused even after this call,
// but its capacity, if increased through AllocateSufficientStorage, is not
// guaranteed to stay the same.
template <typename T>
static v8::MaybeLocal<v8::Object> New(Environment* env,
MaybeStackBuffer<T>* buf) {
v8::MaybeLocal<v8::Object> ret;
char* src = reinterpret_cast<char*>(buf->out());
const size_t len_in_bytes = buf->length() * sizeof(buf->out()[0]);
if (buf->IsAllocated())
ret = New(env, src, len_in_bytes);
else if (!buf->IsInvalidated())
ret = Copy(env, src, len_in_bytes);
if (ret.IsEmpty())
return ret;
if (buf->IsAllocated())
buf->Release();
return ret;
}
} // namespace Buffer
v8::MaybeLocal<v8::Value> InternalMakeCallback(
Environment* env,
v8::Local<v8::Object> resource,
v8::Local<v8::Object> recv,
const v8::Local<v8::Function> callback,
int argc,
v8::Local<v8::Value> argv[],
async_context asyncContext);
v8::MaybeLocal<v8::Value> MakeSyncCallback(v8::Isolate* isolate,
v8::Local<v8::Object> recv,
v8::Local<v8::Function> callback,
int argc,
v8::Local<v8::Value> argv[]);
class InternalCallbackScope {
public:
enum Flags {
kNoFlags = 0,
// Indicates whether 'before' and 'after' hooks should be skipped.
kSkipAsyncHooks = 1,
// Indicates whether nextTick and microtask queues should be skipped.
// This should only be used when there is no call into JS in this scope.
// (The HTTP parser also uses it for some weird backwards
// compatibility issues, but it shouldn't.)
kSkipTaskQueues = 2
};
InternalCallbackScope(Environment* env,
v8::Local<v8::Object> object,
const async_context& asyncContext,
int flags = kNoFlags);
// Utility that can be used by AsyncWrap classes.
explicit InternalCallbackScope(AsyncWrap* async_wrap, int flags = 0);
~InternalCallbackScope();
void Close();
inline bool Failed() const { return failed_; }
inline void MarkAsFailed() { failed_ = true; }
private:
Environment* env_;
async_context async_context_;
v8::Local<v8::Object> object_;
bool skip_hooks_;
bool skip_task_queues_;
bool failed_ = false;
bool pushed_ids_ = false;
bool closed_ = false;
};
class DebugSealHandleScope {
public:
explicit inline DebugSealHandleScope(v8::Isolate* isolate = nullptr)
#ifdef DEBUG
: actual_scope_(isolate != nullptr ? isolate : v8::Isolate::GetCurrent())
#endif
{}
private:
#ifdef DEBUG
v8::SealHandleScope actual_scope_;
#endif
};
class ThreadPoolWork {
public:
explicit inline ThreadPoolWork(Environment* env, const char* type)
: env_(env), type_(type) {
CHECK_NOT_NULL(env);
}
inline virtual ~ThreadPoolWork() = default;
inline void ScheduleWork();
inline int CancelWork();
virtual void DoThreadPoolWork() = 0;
virtual void AfterThreadPoolWork(int status) = 0;
Environment* env() const { return env_; }
private:
Environment* env_;
uv_work_t work_req_;
const char* type_;
};
#define TRACING_CATEGORY_NODE "node"
#define TRACING_CATEGORY_NODE1(one) \
TRACING_CATEGORY_NODE "," \
TRACING_CATEGORY_NODE "." #one
#define TRACING_CATEGORY_NODE2(one, two) \
TRACING_CATEGORY_NODE "," \
TRACING_CATEGORY_NODE "." #one "," \
TRACING_CATEGORY_NODE "." #one "." #two
// Functions defined in node.cc that are exposed via the bootstrapper object
#if defined(__POSIX__) && !defined(__ANDROID__) && !defined(__CloudABI__)
#define NODE_IMPLEMENTS_POSIX_CREDENTIALS 1
#endif // defined(__POSIX__) && !defined(__ANDROID__) && !defined(__CloudABI__)
namespace credentials {
bool SafeGetenv(const char* key,
std::string* text,
std::shared_ptr<KVStore> env_vars = nullptr,
v8::Isolate* isolate = nullptr);
} // namespace credentials
void DefineZlibConstants(v8::Local<v8::Object> target);
v8::Isolate* NewIsolate(v8::Isolate::CreateParams* params,
uv_loop_t* event_loop,
MultiIsolatePlatform* platform,
bool has_snapshot_data = false);
// This overload automatically picks the right 'main_script_id' if no callback
// was provided by the embedder.
v8::MaybeLocal<v8::Value> StartExecution(Environment* env,
StartExecutionCallback cb = nullptr);
v8::MaybeLocal<v8::Object> GetPerContextExports(v8::Local<v8::Context> context);
void MarkBootstrapComplete(const v8::FunctionCallbackInfo<v8::Value>& args);
class InitializationResultImpl final : public InitializationResult {
public:
~InitializationResultImpl();
int exit_code() const { return exit_code_; }
bool early_return() const { return early_return_; }
const std::vector<std::string>& args() const { return args_; }
const std::vector<std::string>& exec_args() const { return exec_args_; }
const std::vector<std::string>& errors() const { return errors_; }
MultiIsolatePlatform* platform() const { return platform_; }
int exit_code_ = 0;
std::vector<std::string> args_;
std::vector<std::string> exec_args_;
std::vector<std::string> errors_;
bool early_return_ = false;
MultiIsolatePlatform* platform_ = nullptr;
};
void SetIsolateErrorHandlers(v8::Isolate* isolate, const IsolateSettings& s);
void SetIsolateMiscHandlers(v8::Isolate* isolate, const IsolateSettings& s);
void SetIsolateCreateParamsForNode(v8::Isolate::CreateParams* params);
#if HAVE_INSPECTOR
namespace profiler {
void StartProfilers(Environment* env);
}
#endif // HAVE_INSPECTOR
#ifdef __POSIX__
static constexpr unsigned kMaxSignal = 32;
#endif
bool HasSignalJSHandler(int signum);
#ifdef _WIN32
typedef SYSTEMTIME TIME_TYPE;
#else // UNIX, OSX
typedef struct tm TIME_TYPE;
#endif
double GetCurrentTimeInMicroseconds();
int WriteFileSync(const char* path, uv_buf_t buf);
int WriteFileSync(v8::Isolate* isolate,
const char* path,
v8::Local<v8::String> string);
class DiagnosticFilename {
public:
static void LocalTime(TIME_TYPE* tm_struct);
inline DiagnosticFilename(Environment* env,
const char* prefix,
const char* ext);
inline DiagnosticFilename(uint64_t thread_id,
const char* prefix,
const char* ext);
inline const char* operator*() const;
private:
static std::string MakeFilename(
uint64_t thread_id,
const char* prefix,
const char* ext);
std::string filename_;
};
namespace heap {
v8::Maybe<void> WriteSnapshot(Environment* env, const char* filename);
}
namespace heap {
void DeleteHeapSnapshot(const v8::HeapSnapshot* snapshot);
using HeapSnapshotPointer =
DeleteFnPtr<const v8::HeapSnapshot, DeleteHeapSnapshot>;
BaseObjectPtr<AsyncWrap> CreateHeapSnapshotStream(
Environment* env, HeapSnapshotPointer&& snapshot);
} // namespace heap
namespace fs {
std::string Basename(const std::string& str, const std::string& extension);
} // namespace fs
node_module napi_module_to_node_module(const napi_module* mod);
std::ostream& operator<<(std::ostream& output,
const std::vector<SnapshotIndex>& v);
std::ostream& operator<<(std::ostream& output,
const std::vector<std::string>& vec);
std::ostream& operator<<(std::ostream& output,
const std::vector<PropInfo>& vec);
std::ostream& operator<<(std::ostream& output, const PropInfo& d);
std::ostream& operator<<(std::ostream& output, const EnvSerializeInfo& d);
std::ostream& operator<<(std::ostream& output,
const ImmediateInfo::SerializeInfo& d);
std::ostream& operator<<(std::ostream& output,
const TickInfo::SerializeInfo& d);
std::ostream& operator<<(std::ostream& output,
const AsyncHooks::SerializeInfo& d);
std::ostream& operator<<(std::ostream& output, const SnapshotMetadata& d);
namespace performance {
std::ostream& operator<<(std::ostream& output,
const PerformanceState::SerializeInfo& d);
}
bool linux_at_secure();
} // namespace node
#endif // defined(NODE_WANT_INTERNALS) && NODE_WANT_INTERNALS
#endif // SRC_NODE_INTERNALS_H_