Remove DispSync default value/docs am: ae5e550f81 am: 92df306bd9

am: cddda45883

Change-Id: I3073c1f3b7d4de885519a9f0a9120069687a37d3
This commit is contained in:
Dan Stoza 2016-09-12 18:03:38 +00:00 committed by android-build-merger
commit 8b0d255331
1 changed files with 0 additions and 22 deletions

View File

@ -45,28 +45,6 @@ BUILD_EMULATOR_OPENGL := true
# the GLES renderer disables itself if host GL acceleration isn't available.
USE_OPENGL_RENDERER := true
# Set the phase offset of the system's vsync event relative to the hardware
# vsync. The system's vsync event drives Choreographer and SurfaceFlinger's
# rendering. This value is the number of nanoseconds after the hardware vsync
# that the system vsync event will occur.
#
# This phase offset allows adjustment of the minimum latency from application
# wake-up (by Choregographer) time to the time at which the resulting window
# image is displayed. This value may be either positive (after the HW vsync)
# or negative (before the HW vsync). Setting it to 0 will result in a
# minimum latency of two vsync periods because the app and SurfaceFlinger
# will run just after the HW vsync. Setting it to a positive number will
# result in the minimum latency being:
#
# (2 * VSYNC_PERIOD - (vsyncPhaseOffsetNs % VSYNC_PERIOD))
#
# Note that reducing this latency makes it more likely for the applications
# to not have their window content image ready in time. When this happens
# the latency will end up being an additional vsync period, and animations
# will hiccup. Therefore, this latency should be tuned somewhat
# conservatively (or at least with awareness of the trade-off being made).
VSYNC_EVENT_PHASE_OFFSET_NS := 0
TARGET_USERIMAGES_USE_EXT4 := true
BOARD_SYSTEMIMAGE_PARTITION_SIZE := 1879048192 # 1.75 GB
BOARD_USERDATAIMAGE_PARTITION_SIZE := 576716800