Allow LOCAL_ASSET_DIR point to nonexistent dir

LOCAL_ASSET_DIR may point to a dir generated during the build process.
We have done similiar things to LOCAL_RESOURCE_DIR.

Change-Id: Id53433c0d3a4c7af601283755199fde6a59cdfaf
This commit is contained in:
Ying Wang 2014-07-29 10:34:30 -07:00
parent 6be7d2e5bb
commit bfcdf060ba
1 changed files with 8 additions and 1 deletions

View File

@ -78,8 +78,11 @@ ifeq ($(filter tests, $(LOCAL_MODULE_TAGS)),)
LOCAL_AAPT_FLAGS := $(LOCAL_AAPT_FLAGS) -z
endif
need_compile_asset :=
ifeq (,$(LOCAL_ASSET_DIR))
LOCAL_ASSET_DIR := $(LOCAL_PATH)/assets
else
need_compile_asset := true
endif
# LOCAL_RESOURCE_DIR may point to resource generated during the build
@ -101,6 +104,10 @@ LOCAL_RESOURCE_DIR := $(package_resource_overlays) $(LOCAL_RESOURCE_DIR)
all_assets := $(call find-subdir-assets,$(LOCAL_ASSET_DIR))
all_assets := $(addprefix $(LOCAL_ASSET_DIR)/,$(patsubst assets/%,%,$(all_assets)))
ifneq ($(all_assets),)
need_compile_asset := true
endif
all_resources := $(strip \
$(foreach dir, $(LOCAL_RESOURCE_DIR), \
$(addprefix $(dir)/, \
@ -119,7 +126,7 @@ all_res_assets := $(strip $(all_assets) $(all_resources))
package_expected_intermediates_COMMON := $(call local-intermediates-dir,COMMON)
# If no assets or resources were found, clear the directory variables so
# we don't try to build them.
ifeq (,$(all_assets))
ifneq (true,$(need_compile_asset))
LOCAL_ASSET_DIR:=
endif
ifneq (true,$(need_compile_res))