Allow LOCAL_ASSET_DIR point to nonexistent dir
LOCAL_ASSET_DIR may point to a dir generated during the build process. We have done similiar things to LOCAL_RESOURCE_DIR. Change-Id: Id53433c0d3a4c7af601283755199fde6a59cdfaf
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@ -78,8 +78,11 @@ ifeq ($(filter tests, $(LOCAL_MODULE_TAGS)),)
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LOCAL_AAPT_FLAGS := $(LOCAL_AAPT_FLAGS) -z
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endif
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need_compile_asset :=
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ifeq (,$(LOCAL_ASSET_DIR))
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LOCAL_ASSET_DIR := $(LOCAL_PATH)/assets
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else
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need_compile_asset := true
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endif
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# LOCAL_RESOURCE_DIR may point to resource generated during the build
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@ -101,6 +104,10 @@ LOCAL_RESOURCE_DIR := $(package_resource_overlays) $(LOCAL_RESOURCE_DIR)
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all_assets := $(call find-subdir-assets,$(LOCAL_ASSET_DIR))
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all_assets := $(addprefix $(LOCAL_ASSET_DIR)/,$(patsubst assets/%,%,$(all_assets)))
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ifneq ($(all_assets),)
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need_compile_asset := true
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endif
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all_resources := $(strip \
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$(foreach dir, $(LOCAL_RESOURCE_DIR), \
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$(addprefix $(dir)/, \
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@ -119,7 +126,7 @@ all_res_assets := $(strip $(all_assets) $(all_resources))
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package_expected_intermediates_COMMON := $(call local-intermediates-dir,COMMON)
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# If no assets or resources were found, clear the directory variables so
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# we don't try to build them.
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ifeq (,$(all_assets))
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ifneq (true,$(need_compile_asset))
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LOCAL_ASSET_DIR:=
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endif
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ifneq (true,$(need_compile_res))
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