The WebView Java code is now loaded by WebViewFactory from an APK
when an app needs it, so remove the old jar from the boot classpath.
The previous change removed the webview from core_minimal.mk but
not from core_base.mk, which is what this change addresses.
Change-Id: I6f4bcd427a7e65f3a20372c3c177e9342a953290
The WebView Java code is now loaded by WebViewFactory from an APK
when an app needs it, so remove the old jar from the boot classpath.
Bug: 16329371
Change-Id: Ibed49641d04fd5e93e26ab12e203e4596e0b3bb6
A value of "0" means that native bridge is disabled.
Bug: 17104449
(cherry picked from commit 4f703a7f9f)
Change-Id: I4ca379923996ea08828dea4b2cd2da045e3f8031
This patch fixes the sdk_arm64 system images to boot properly when run
under emulation with the new qemu-android binaries.
BUG=17154406
Change-Id: I152eb09086ce4abc4b623e54de78cdaaac6b90a1
This patch ensures that the system image produced for the 'aosp_arm64'
build products can actually run under emulation with the new qemu-android
binaries [1]
The main issue is that the virtual board is named 'ranchu' instead of
'goldfish' (because the virtual hardware is _very_ different), and thus
requires specific files for the boot to start properly
(in particular fstab.ranchu is required to mount the system, data and
cache partitions, otherwise init will fail badly because /system/bin/
and /data/ are missing important files).
IMPORTANT: This requires the files under device/generic/goldfish/ from:
https://android-review.googlesource.com/#/c/105020/
[1] Binaries built from https://qemu-android.googlesource.com/qemu-android
BUG=17154406
Change-Id: Ic40360bf56e32aab708551c810000467d23793d4
This was accidentally removed by commit 8dc227f482.
Breaks builds for apps that use gnustl_static for 32 bit compiles
on an arm64 target.
bug: 16951392
Change-Id: I89480943284944fd95543cccbf40a8de22852197
This removes the explicit list of fonts for the SDK and replaces it with
the fonts built for the generic device.
Also, the symlinked fonts are copied becuase Windows doesn't support
symlinks.
Change-Id: I8b18b2ab0149ab24448f27dbd5f9716e5d360029
The idea is that we want to be able to build a single 32+64 APK
whose 32 bit code can run on 32 bit devices, where we can't assume
cortex-a15 or NEON.
Change-Id: Ia6bf400fa472924a94b08cef83e9e5dea09222ab
Change DexPreOpt to include patch information of all compiled files so
we can relocate at runtime.
Bug: 15358152
(cherry picked from commit ce090d3f45)
Change-Id: I75a1eec3a38d6bce1f678c510d57849f8dfa04fa
Change DexPreOpt to include patch information of all compiled files so
we can relocate at runtime.
Bug: 15358152
Change-Id: Ibe92d8b55a24bbf718b0416a21b76e5df7a2de26
Add mips64r6 target and corresponding mips32r6 target.
Defaults remain as mips64r2 and mips32r2.
Apply -FP64A codegen subsetting to mips32r6 only.
Access FR=0 odd-numbered 32-bit float regs only via
double-prec even-numbered regs, not by single-prec ops.
(cherry picked from commit 6bab974cdc)
Change-Id: I447337ce56c15e86cec505d68a6b45294fc3ba77
Use 4.9 mips64el toolchain for both 64- and 32-bit builds.
Tell ld when 32-bit links are required.
Override 4.9's changed defaults for mips floating point
register use, to get same assembler rules as 4.8 and earlier.
Also: drop unused soft-fp build targets, cleanout redundant
compiler options, and remove extraneous Android.mk file.
(cherry picked from commit 6670e24aed)
Change-Id: I34d2f8fc6113c9d1670e3acff1aff48634b9fe1b