Add the build options to support the most recent versions of XCode and
add 10.9 to the list of OS X SDKs which the AOSP code can be built with.
Based on patch from https://groups.google.com/d/msg/android-building/kePgJmYBUdM/0C_d1OZflvcJ
Change-Id: I97ffe45d3c54a095952a4ac6accb938623b8fa1e
Signed-off-by: Al Sutton <al@funkyandroid.com>
We no longer need gcc for host builds, since those all run through clang. This
header include, however, triggers errors about SSE intrinsics by replacing
the more relevant include dirs that we should be using.
Change-Id: I26a949f0109de8e6e2d1f09cb8127be927549cc4
This change basically ported our target multilib to the host side.
It supports 2 host build modes: x86 and x86_64 multilib build.
For now you need to set "BUILD_HOST_64bit=true" to switch to x86_64
multilib build. Later we'll default to x86_64 build and have a flag
to force 32-bit only build, which may be needed by SDK build.
In host module definition, like in target ones, you can use the
following
LOCAL variables to set up multilib configuration:
LOCAL_MULTILIB: can be "both", "first", "32" or "64".
It also supports the same set of arch or 32-vs-64 specific LOCAL
variables.
By default, it builds only for the first arch.
To keep path compatibility, in x86_64 build files are still output to
out/host/linux-x86; Both 32-bit and 64-bit executables are in
out/host/linux-86/bin;
In x86_64 build 32-bit shared libraries are installed to
out/host/linux-x86/lib32
and 64-bit shared libraries are installed to out/host/linux-x86/lib;
32-bit object files are output to out/host/linux-x86/obj32 and 64-bit
object files
are output to out/host/linux-x86/obj.
Bug: 13751317
Change-Id: I6044f83b7db369a33e05209e8c588eb6dc83409f
This lays the groundwork for making builds hermetic on Darwin as well.
That will be fixed in a future patch.
bug 13435344
Change-Id: Iae82d0b9efad0598d682ff5fd4daa737aa607866
Mac's linker doesn't support --start-group and --end-group; it scans
libraries repeatedly even without these options, so it's not necessary.
Change-Id: If22527e75470f7fa9452dc33efe4d40a60d0919a
1. Use prebuilts/gcc/darwin-x86/host/i686-apple-darwin-4.2.1
See https://android-review.googlesource.com/#/c/46223/
2. Rewrite logic dealing with mac_sdk_version to support all
MacOSX SDK 10.6, 10.7 and 10.8. Note that since
ad2342375963c2468849c1f83a97158383db6511 emulator no longer
depends on 10.6 to build. Since the lowest SDK among intersection
of the "available" and the "supported" SDKs is picked, add a
new variable MAC_SDK_VERSION for developer really want to overwrite
it. MAC_SDK_VERSION still has to be one of the supported, though.
3. Improve mac_sdk_path detection to deal with case where Xcode
*dmg is mounted only, not installed at /Applications.
4. Now we can retire BUILD_MAC_SDK_EXPERIMENTAL
Change-Id: I83e463556a857d527710f766de0e19e1b576151f
Bug: 6754632
So the warning won't show up when you run lunch.
Now the warning only shows when you do a clean build.
Change-Id: I7876da783f059d390f0072df37d3ab0291589eb7
Recover variable build_mac_version which is removed on
commit 644dc16 and added on commit 9ce06f1.
Without this, ranlib libSDL.a is executed on Lion which
causes build fail of emulator-arm.
Change-Id: I06144a288921f8f968ef457999398c1b9152d4aa
XCode 4.3 and later use a different location for SDKs. This check in
ensures the build checks for the new location as well as the old one.
Change-Id: I97884e5009f229f8b42e57a8feeb702b3a40a241
Signed-off-by: Al Sutton <al@funkyandroid.com>
Added Mountain Lion to the list of versions which don't need ranlib
and don't need the pre-Lion linker flags
Change-Id: I0c785f0c66e324af9a209520c5a5b3c9bf7df0d5
Signed-off-by: Al Sutton <al@funkyandroid.com>
For Mac build, force_load the LOCAL_WHOLE_STATIC_LIBRARIES.
Mac has its custom linker. However, its linking rule for generating
shared libraries doesn’t take the LOCAL_WHOLE_STATIC_LIBRARIES
into consideration.
Change-Id: Ia6858bf6e2ebb334db8f3d0bdc71d7ecc0ef11c1
The cc and c++ compilers included in Apple's command line tools show some
unusual behaviour which causes the build to fail in several projects under
Xcode 4.3
This patch uses the gnu compatibility gcc and g++ compilers on OS X instead
to reduce problems, and generates an error when an llvm based compiler is
detected because they currently do not generate usable emulator executables
due to them not honouring global register variables.
Change-Id: I506c22dad3dcbd41df3c7672802a675d3655e262
Signed-off-by: Al Sutton <al@funkyandroid.com>