2016-07-19 01:58:47 +08:00
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# Soong
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Soong is the replacement for the old Android make-based build system. It
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replaces Android.mk files with Android.bp files, which are JSON-like simple
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declarative descriptions of modules to build.
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## Android.bp file format
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By design, Android.bp files are very simple. There are no conditionals or
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control flow statements - any complexity is handled in build logic written in
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2016-12-14 07:23:47 +08:00
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Go. The syntax and semantics of Android.bp files are intentionally similar
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to [Bazel BUILD files](https://www.bazel.io/versions/master/docs/be/overview.html)
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when possible.
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2016-07-19 01:58:47 +08:00
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### Modules
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A module in an Android.bp file starts with a module type, followed by a set of
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properties in `name: value,` format:
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```
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cc_binary {
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name: "gzip",
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srcs: ["src/test/minigzip.c"],
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shared_libs: ["libz"],
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stl: "none",
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}
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```
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Every module must have a `name` property, and the value must be unique across
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all Android.bp files.
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For a list of valid module types and their properties see
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2016-09-27 06:42:42 +08:00
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[$OUT_DIR/soong/.bootstrap/docs/soong_build.html](https://go/Android.bp).
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2016-07-19 01:58:47 +08:00
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### Variables
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An Android.bp file may contain top-level variable assignments:
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```
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gzip_srcs = ["src/test/minigzip.c"],
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cc_binary {
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name: "gzip",
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srcs: gzip_srcs,
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shared_libs: ["libz"],
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stl: "none",
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}
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```
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Variables are scoped to the remainder of the file they are declared in, as well
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as any child blueprint files. Variables are immutable with one exception - they
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can be appended to with a += assignment, but only before they have been
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referenced.
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### Comments
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Android.bp files can contain C-style multiline `/* */` and C++ style single-line
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`//` comments.
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### Types
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Variables and properties are strongly typed, variables dynamically based on the
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first assignment, and properties statically by the module type. The supported
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types are:
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* Bool (`true` or `false`)
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2017-11-03 04:28:15 +08:00
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* Integers (`int`)
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2016-07-19 01:58:47 +08:00
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* Strings (`"string"`)
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* Lists of strings (`["string1", "string2"]`)
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* Maps (`{key1: "value1", key2: ["value2"]}`)
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Maps may values of any type, including nested maps. Lists and maps may have
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trailing commas after the last value.
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### Operators
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Strings, lists of strings, and maps can be appended using the `+` operator.
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Integers can be summed up using the `+` operator. Appending a map produces the
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union of keys in both maps, appending the values of any keys that are present
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in both maps.
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2016-07-19 01:58:47 +08:00
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### Defaults modules
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A defaults module can be used to repeat the same properties in multiple modules.
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For example:
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```
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cc_defaults {
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name: "gzip_defaults",
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shared_libs: ["libz"],
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stl: "none",
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}
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cc_binary {
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name: "gzip",
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defaults: ["gzip_defaults"],
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srcs: ["src/test/minigzip.c"],
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}
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```
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### Formatter
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Soong includes a canonical formatter for blueprint files, similar to
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[gofmt](https://golang.org/cmd/gofmt/). To recursively reformat all Android.bp files
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in the current directory:
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```
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bpfmt -w .
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```
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The canonical format includes 4 space indents, newlines after every element of a
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multi-element list, and always includes a trailing comma in lists and maps.
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### Convert Android.mk files
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Soong includes a tool perform a first pass at converting Android.mk files
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to Android.bp files:
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```
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androidmk Android.mk > Android.bp
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```
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The tool converts variables, modules, comments, and some conditionals, but any
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2016-09-27 06:42:42 +08:00
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custom Makefile rules, complex conditionals or extra includes must be converted
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by hand.
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#### Differences between Android.mk and Android.bp
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* Android.mk files often have multiple modules with the same name (for example
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for static and shared version of a library, or for host and device versions).
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Android.bp files require unique names for every module, but a single module can
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be built in multiple variants, for example by adding `host_supported: true`.
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The androidmk converter will produce multiple conflicting modules, which must
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be resolved by hand to a single module with any differences inside
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`target: { android: { }, host: { } }` blocks.
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2016-07-19 01:58:47 +08:00
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## Build logic
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The build logic is written in Go using the
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[blueprint](http://godoc.org/github.com/google/blueprint) framework. Build
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logic receives module definitions parsed into Go structures using reflection
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and produces build rules. The build rules are collected by blueprint and
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written to a [ninja](http://ninja-build.org) build file.
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## FAQ
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### How do I write conditionals?
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Soong deliberately does not support conditionals in Android.bp files.
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Instead, complexity in build rules that would require conditionals are handled
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in Go, where high level language features can be used and implicit dependencies
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introduced by conditionals can be tracked. Most conditionals are converted
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to a map property, where one of the values in the map will be selected and
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appended to the top level properties.
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For example, to support architecture specific files:
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```
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cc_library {
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...
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srcs: ["generic.cpp"],
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arch: {
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arm: {
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srcs: ["arm.cpp"],
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},
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x86: {
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srcs: ["x86.cpp"],
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},
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},
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}
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```
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2017-01-14 10:00:19 +08:00
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See [art/build/art.go](https://android.googlesource.com/platform/art/+/master/build/art.go)
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or [external/llvm/soong/llvm.go](https://android.googlesource.com/platform/external/llvm/+/master/soong/llvm.go)
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for examples of more complex conditionals on product variables or environment variables.
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2016-07-19 01:58:47 +08:00
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## Contact
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Email android-building@googlegroups.com (external) for any questions, or see
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[go/soong](http://go/soong) (internal).
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