platform_build_soong/cc/compiler.go

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// Copyright 2016 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package cc
import (
"fmt"
"path/filepath"
"strings"
"github.com/google/blueprint/proptools"
"android/soong/android"
"android/soong/cc/config"
)
// This file contains the basic C/C++/assembly to .o compliation steps
type BaseCompilerProperties struct {
// list of source files used to compile the C/C++ module. May be .c, .cpp, or .S files.
// srcs may reference the outputs of other modules that produce source files like genrule
// or filegroup using the syntax ":module".
Srcs []string `android:"arch_variant"`
// list of source files that should not be used to build the C/C++ module.
// This is most useful in the arch/multilib variants to remove non-common files
Exclude_srcs []string `android:"arch_variant"`
// list of module-specific flags that will be used for C and C++ compiles.
Cflags []string `android:"arch_variant"`
// list of module-specific flags that will be used for C++ compiles
Cppflags []string `android:"arch_variant"`
// list of module-specific flags that will be used for C compiles
Conlyflags []string `android:"arch_variant"`
// list of module-specific flags that will be used for .S compiles
Asflags []string `android:"arch_variant"`
// list of module-specific flags that will be used for C and C++ compiles when
// compiling with clang
Clang_cflags []string `android:"arch_variant"`
// list of module-specific flags that will be used for .S compiles when
// compiling with clang
Clang_asflags []string `android:"arch_variant"`
// list of module-specific flags that will be used for .y and .yy compiles
Yaccflags []string
// the instruction set architecture to use to compile the C/C++
// module.
Instruction_set string `android:"arch_variant"`
// list of directories relative to the root of the source tree that will
// be added to the include path using -I.
// If possible, don't use this. If adding paths from the current directory use
// local_include_dirs, if adding paths from other modules use export_include_dirs in
// that module.
Include_dirs []string `android:"arch_variant,variant_prepend"`
// list of directories relative to the Blueprints file that will
// be added to the include path using -I
Local_include_dirs []string `android:"arch_variant,variant_prepend",`
// list of generated sources to compile. These are the names of gensrcs or
// genrule modules.
Generated_sources []string `android:"arch_variant"`
// list of generated headers to add to the include path. These are the names
// of genrule modules.
Generated_headers []string `android:"arch_variant"`
// pass -frtti instead of -fno-rtti
Rtti *bool
// C standard version to use. Can be a specific version (such as "gnu11"),
// "experimental" (which will use draft versions like C1x when available),
// or the empty string (which will use the default).
C_std string
// C++ standard version to use. Can be a specific version (such as
// "gnu++11"), "experimental" (which will use draft versions like C++1z when
// available), or the empty string (which will use the default).
Cpp_std string
// if set to false, use -std=c++* instead of -std=gnu++*
Gnu_extensions *bool
Aidl struct {
// list of directories that will be added to the aidl include paths.
Include_dirs []string
// list of directories relative to the Blueprints file that will
// be added to the aidl include paths.
Local_include_dirs []string
}
Renderscript struct {
// list of directories that will be added to the llvm-rs-cc include paths
Include_dirs []string
// list of flags that will be passed to llvm-rs-cc
Flags []string
// Renderscript API level to target
Target_api *string
}
Debug, Release struct {
// list of module-specific flags that will be used for C and C++ compiles in debug or
// release builds
Cflags []string `android:"arch_variant"`
} `android:"arch_variant"`
Split /system and /vendor modules, allow multi-installation Nothing changes if BOARD_VNDK_VERSION isn't set. When the VNDK is enabled (BOARD_VNDK_VERSION in Make), this will split /system and /vendor modules into two different variant spaces that can't link to each other. There are a few interfaces between the two variant spaces: The `llndk_library` stubs will be available in the /vendor variant, but won't be installed, so at runtime the /system variant will be used. Setting `vendor_available: true` will split a module into both variants. The /system (or "core") variant will compile just like today. The /vendor ("vendor") variant will compile against everything else in the vendor space (so LL-NDK instead of libc/liblog/etc). There will be two copies of these libraries installed onto the final device. Since the available runtime interfaces for vendor modules may be reduced, and your dependencies may not expose their private interfaces, we allow the vendor variants to reduce their compilation set, and export a different set of headers: cc_library { name: "libfoo", srcs: ["common.cpp", "private_impl.cpp"], export_include_dirs: ["include"], target: { vendor: { export_include_dirs: ["include_vndk"], exclude_srcs: ["private_impl.cpp"], srcs: ["vendor_only.cpp"], }, }, } So the "core" variant would compile with both "common.cpp" and "private_impl.cpp", and export "include". The "vendor" variant would compile "common.cpp" and "vendor_only.cpp", and export "include_vndk". Bug: 36426473 Bug: 36079834 Test: out/soong/build.ninja, out/soong/Android- only changes due to _core addition and .llndk -> .vendor Test: attempt to compile with BOARD_VNDK_VERSION:=current Change-Id: Idef28764043bf6c33dc0d2e7e2026c38867ff769
2017-04-07 03:43:22 +08:00
Target struct {
Vendor struct {
// list of source files that should only be used in the
// vendor variant of the C/C++ module.
Srcs []string
// list of source files that should not be used to
// build the vendor variant of the C/C++ module.
Exclude_srcs []string
}
}
// Stores the original list of source files before being cleared by library reuse
OriginalSrcs []string `blueprint:"mutated"`
}
func NewBaseCompiler() *baseCompiler {
return &baseCompiler{}
}
type baseCompiler struct {
Properties BaseCompilerProperties
Proto ProtoProperties
deps android.Paths
srcs android.Paths
flags builderFlags
}
var _ compiler = (*baseCompiler)(nil)
type CompiledInterface interface {
Srcs() android.Paths
}
func (compiler *baseCompiler) Srcs() android.Paths {
return compiler.srcs
}
func (compiler *baseCompiler) appendCflags(flags []string) {
compiler.Properties.Cflags = append(compiler.Properties.Cflags, flags...)
}
func (compiler *baseCompiler) appendAsflags(flags []string) {
compiler.Properties.Asflags = append(compiler.Properties.Asflags, flags...)
}
func (compiler *baseCompiler) compilerProps() []interface{} {
return []interface{}{&compiler.Properties, &compiler.Proto}
}
func (compiler *baseCompiler) compilerInit(ctx BaseModuleContext) {}
func (compiler *baseCompiler) compilerDeps(ctx DepsContext, deps Deps) Deps {
deps.GeneratedSources = append(deps.GeneratedSources, compiler.Properties.Generated_sources...)
deps.GeneratedHeaders = append(deps.GeneratedHeaders, compiler.Properties.Generated_headers...)
android.ExtractSourcesDeps(ctx, compiler.Properties.Srcs)
if compiler.hasSrcExt(".proto") {
deps = protoDeps(ctx, deps, &compiler.Proto)
}
return deps
}
// Create a Flags struct that collects the compile flags from global values,
// per-target values, module type values, and per-module Blueprints properties
func (compiler *baseCompiler) compilerFlags(ctx ModuleContext, flags Flags) Flags {
tc := ctx.toolchain()
CheckBadCompilerFlags(ctx, "cflags", compiler.Properties.Cflags)
CheckBadCompilerFlags(ctx, "cppflags", compiler.Properties.Cppflags)
CheckBadCompilerFlags(ctx, "conlyflags", compiler.Properties.Conlyflags)
CheckBadCompilerFlags(ctx, "asflags", compiler.Properties.Asflags)
esc := proptools.NinjaAndShellEscape
flags.CFlags = append(flags.CFlags, esc(compiler.Properties.Cflags)...)
flags.CppFlags = append(flags.CppFlags, esc(compiler.Properties.Cppflags)...)
flags.ConlyFlags = append(flags.ConlyFlags, esc(compiler.Properties.Conlyflags)...)
flags.AsFlags = append(flags.AsFlags, esc(compiler.Properties.Asflags)...)
flags.YasmFlags = append(flags.YasmFlags, esc(compiler.Properties.Asflags)...)
flags.YaccFlags = append(flags.YaccFlags, esc(compiler.Properties.Yaccflags)...)
// Include dir cflags
localIncludeDirs := android.PathsForModuleSrc(ctx, compiler.Properties.Local_include_dirs)
if len(localIncludeDirs) > 0 {
f := includeDirsToFlags(localIncludeDirs)
flags.GlobalFlags = append(flags.GlobalFlags, f)
flags.YasmFlags = append(flags.YasmFlags, f)
}
rootIncludeDirs := android.PathsForSource(ctx, compiler.Properties.Include_dirs)
if len(rootIncludeDirs) > 0 {
f := includeDirsToFlags(rootIncludeDirs)
flags.GlobalFlags = append(flags.GlobalFlags, f)
flags.YasmFlags = append(flags.YasmFlags, f)
}
if !ctx.noDefaultCompilerFlags() {
flags.GlobalFlags = append(flags.GlobalFlags, "-I"+android.PathForModuleSrc(ctx).String())
flags.YasmFlags = append(flags.YasmFlags, "-I"+android.PathForModuleSrc(ctx).String())
if !(ctx.sdk() || ctx.vndk()) || ctx.Host() {
flags.SystemIncludeFlags = append(flags.SystemIncludeFlags,
"${config.CommonGlobalIncludes}",
tc.IncludeFlags(),
"${config.CommonNativehelperInclude}")
}
}
if ctx.sdk() {
// The NDK headers are installed to a common sysroot. While a more
// typical Soong approach would be to only make the headers for the
// library you're using available, we're trying to emulate the NDK
// behavior here, and the NDK always has all the NDK headers available.
flags.SystemIncludeFlags = append(flags.SystemIncludeFlags,
"-isystem "+getCurrentIncludePath(ctx).String(),
"-isystem "+getCurrentIncludePath(ctx).Join(ctx, tc.ClangTriple()).String())
// Traditionally this has come from android/api-level.h, but with the
// libc headers unified it must be set by the build system since we
// don't have per-API level copies of that header now.
version := ctx.sdkVersion()
if version == "current" {
version = "__ANDROID_API_FUTURE__"
}
flags.GlobalFlags = append(flags.GlobalFlags,
"-D__ANDROID_API__="+version)
// Until the full NDK has been migrated to using ndk_headers, we still
// need to add the legacy sysroot includes to get the full set of
// headers.
legacyIncludes := fmt.Sprintf(
"prebuilts/ndk/current/platforms/android-%s/arch-%s/usr/include",
ctx.sdkVersion(), ctx.Arch().ArchType.String())
flags.SystemIncludeFlags = append(flags.SystemIncludeFlags, "-isystem "+legacyIncludes)
}
if ctx.vndk() {
flags.GlobalFlags = append(flags.GlobalFlags,
"-D__ANDROID_API__=__ANDROID_API_FUTURE__", "-D__ANDROID_VNDK__")
}
instructionSet := compiler.Properties.Instruction_set
if flags.RequiredInstructionSet != "" {
instructionSet = flags.RequiredInstructionSet
}
instructionSetFlags, err := tc.InstructionSetFlags(instructionSet)
if flags.Clang {
instructionSetFlags, err = tc.ClangInstructionSetFlags(instructionSet)
}
if err != nil {
ctx.ModuleErrorf("%s", err)
}
CheckBadCompilerFlags(ctx, "release.cflags", compiler.Properties.Release.Cflags)
// TODO: debug
flags.CFlags = append(flags.CFlags, esc(compiler.Properties.Release.Cflags)...)
if flags.Clang {
CheckBadCompilerFlags(ctx, "clang_cflags", compiler.Properties.Clang_cflags)
CheckBadCompilerFlags(ctx, "clang_asflags", compiler.Properties.Clang_asflags)
flags.CFlags = config.ClangFilterUnknownCflags(flags.CFlags)
flags.CFlags = append(flags.CFlags, esc(compiler.Properties.Clang_cflags)...)
flags.AsFlags = append(flags.AsFlags, esc(compiler.Properties.Clang_asflags)...)
flags.CppFlags = config.ClangFilterUnknownCflags(flags.CppFlags)
flags.ConlyFlags = config.ClangFilterUnknownCflags(flags.ConlyFlags)
flags.LdFlags = config.ClangFilterUnknownCflags(flags.LdFlags)
target := "-target " + tc.ClangTriple()
gccPrefix := "-B" + config.ToolPath(tc)
flags.CFlags = append(flags.CFlags, target, gccPrefix)
flags.AsFlags = append(flags.AsFlags, target, gccPrefix)
flags.LdFlags = append(flags.LdFlags, target, gccPrefix)
}
hod := "Host"
if ctx.Os().Class == android.Device {
hod = "Device"
}
if !ctx.noDefaultCompilerFlags() {
flags.GlobalFlags = append(flags.GlobalFlags, instructionSetFlags)
flags.ConlyFlags = append([]string{"${config.CommonGlobalConlyflags}"}, flags.ConlyFlags...)
if flags.Clang {
flags.AsFlags = append(flags.AsFlags, tc.ClangAsflags())
flags.CppFlags = append([]string{"${config.CommonClangGlobalCppflags}"}, flags.CppFlags...)
flags.GlobalFlags = append(flags.GlobalFlags,
tc.ClangCflags(),
"${config.CommonClangGlobalCflags}",
fmt.Sprintf("${config.%sClangGlobalCflags}", hod))
} else {
flags.CppFlags = append([]string{"${config.CommonGlobalCppflags}"}, flags.CppFlags...)
flags.GlobalFlags = append(flags.GlobalFlags,
tc.Cflags(),
"${config.CommonGlobalCflags}",
fmt.Sprintf("${config.%sGlobalCflags}", hod))
}
if Bool(ctx.AConfig().ProductVariables.Brillo) {
flags.GlobalFlags = append(flags.GlobalFlags, "-D__BRILLO__")
}
if ctx.Device() {
if Bool(compiler.Properties.Rtti) {
flags.CppFlags = append(flags.CppFlags, "-frtti")
} else {
flags.CppFlags = append(flags.CppFlags, "-fno-rtti")
}
}
flags.AsFlags = append(flags.AsFlags, "-D__ASSEMBLY__")
if flags.Clang {
flags.CppFlags = append(flags.CppFlags, tc.ClangCppflags())
} else {
flags.CppFlags = append(flags.CppFlags, tc.Cppflags())
}
flags.YasmFlags = append(flags.YasmFlags, tc.YasmFlags())
}
if flags.Clang {
flags.GlobalFlags = append(flags.GlobalFlags, tc.ToolchainClangCflags())
} else {
flags.GlobalFlags = append(flags.GlobalFlags, tc.ToolchainCflags())
}
if !ctx.sdk() {
cStd := config.CStdVersion
if compiler.Properties.C_std == "experimental" {
cStd = config.ExperimentalCStdVersion
} else if compiler.Properties.C_std != "" {
cStd = compiler.Properties.C_std
}
cppStd := config.CppStdVersion
if compiler.Properties.Cpp_std == "experimental" {
cppStd = config.ExperimentalCppStdVersion
} else if compiler.Properties.Cpp_std != "" {
cppStd = compiler.Properties.Cpp_std
}
if !flags.Clang {
// GCC uses an invalid C++14 ABI (emits calls to
// __cxa_throw_bad_array_length, which is not a valid C++ RT ABI).
// http://b/25022512
cppStd = config.GccCppStdVersion
} else if ctx.Host() && !flags.Clang {
// The host GCC doesn't support C++14 (and is deprecated, so likely
// never will). Build these modules with C++11.
cppStd = config.GccCppStdVersion
}
if compiler.Properties.Gnu_extensions != nil && *compiler.Properties.Gnu_extensions == false {
cStd = gnuToCReplacer.Replace(cStd)
cppStd = gnuToCReplacer.Replace(cppStd)
}
flags.ConlyFlags = append([]string{"-std=" + cStd}, flags.ConlyFlags...)
flags.CppFlags = append([]string{"-std=" + cppStd}, flags.CppFlags...)
}
// We can enforce some rules more strictly in the code we own. strict
// indicates if this is code that we can be stricter with. If we have
// rules that we want to apply to *our* code (but maybe can't for
// vendor/device specific things), we could extend this to be a ternary
// value.
strict := true
if strings.HasPrefix(android.PathForModuleSrc(ctx).String(), "external/") {
strict = false
}
// Can be used to make some annotations stricter for code we can fix
// (such as when we mark functions as deprecated).
if strict {
flags.CFlags = append(flags.CFlags, "-DANDROID_STRICT")
}
if compiler.hasSrcExt(".proto") {
flags = protoFlags(ctx, flags, &compiler.Proto)
}
if compiler.hasSrcExt(".y") || compiler.hasSrcExt(".yy") {
flags.GlobalFlags = append(flags.GlobalFlags,
"-I"+android.PathForModuleGen(ctx, "yacc", ctx.ModuleDir()).String())
}
if compiler.hasSrcExt(".aidl") {
if len(compiler.Properties.Aidl.Local_include_dirs) > 0 {
localAidlIncludeDirs := android.PathsForModuleSrc(ctx, compiler.Properties.Aidl.Local_include_dirs)
flags.aidlFlags = append(flags.aidlFlags, includeDirsToFlags(localAidlIncludeDirs))
}
if len(compiler.Properties.Aidl.Include_dirs) > 0 {
rootAidlIncludeDirs := android.PathsForSource(ctx, compiler.Properties.Aidl.Include_dirs)
flags.aidlFlags = append(flags.aidlFlags, includeDirsToFlags(rootAidlIncludeDirs))
}
flags.GlobalFlags = append(flags.GlobalFlags,
"-I"+android.PathForModuleGen(ctx, "aidl").String())
}
if compiler.hasSrcExt(".rs") || compiler.hasSrcExt(".fs") {
flags = rsFlags(ctx, flags, &compiler.Properties)
}
return flags
}
func (compiler *baseCompiler) hasSrcExt(ext string) bool {
for _, src := range compiler.Properties.Srcs {
if filepath.Ext(src) == ext {
return true
}
}
for _, src := range compiler.Properties.OriginalSrcs {
if filepath.Ext(src) == ext {
return true
}
}
return false
}
var gnuToCReplacer = strings.NewReplacer("gnu", "c")
func ndkPathDeps(ctx ModuleContext) android.Paths {
if ctx.sdk() {
// The NDK sysroot timestamp file depends on all the NDK sysroot files
// (headers and libraries).
return android.Paths{getNdkSysrootTimestampFile(ctx)}
}
return nil
}
func (compiler *baseCompiler) compile(ctx ModuleContext, flags Flags, deps PathDeps) Objects {
pathDeps := deps.GeneratedHeaders
pathDeps = append(pathDeps, ndkPathDeps(ctx)...)
Split /system and /vendor modules, allow multi-installation Nothing changes if BOARD_VNDK_VERSION isn't set. When the VNDK is enabled (BOARD_VNDK_VERSION in Make), this will split /system and /vendor modules into two different variant spaces that can't link to each other. There are a few interfaces between the two variant spaces: The `llndk_library` stubs will be available in the /vendor variant, but won't be installed, so at runtime the /system variant will be used. Setting `vendor_available: true` will split a module into both variants. The /system (or "core") variant will compile just like today. The /vendor ("vendor") variant will compile against everything else in the vendor space (so LL-NDK instead of libc/liblog/etc). There will be two copies of these libraries installed onto the final device. Since the available runtime interfaces for vendor modules may be reduced, and your dependencies may not expose their private interfaces, we allow the vendor variants to reduce their compilation set, and export a different set of headers: cc_library { name: "libfoo", srcs: ["common.cpp", "private_impl.cpp"], export_include_dirs: ["include"], target: { vendor: { export_include_dirs: ["include_vndk"], exclude_srcs: ["private_impl.cpp"], srcs: ["vendor_only.cpp"], }, }, } So the "core" variant would compile with both "common.cpp" and "private_impl.cpp", and export "include". The "vendor" variant would compile "common.cpp" and "vendor_only.cpp", and export "include_vndk". Bug: 36426473 Bug: 36079834 Test: out/soong/build.ninja, out/soong/Android- only changes due to _core addition and .llndk -> .vendor Test: attempt to compile with BOARD_VNDK_VERSION:=current Change-Id: Idef28764043bf6c33dc0d2e7e2026c38867ff769
2017-04-07 03:43:22 +08:00
if ctx.vndk() {
compiler.Properties.Srcs = append(compiler.Properties.Srcs,
compiler.Properties.Target.Vendor.Srcs...)
compiler.Properties.Exclude_srcs = append(compiler.Properties.Exclude_srcs,
compiler.Properties.Target.Vendor.Exclude_srcs...)
}
srcs := ctx.ExpandSources(compiler.Properties.Srcs, compiler.Properties.Exclude_srcs)
srcs = append(srcs, deps.GeneratedSources...)
buildFlags := flagsToBuilderFlags(flags)
srcs, genDeps := genSources(ctx, srcs, buildFlags)
pathDeps = append(pathDeps, genDeps...)
pathDeps = append(pathDeps, flags.CFlagsDeps...)
compiler.deps = pathDeps
// Save src, buildFlags and context
compiler.srcs = srcs
// Compile files listed in c.Properties.Srcs into objects
objs := compileObjs(ctx, buildFlags, "", srcs, compiler.deps)
if ctx.Failed() {
return Objects{}
}
return objs
}
// Compile a list of source files into objects a specified subdirectory
func compileObjs(ctx android.ModuleContext, flags builderFlags,
subdir string, srcFiles, deps android.Paths) Objects {
return TransformSourceToObj(ctx, subdir, srcFiles, flags, deps)
}