platform_build_soong/cc/cc.go

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// Copyright 2015 Google Inc. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package cc
// This file contains the module types for compiling C/C++ for Android, and converts the properties
// into the flags and filenames necessary to pass to the compiler. The final creation of the rules
// is handled in builder.go
import (
"strconv"
"strings"
"github.com/google/blueprint"
"github.com/google/blueprint/proptools"
"android/soong/android"
"android/soong/cc/config"
"android/soong/genrule"
)
func init() {
android.RegisterModuleType("cc_defaults", defaultsFactory)
android.PreDepsMutators(func(ctx android.RegisterMutatorsContext) {
ctx.BottomUp("link", linkageMutator).Parallel()
Split /system and /vendor modules, allow multi-installation Nothing changes if BOARD_VNDK_VERSION isn't set. When the VNDK is enabled (BOARD_VNDK_VERSION in Make), this will split /system and /vendor modules into two different variant spaces that can't link to each other. There are a few interfaces between the two variant spaces: The `llndk_library` stubs will be available in the /vendor variant, but won't be installed, so at runtime the /system variant will be used. Setting `vendor_available: true` will split a module into both variants. The /system (or "core") variant will compile just like today. The /vendor ("vendor") variant will compile against everything else in the vendor space (so LL-NDK instead of libc/liblog/etc). There will be two copies of these libraries installed onto the final device. Since the available runtime interfaces for vendor modules may be reduced, and your dependencies may not expose their private interfaces, we allow the vendor variants to reduce their compilation set, and export a different set of headers: cc_library { name: "libfoo", srcs: ["common.cpp", "private_impl.cpp"], export_include_dirs: ["include"], target: { vendor: { export_include_dirs: ["include_vndk"], exclude_srcs: ["private_impl.cpp"], srcs: ["vendor_only.cpp"], }, }, } So the "core" variant would compile with both "common.cpp" and "private_impl.cpp", and export "include". The "vendor" variant would compile "common.cpp" and "vendor_only.cpp", and export "include_vndk". Bug: 36426473 Bug: 36079834 Test: out/soong/build.ninja, out/soong/Android- only changes due to _core addition and .llndk -> .vendor Test: attempt to compile with BOARD_VNDK_VERSION:=current Change-Id: Idef28764043bf6c33dc0d2e7e2026c38867ff769
2017-04-07 03:43:22 +08:00
ctx.BottomUp("image", vendorMutator).Parallel()
ctx.BottomUp("ndk_api", ndkApiMutator).Parallel()
ctx.BottomUp("test_per_src", testPerSrcMutator).Parallel()
ctx.BottomUp("begin", beginMutator).Parallel()
})
android.PostDepsMutators(func(ctx android.RegisterMutatorsContext) {
ctx.TopDown("asan_deps", sanitizerDepsMutator(asan))
ctx.BottomUp("asan", sanitizerMutator(asan)).Parallel()
ctx.TopDown("tsan_deps", sanitizerDepsMutator(tsan))
ctx.BottomUp("tsan", sanitizerMutator(tsan)).Parallel()
ctx.BottomUp("coverage", coverageLinkingMutator).Parallel()
ctx.TopDown("vndk_deps", sabiDepsMutator)
})
pctx.Import("android/soong/cc/config")
}
type Deps struct {
SharedLibs, LateSharedLibs []string
StaticLibs, LateStaticLibs, WholeStaticLibs []string
HeaderLibs []string
ReexportSharedLibHeaders, ReexportStaticLibHeaders, ReexportHeaderLibHeaders []string
ObjFiles []string
GeneratedSources []string
GeneratedHeaders []string
ReexportGeneratedHeaders []string
CrtBegin, CrtEnd string
}
type PathDeps struct {
// Paths to .so files
SharedLibs, LateSharedLibs android.Paths
// Paths to the dependencies to use for .so files (.so.toc files)
SharedLibsDeps, LateSharedLibsDeps android.Paths
// Paths to .a files
StaticLibs, LateStaticLibs, WholeStaticLibs android.Paths
// Paths to .o files
Objs Objects
StaticLibObjs Objects
WholeStaticLibObjs Objects
// Paths to generated source files
GeneratedSources android.Paths
GeneratedHeaders android.Paths
Flags, ReexportedFlags []string
ReexportedFlagsDeps android.Paths
// Paths to crt*.o files
CrtBegin, CrtEnd android.OptionalPath
}
type Flags struct {
GlobalFlags []string // Flags that apply to C, C++, and assembly source files
ArFlags []string // Flags that apply to ar
AsFlags []string // Flags that apply to assembly source files
CFlags []string // Flags that apply to C and C++ source files
ToolingCFlags []string // Flags that apply to C and C++ source files parsed by clang LibTooling tools
ConlyFlags []string // Flags that apply to C source files
CppFlags []string // Flags that apply to C++ source files
ToolingCppFlags []string // Flags that apply to C++ source files parsed by clang LibTooling tools
YaccFlags []string // Flags that apply to Yacc source files
protoFlags []string // Flags that apply to proto source files
aidlFlags []string // Flags that apply to aidl source files
rsFlags []string // Flags that apply to renderscript source files
LdFlags []string // Flags that apply to linker command lines
libFlags []string // Flags to add libraries early to the link order
TidyFlags []string // Flags that apply to clang-tidy
SAbiFlags []string // Flags that apply to header-abi-dumper
YasmFlags []string // Flags that apply to yasm assembly source files
// Global include flags that apply to C, C++, and assembly source files
// These must be after any module include flags, which will be in GlobalFlags.
SystemIncludeFlags []string
Toolchain config.Toolchain
Clang bool
Tidy bool
Coverage bool
SAbiDump bool
RequiredInstructionSet string
DynamicLinker string
CFlagsDeps android.Paths // Files depended on by compiler flags
GroupStaticLibs bool
}
type ObjectLinkerProperties struct {
// names of other cc_object modules to link into this module using partial linking
Objs []string `android:"arch_variant"`
}
// Properties used to compile all C or C++ modules
type BaseProperties struct {
// compile module with clang instead of gcc
Clang *bool `android:"arch_variant"`
// Minimum sdk version supported when compiling against the ndk
Sdk_version string
// don't insert default compiler flags into asflags, cflags,
// cppflags, conlyflags, ldflags, or include_dirs
No_default_compiler_flags *bool
Split /system and /vendor modules, allow multi-installation Nothing changes if BOARD_VNDK_VERSION isn't set. When the VNDK is enabled (BOARD_VNDK_VERSION in Make), this will split /system and /vendor modules into two different variant spaces that can't link to each other. There are a few interfaces between the two variant spaces: The `llndk_library` stubs will be available in the /vendor variant, but won't be installed, so at runtime the /system variant will be used. Setting `vendor_available: true` will split a module into both variants. The /system (or "core") variant will compile just like today. The /vendor ("vendor") variant will compile against everything else in the vendor space (so LL-NDK instead of libc/liblog/etc). There will be two copies of these libraries installed onto the final device. Since the available runtime interfaces for vendor modules may be reduced, and your dependencies may not expose their private interfaces, we allow the vendor variants to reduce their compilation set, and export a different set of headers: cc_library { name: "libfoo", srcs: ["common.cpp", "private_impl.cpp"], export_include_dirs: ["include"], target: { vendor: { export_include_dirs: ["include_vndk"], exclude_srcs: ["private_impl.cpp"], srcs: ["vendor_only.cpp"], }, }, } So the "core" variant would compile with both "common.cpp" and "private_impl.cpp", and export "include". The "vendor" variant would compile "common.cpp" and "vendor_only.cpp", and export "include_vndk". Bug: 36426473 Bug: 36079834 Test: out/soong/build.ninja, out/soong/Android- only changes due to _core addition and .llndk -> .vendor Test: attempt to compile with BOARD_VNDK_VERSION:=current Change-Id: Idef28764043bf6c33dc0d2e7e2026c38867ff769
2017-04-07 03:43:22 +08:00
// whether this module should be allowed to install onto /vendor as
// well as /system. The two variants will be built separately, one
// like normal, and the other limited to the set of libraries and
// headers that are exposed to /vendor modules.
//
// The vendor variant may be used with a different (newer) /system,
// so it shouldn't have any unversioned runtime dependencies, or
// make assumptions about the system that may not be true in the
// future.
//
// Nothing happens if BOARD_VNDK_VERSION isn't set in the BoardConfig.mk
Vendor_available *bool
AndroidMkSharedLibs []string `blueprint:"mutated"`
HideFromMake bool `blueprint:"mutated"`
PreventInstall bool `blueprint:"mutated"`
Split /system and /vendor modules, allow multi-installation Nothing changes if BOARD_VNDK_VERSION isn't set. When the VNDK is enabled (BOARD_VNDK_VERSION in Make), this will split /system and /vendor modules into two different variant spaces that can't link to each other. There are a few interfaces between the two variant spaces: The `llndk_library` stubs will be available in the /vendor variant, but won't be installed, so at runtime the /system variant will be used. Setting `vendor_available: true` will split a module into both variants. The /system (or "core") variant will compile just like today. The /vendor ("vendor") variant will compile against everything else in the vendor space (so LL-NDK instead of libc/liblog/etc). There will be two copies of these libraries installed onto the final device. Since the available runtime interfaces for vendor modules may be reduced, and your dependencies may not expose their private interfaces, we allow the vendor variants to reduce their compilation set, and export a different set of headers: cc_library { name: "libfoo", srcs: ["common.cpp", "private_impl.cpp"], export_include_dirs: ["include"], target: { vendor: { export_include_dirs: ["include_vndk"], exclude_srcs: ["private_impl.cpp"], srcs: ["vendor_only.cpp"], }, }, } So the "core" variant would compile with both "common.cpp" and "private_impl.cpp", and export "include". The "vendor" variant would compile "common.cpp" and "vendor_only.cpp", and export "include_vndk". Bug: 36426473 Bug: 36079834 Test: out/soong/build.ninja, out/soong/Android- only changes due to _core addition and .llndk -> .vendor Test: attempt to compile with BOARD_VNDK_VERSION:=current Change-Id: Idef28764043bf6c33dc0d2e7e2026c38867ff769
2017-04-07 03:43:22 +08:00
UseVndk bool `blueprint:"mutated"`
}
type UnusedProperties struct {
Tags []string
}
type ModuleContextIntf interface {
static() bool
staticBinary() bool
clang() bool
toolchain() config.Toolchain
noDefaultCompilerFlags() bool
sdk() bool
sdkVersion() string
vndk() bool
isVndk() bool
isVndkSp() bool
createVndkSourceAbiDump() bool
selectedStl() string
baseModuleName() string
}
type ModuleContext interface {
android.ModuleContext
ModuleContextIntf
}
type BaseModuleContext interface {
android.BaseContext
ModuleContextIntf
}
type DepsContext interface {
android.BottomUpMutatorContext
ModuleContextIntf
}
type feature interface {
begin(ctx BaseModuleContext)
deps(ctx DepsContext, deps Deps) Deps
flags(ctx ModuleContext, flags Flags) Flags
props() []interface{}
}
type compiler interface {
compilerInit(ctx BaseModuleContext)
compilerDeps(ctx DepsContext, deps Deps) Deps
compilerFlags(ctx ModuleContext, flags Flags) Flags
compilerProps() []interface{}
appendCflags([]string)
appendAsflags([]string)
compile(ctx ModuleContext, flags Flags, deps PathDeps) Objects
}
type linker interface {
linkerInit(ctx BaseModuleContext)
linkerDeps(ctx DepsContext, deps Deps) Deps
linkerFlags(ctx ModuleContext, flags Flags) Flags
linkerProps() []interface{}
link(ctx ModuleContext, flags Flags, deps PathDeps, objs Objects) android.Path
appendLdflags([]string)
}
type installer interface {
installerProps() []interface{}
install(ctx ModuleContext, path android.Path)
inData() bool
inSanitizerDir() bool
hostToolPath() android.OptionalPath
}
type dependencyTag struct {
blueprint.BaseDependencyTag
name string
library bool
reexportFlags bool
}
var (
sharedDepTag = dependencyTag{name: "shared", library: true}
sharedExportDepTag = dependencyTag{name: "shared", library: true, reexportFlags: true}
lateSharedDepTag = dependencyTag{name: "late shared", library: true}
staticDepTag = dependencyTag{name: "static", library: true}
staticExportDepTag = dependencyTag{name: "static", library: true, reexportFlags: true}
lateStaticDepTag = dependencyTag{name: "late static", library: true}
wholeStaticDepTag = dependencyTag{name: "whole static", library: true, reexportFlags: true}
headerDepTag = dependencyTag{name: "header", library: true}
headerExportDepTag = dependencyTag{name: "header", library: true, reexportFlags: true}
genSourceDepTag = dependencyTag{name: "gen source"}
genHeaderDepTag = dependencyTag{name: "gen header"}
genHeaderExportDepTag = dependencyTag{name: "gen header", reexportFlags: true}
objDepTag = dependencyTag{name: "obj"}
crtBeginDepTag = dependencyTag{name: "crtbegin"}
crtEndDepTag = dependencyTag{name: "crtend"}
reuseObjTag = dependencyTag{name: "reuse objects"}
ndkStubDepTag = dependencyTag{name: "ndk stub", library: true}
ndkLateStubDepTag = dependencyTag{name: "ndk late stub", library: true}
)
// Module contains the properties and members used by all C/C++ module types, and implements
// the blueprint.Module interface. It delegates to compiler, linker, and installer interfaces
// to construct the output file. Behavior can be customized with a Customizer interface
type Module struct {
android.ModuleBase
android.DefaultableModuleBase
Properties BaseProperties
unused UnusedProperties
// initialize before calling Init
hod android.HostOrDeviceSupported
multilib android.Multilib
// delegates, initialize before calling Init
features []feature
compiler compiler
linker linker
installer installer
stl *stl
sanitize *sanitize
coverage *coverage
sabi *sabi
vndkdep *vndkdep
androidMkSharedLibDeps []string
outputFile android.OptionalPath
cachedToolchain config.Toolchain
subAndroidMkOnce map[subAndroidMkProvider]bool
// Flags used to compile this module
flags Flags
}
func (c *Module) Init() android.Module {
c.AddProperties(&c.Properties, &c.unused)
if c.compiler != nil {
c.AddProperties(c.compiler.compilerProps()...)
}
if c.linker != nil {
c.AddProperties(c.linker.linkerProps()...)
}
if c.installer != nil {
c.AddProperties(c.installer.installerProps()...)
}
if c.stl != nil {
c.AddProperties(c.stl.props()...)
}
if c.sanitize != nil {
c.AddProperties(c.sanitize.props()...)
}
if c.coverage != nil {
c.AddProperties(c.coverage.props()...)
}
if c.sabi != nil {
c.AddProperties(c.sabi.props()...)
}
if c.vndkdep != nil {
c.AddProperties(c.vndkdep.props()...)
}
for _, feature := range c.features {
c.AddProperties(feature.props()...)
}
android.InitAndroidArchModule(c, c.hod, c.multilib)
android.InitDefaultableModule(c)
return c
}
// Returns true for dependency roots (binaries)
// TODO(ccross): also handle dlopenable libraries
func (c *Module) isDependencyRoot() bool {
if root, ok := c.linker.(interface {
isDependencyRoot() bool
}); ok {
return root.isDependencyRoot()
}
return false
}
Split /system and /vendor modules, allow multi-installation Nothing changes if BOARD_VNDK_VERSION isn't set. When the VNDK is enabled (BOARD_VNDK_VERSION in Make), this will split /system and /vendor modules into two different variant spaces that can't link to each other. There are a few interfaces between the two variant spaces: The `llndk_library` stubs will be available in the /vendor variant, but won't be installed, so at runtime the /system variant will be used. Setting `vendor_available: true` will split a module into both variants. The /system (or "core") variant will compile just like today. The /vendor ("vendor") variant will compile against everything else in the vendor space (so LL-NDK instead of libc/liblog/etc). There will be two copies of these libraries installed onto the final device. Since the available runtime interfaces for vendor modules may be reduced, and your dependencies may not expose their private interfaces, we allow the vendor variants to reduce their compilation set, and export a different set of headers: cc_library { name: "libfoo", srcs: ["common.cpp", "private_impl.cpp"], export_include_dirs: ["include"], target: { vendor: { export_include_dirs: ["include_vndk"], exclude_srcs: ["private_impl.cpp"], srcs: ["vendor_only.cpp"], }, }, } So the "core" variant would compile with both "common.cpp" and "private_impl.cpp", and export "include". The "vendor" variant would compile "common.cpp" and "vendor_only.cpp", and export "include_vndk". Bug: 36426473 Bug: 36079834 Test: out/soong/build.ninja, out/soong/Android- only changes due to _core addition and .llndk -> .vendor Test: attempt to compile with BOARD_VNDK_VERSION:=current Change-Id: Idef28764043bf6c33dc0d2e7e2026c38867ff769
2017-04-07 03:43:22 +08:00
func (c *Module) vndk() bool {
return c.Properties.UseVndk
}
func (c *Module) isVndk() bool {
if c.vndkdep != nil {
return c.vndkdep.isVndk()
}
return false
}
type baseModuleContext struct {
android.BaseContext
moduleContextImpl
}
type depsContext struct {
android.BottomUpMutatorContext
moduleContextImpl
}
type moduleContext struct {
android.ModuleContext
moduleContextImpl
}
// Vendor returns true for vendor modules excluding VNDK libraries so that
// they get installed onto the correct partition
Split /system and /vendor modules, allow multi-installation Nothing changes if BOARD_VNDK_VERSION isn't set. When the VNDK is enabled (BOARD_VNDK_VERSION in Make), this will split /system and /vendor modules into two different variant spaces that can't link to each other. There are a few interfaces between the two variant spaces: The `llndk_library` stubs will be available in the /vendor variant, but won't be installed, so at runtime the /system variant will be used. Setting `vendor_available: true` will split a module into both variants. The /system (or "core") variant will compile just like today. The /vendor ("vendor") variant will compile against everything else in the vendor space (so LL-NDK instead of libc/liblog/etc). There will be two copies of these libraries installed onto the final device. Since the available runtime interfaces for vendor modules may be reduced, and your dependencies may not expose their private interfaces, we allow the vendor variants to reduce their compilation set, and export a different set of headers: cc_library { name: "libfoo", srcs: ["common.cpp", "private_impl.cpp"], export_include_dirs: ["include"], target: { vendor: { export_include_dirs: ["include_vndk"], exclude_srcs: ["private_impl.cpp"], srcs: ["vendor_only.cpp"], }, }, } So the "core" variant would compile with both "common.cpp" and "private_impl.cpp", and export "include". The "vendor" variant would compile "common.cpp" and "vendor_only.cpp", and export "include_vndk". Bug: 36426473 Bug: 36079834 Test: out/soong/build.ninja, out/soong/Android- only changes due to _core addition and .llndk -> .vendor Test: attempt to compile with BOARD_VNDK_VERSION:=current Change-Id: Idef28764043bf6c33dc0d2e7e2026c38867ff769
2017-04-07 03:43:22 +08:00
func (ctx *moduleContext) Vendor() bool {
return ctx.ModuleContext.Vendor() || (ctx.mod.vndk() && !ctx.mod.isVndk())
Split /system and /vendor modules, allow multi-installation Nothing changes if BOARD_VNDK_VERSION isn't set. When the VNDK is enabled (BOARD_VNDK_VERSION in Make), this will split /system and /vendor modules into two different variant spaces that can't link to each other. There are a few interfaces between the two variant spaces: The `llndk_library` stubs will be available in the /vendor variant, but won't be installed, so at runtime the /system variant will be used. Setting `vendor_available: true` will split a module into both variants. The /system (or "core") variant will compile just like today. The /vendor ("vendor") variant will compile against everything else in the vendor space (so LL-NDK instead of libc/liblog/etc). There will be two copies of these libraries installed onto the final device. Since the available runtime interfaces for vendor modules may be reduced, and your dependencies may not expose their private interfaces, we allow the vendor variants to reduce their compilation set, and export a different set of headers: cc_library { name: "libfoo", srcs: ["common.cpp", "private_impl.cpp"], export_include_dirs: ["include"], target: { vendor: { export_include_dirs: ["include_vndk"], exclude_srcs: ["private_impl.cpp"], srcs: ["vendor_only.cpp"], }, }, } So the "core" variant would compile with both "common.cpp" and "private_impl.cpp", and export "include". The "vendor" variant would compile "common.cpp" and "vendor_only.cpp", and export "include_vndk". Bug: 36426473 Bug: 36079834 Test: out/soong/build.ninja, out/soong/Android- only changes due to _core addition and .llndk -> .vendor Test: attempt to compile with BOARD_VNDK_VERSION:=current Change-Id: Idef28764043bf6c33dc0d2e7e2026c38867ff769
2017-04-07 03:43:22 +08:00
}
type moduleContextImpl struct {
mod *Module
ctx BaseModuleContext
}
func (ctx *moduleContextImpl) clang() bool {
return ctx.mod.clang(ctx.ctx)
}
func (ctx *moduleContextImpl) toolchain() config.Toolchain {
return ctx.mod.toolchain(ctx.ctx)
}
func (ctx *moduleContextImpl) static() bool {
if static, ok := ctx.mod.linker.(interface {
static() bool
}); ok {
return static.static()
}
return false
}
func (ctx *moduleContextImpl) staticBinary() bool {
if static, ok := ctx.mod.linker.(interface {
staticBinary() bool
}); ok {
return static.staticBinary()
}
return false
}
func (ctx *moduleContextImpl) noDefaultCompilerFlags() bool {
return Bool(ctx.mod.Properties.No_default_compiler_flags)
}
func (ctx *moduleContextImpl) sdk() bool {
Split /system and /vendor modules, allow multi-installation Nothing changes if BOARD_VNDK_VERSION isn't set. When the VNDK is enabled (BOARD_VNDK_VERSION in Make), this will split /system and /vendor modules into two different variant spaces that can't link to each other. There are a few interfaces between the two variant spaces: The `llndk_library` stubs will be available in the /vendor variant, but won't be installed, so at runtime the /system variant will be used. Setting `vendor_available: true` will split a module into both variants. The /system (or "core") variant will compile just like today. The /vendor ("vendor") variant will compile against everything else in the vendor space (so LL-NDK instead of libc/liblog/etc). There will be two copies of these libraries installed onto the final device. Since the available runtime interfaces for vendor modules may be reduced, and your dependencies may not expose their private interfaces, we allow the vendor variants to reduce their compilation set, and export a different set of headers: cc_library { name: "libfoo", srcs: ["common.cpp", "private_impl.cpp"], export_include_dirs: ["include"], target: { vendor: { export_include_dirs: ["include_vndk"], exclude_srcs: ["private_impl.cpp"], srcs: ["vendor_only.cpp"], }, }, } So the "core" variant would compile with both "common.cpp" and "private_impl.cpp", and export "include". The "vendor" variant would compile "common.cpp" and "vendor_only.cpp", and export "include_vndk". Bug: 36426473 Bug: 36079834 Test: out/soong/build.ninja, out/soong/Android- only changes due to _core addition and .llndk -> .vendor Test: attempt to compile with BOARD_VNDK_VERSION:=current Change-Id: Idef28764043bf6c33dc0d2e7e2026c38867ff769
2017-04-07 03:43:22 +08:00
if ctx.ctx.Device() && !ctx.vndk() {
return ctx.mod.Properties.Sdk_version != ""
}
return false
}
func (ctx *moduleContextImpl) sdkVersion() string {
if ctx.ctx.Device() {
if ctx.vndk() {
return "current"
} else {
return ctx.mod.Properties.Sdk_version
}
}
return ""
}
func (ctx *moduleContextImpl) vndk() bool {
Split /system and /vendor modules, allow multi-installation Nothing changes if BOARD_VNDK_VERSION isn't set. When the VNDK is enabled (BOARD_VNDK_VERSION in Make), this will split /system and /vendor modules into two different variant spaces that can't link to each other. There are a few interfaces between the two variant spaces: The `llndk_library` stubs will be available in the /vendor variant, but won't be installed, so at runtime the /system variant will be used. Setting `vendor_available: true` will split a module into both variants. The /system (or "core") variant will compile just like today. The /vendor ("vendor") variant will compile against everything else in the vendor space (so LL-NDK instead of libc/liblog/etc). There will be two copies of these libraries installed onto the final device. Since the available runtime interfaces for vendor modules may be reduced, and your dependencies may not expose their private interfaces, we allow the vendor variants to reduce their compilation set, and export a different set of headers: cc_library { name: "libfoo", srcs: ["common.cpp", "private_impl.cpp"], export_include_dirs: ["include"], target: { vendor: { export_include_dirs: ["include_vndk"], exclude_srcs: ["private_impl.cpp"], srcs: ["vendor_only.cpp"], }, }, } So the "core" variant would compile with both "common.cpp" and "private_impl.cpp", and export "include". The "vendor" variant would compile "common.cpp" and "vendor_only.cpp", and export "include_vndk". Bug: 36426473 Bug: 36079834 Test: out/soong/build.ninja, out/soong/Android- only changes due to _core addition and .llndk -> .vendor Test: attempt to compile with BOARD_VNDK_VERSION:=current Change-Id: Idef28764043bf6c33dc0d2e7e2026c38867ff769
2017-04-07 03:43:22 +08:00
return ctx.mod.vndk()
}
func (ctx *moduleContextImpl) isVndk() bool {
return ctx.mod.isVndk()
}
func (ctx *moduleContextImpl) isVndkSp() bool {
if vndk := ctx.mod.vndkdep; vndk != nil {
return vndk.isVndkSp()
}
return false
}
// Create source abi dumps if the module belongs to the list of VndkLibraries.
func (ctx *moduleContextImpl) createVndkSourceAbiDump() bool {
return ctx.ctx.Device() && (ctx.mod.isVndk() || inList(ctx.baseModuleName(), config.LLndkLibraries()))
}
func (ctx *moduleContextImpl) selectedStl() string {
if stl := ctx.mod.stl; stl != nil {
return stl.Properties.SelectedStl
}
return ""
}
func (ctx *moduleContextImpl) baseModuleName() string {
return ctx.mod.ModuleBase.BaseModuleName()
}
func newBaseModule(hod android.HostOrDeviceSupported, multilib android.Multilib) *Module {
return &Module{
hod: hod,
multilib: multilib,
}
}
func newModule(hod android.HostOrDeviceSupported, multilib android.Multilib) *Module {
module := newBaseModule(hod, multilib)
module.features = []feature{
&tidyFeature{},
}
module.stl = &stl{}
module.sanitize = &sanitize{}
module.coverage = &coverage{}
module.sabi = &sabi{}
module.vndkdep = &vndkdep{}
return module
}
func (c *Module) Prebuilt() *android.Prebuilt {
if p, ok := c.linker.(prebuiltLinkerInterface); ok {
return p.prebuilt()
}
return nil
}
func (c *Module) Name() string {
name := c.ModuleBase.Name()
if p, ok := c.linker.(interface {
Name(string) string
}); ok {
name = p.Name(name)
}
return name
}
func (c *Module) GenerateAndroidBuildActions(actx android.ModuleContext) {
ctx := &moduleContext{
ModuleContext: actx,
moduleContextImpl: moduleContextImpl{
mod: c,
},
}
ctx.ctx = ctx
flags := Flags{
Toolchain: c.toolchain(ctx),
Clang: c.clang(ctx),
}
if c.compiler != nil {
flags = c.compiler.compilerFlags(ctx, flags)
}
if c.linker != nil {
flags = c.linker.linkerFlags(ctx, flags)
}
if c.stl != nil {
flags = c.stl.flags(ctx, flags)
}
if c.sanitize != nil {
flags = c.sanitize.flags(ctx, flags)
}
if c.coverage != nil {
flags = c.coverage.flags(ctx, flags)
}
for _, feature := range c.features {
flags = feature.flags(ctx, flags)
}
if ctx.Failed() {
return
}
flags.CFlags, _ = filterList(flags.CFlags, config.IllegalFlags)
flags.CppFlags, _ = filterList(flags.CppFlags, config.IllegalFlags)
flags.ConlyFlags, _ = filterList(flags.ConlyFlags, config.IllegalFlags)
deps := c.depsToPaths(ctx)
if ctx.Failed() {
return
}
flags.GlobalFlags = append(flags.GlobalFlags, deps.Flags...)
c.flags = flags
// We need access to all the flags seen by a source file.
if c.sabi != nil {
flags = c.sabi.flags(ctx, flags)
}
// Optimization to reduce size of build.ninja
// Replace the long list of flags for each file with a module-local variable
ctx.Variable(pctx, "cflags", strings.Join(flags.CFlags, " "))
ctx.Variable(pctx, "cppflags", strings.Join(flags.CppFlags, " "))
ctx.Variable(pctx, "asflags", strings.Join(flags.AsFlags, " "))
flags.CFlags = []string{"$cflags"}
flags.CppFlags = []string{"$cppflags"}
flags.AsFlags = []string{"$asflags"}
var objs Objects
if c.compiler != nil {
objs = c.compiler.compile(ctx, flags, deps)
if ctx.Failed() {
return
}
}
if c.linker != nil {
outputFile := c.linker.link(ctx, flags, deps, objs)
if ctx.Failed() {
return
}
c.outputFile = android.OptionalPathForPath(outputFile)
}
if c.installer != nil && !c.Properties.PreventInstall && c.outputFile.Valid() {
c.installer.install(ctx, c.outputFile.Path())
if ctx.Failed() {
return
}
}
}
func (c *Module) toolchain(ctx BaseModuleContext) config.Toolchain {
if c.cachedToolchain == nil {
c.cachedToolchain = config.FindToolchain(ctx.Os(), ctx.Arch())
}
return c.cachedToolchain
}
func (c *Module) begin(ctx BaseModuleContext) {
if c.compiler != nil {
c.compiler.compilerInit(ctx)
}
if c.linker != nil {
c.linker.linkerInit(ctx)
}
if c.stl != nil {
c.stl.begin(ctx)
}
if c.sanitize != nil {
c.sanitize.begin(ctx)
}
if c.coverage != nil {
c.coverage.begin(ctx)
}
if c.sabi != nil {
c.sabi.begin(ctx)
}
if c.vndkdep != nil {
c.vndkdep.begin(ctx)
}
for _, feature := range c.features {
feature.begin(ctx)
}
if ctx.sdk() {
version, err := normalizeNdkApiLevel(ctx.sdkVersion(), ctx.Arch())
if err != nil {
ctx.PropertyErrorf("sdk_version", err.Error())
}
c.Properties.Sdk_version = version
}
}
func (c *Module) deps(ctx DepsContext) Deps {
deps := Deps{}
if c.compiler != nil {
deps = c.compiler.compilerDeps(ctx, deps)
}
if c.linker != nil {
deps = c.linker.linkerDeps(ctx, deps)
}
if c.stl != nil {
deps = c.stl.deps(ctx, deps)
}
if c.sanitize != nil {
deps = c.sanitize.deps(ctx, deps)
}
if c.coverage != nil {
deps = c.coverage.deps(ctx, deps)
}
if c.sabi != nil {
deps = c.sabi.deps(ctx, deps)
}
if c.vndkdep != nil {
deps = c.vndkdep.deps(ctx, deps)
}
for _, feature := range c.features {
deps = feature.deps(ctx, deps)
}
deps.WholeStaticLibs = lastUniqueElements(deps.WholeStaticLibs)
deps.StaticLibs = lastUniqueElements(deps.StaticLibs)
deps.LateStaticLibs = lastUniqueElements(deps.LateStaticLibs)
deps.SharedLibs = lastUniqueElements(deps.SharedLibs)
deps.LateSharedLibs = lastUniqueElements(deps.LateSharedLibs)
deps.HeaderLibs = lastUniqueElements(deps.HeaderLibs)
for _, lib := range deps.ReexportSharedLibHeaders {
if !inList(lib, deps.SharedLibs) {
ctx.PropertyErrorf("export_shared_lib_headers", "Shared library not in shared_libs: '%s'", lib)
}
}
for _, lib := range deps.ReexportStaticLibHeaders {
if !inList(lib, deps.StaticLibs) {
ctx.PropertyErrorf("export_static_lib_headers", "Static library not in static_libs: '%s'", lib)
}
}
for _, lib := range deps.ReexportHeaderLibHeaders {
if !inList(lib, deps.HeaderLibs) {
ctx.PropertyErrorf("export_header_lib_headers", "Header library not in header_libs: '%s'", lib)
}
}
for _, gen := range deps.ReexportGeneratedHeaders {
if !inList(gen, deps.GeneratedHeaders) {
ctx.PropertyErrorf("export_generated_headers", "Generated header module not in generated_headers: '%s'", gen)
}
}
return deps
}
func (c *Module) beginMutator(actx android.BottomUpMutatorContext) {
ctx := &baseModuleContext{
BaseContext: actx,
moduleContextImpl: moduleContextImpl{
mod: c,
},
}
ctx.ctx = ctx
c.begin(ctx)
}
func (c *Module) DepsMutator(actx android.BottomUpMutatorContext) {
if !c.Enabled() {
return
}
ctx := &depsContext{
BottomUpMutatorContext: actx,
moduleContextImpl: moduleContextImpl{
mod: c,
},
}
ctx.ctx = ctx
deps := c.deps(ctx)
c.Properties.AndroidMkSharedLibs = append(c.Properties.AndroidMkSharedLibs, deps.SharedLibs...)
c.Properties.AndroidMkSharedLibs = append(c.Properties.AndroidMkSharedLibs, deps.LateSharedLibs...)
variantNdkLibs := []string{}
variantLateNdkLibs := []string{}
if ctx.Os() == android.Android {
version := ctx.sdkVersion()
// Rewrites the names of shared libraries into the names of the NDK
// libraries where appropriate. This returns two slices.
//
// The first is a list of non-variant shared libraries (either rewritten
// NDK libraries to the modules in prebuilts/ndk, or not rewritten
// because they are not NDK libraries).
//
// The second is a list of ndk_library modules. These need to be
// separated because they are a variation dependency and must be added
// in a different manner.
rewriteNdkLibs := func(list []string) ([]string, []string) {
variantLibs := []string{}
nonvariantLibs := []string{}
for _, entry := range list {
if ctx.sdk() && inList(entry, ndkPrebuiltSharedLibraries) {
if !inList(entry, ndkMigratedLibs) {
nonvariantLibs = append(nonvariantLibs, entry+".ndk."+version)
} else {
variantLibs = append(variantLibs, entry+ndkLibrarySuffix)
}
} else if ctx.vndk() && inList(entry, config.LLndkLibraries()) {
nonvariantLibs = append(nonvariantLibs, entry+llndkLibrarySuffix)
} else {
nonvariantLibs = append(nonvariantLibs, entry)
}
}
return nonvariantLibs, variantLibs
}
deps.SharedLibs, variantNdkLibs = rewriteNdkLibs(deps.SharedLibs)
deps.LateSharedLibs, variantLateNdkLibs = rewriteNdkLibs(deps.LateSharedLibs)
deps.ReexportSharedLibHeaders, _ = rewriteNdkLibs(deps.ReexportSharedLibHeaders)
}
for _, lib := range deps.HeaderLibs {
depTag := headerDepTag
if inList(lib, deps.ReexportHeaderLibHeaders) {
depTag = headerExportDepTag
}
actx.AddVariationDependencies(nil, depTag, lib)
}
actx.AddVariationDependencies([]blueprint.Variation{{"link", "static"}}, wholeStaticDepTag,
deps.WholeStaticLibs...)
for _, lib := range deps.StaticLibs {
depTag := staticDepTag
if inList(lib, deps.ReexportStaticLibHeaders) {
depTag = staticExportDepTag
}
actx.AddVariationDependencies([]blueprint.Variation{{"link", "static"}}, depTag, lib)
}
actx.AddVariationDependencies([]blueprint.Variation{{"link", "static"}}, lateStaticDepTag,
deps.LateStaticLibs...)
for _, lib := range deps.SharedLibs {
depTag := sharedDepTag
if inList(lib, deps.ReexportSharedLibHeaders) {
depTag = sharedExportDepTag
}
actx.AddVariationDependencies([]blueprint.Variation{{"link", "shared"}}, depTag, lib)
}
actx.AddVariationDependencies([]blueprint.Variation{{"link", "shared"}}, lateSharedDepTag,
deps.LateSharedLibs...)
actx.AddDependency(c, genSourceDepTag, deps.GeneratedSources...)
for _, gen := range deps.GeneratedHeaders {
depTag := genHeaderDepTag
if inList(gen, deps.ReexportGeneratedHeaders) {
depTag = genHeaderExportDepTag
}
actx.AddDependency(c, depTag, gen)
}
actx.AddDependency(c, objDepTag, deps.ObjFiles...)
if deps.CrtBegin != "" {
actx.AddDependency(c, crtBeginDepTag, deps.CrtBegin)
}
if deps.CrtEnd != "" {
actx.AddDependency(c, crtEndDepTag, deps.CrtEnd)
}
version := ctx.sdkVersion()
actx.AddVariationDependencies([]blueprint.Variation{
{"ndk_api", version}, {"link", "shared"}}, ndkStubDepTag, variantNdkLibs...)
actx.AddVariationDependencies([]blueprint.Variation{
{"ndk_api", version}, {"link", "shared"}}, ndkLateStubDepTag, variantLateNdkLibs...)
}
func beginMutator(ctx android.BottomUpMutatorContext) {
if c, ok := ctx.Module().(*Module); ok && c.Enabled() {
c.beginMutator(ctx)
}
}
func (c *Module) clang(ctx BaseModuleContext) bool {
clang := Bool(c.Properties.Clang)
if c.Properties.Clang == nil {
if ctx.Host() {
clang = true
}
if ctx.Device() && ctx.AConfig().DeviceUsesClang() {
clang = true
}
}
if !c.toolchain(ctx).ClangSupported() {
clang = false
}
return clang
}
// Convert dependencies to paths. Returns a PathDeps containing paths
func (c *Module) depsToPaths(ctx android.ModuleContext) PathDeps {
var depPaths PathDeps
// Whether a module can link to another module, taking into
// account NDK linking.
checkLinkType := func(from, to *Module) {
if from.Target().Os != android.Android {
// Host code is not restricted
return
}
Split /system and /vendor modules, allow multi-installation Nothing changes if BOARD_VNDK_VERSION isn't set. When the VNDK is enabled (BOARD_VNDK_VERSION in Make), this will split /system and /vendor modules into two different variant spaces that can't link to each other. There are a few interfaces between the two variant spaces: The `llndk_library` stubs will be available in the /vendor variant, but won't be installed, so at runtime the /system variant will be used. Setting `vendor_available: true` will split a module into both variants. The /system (or "core") variant will compile just like today. The /vendor ("vendor") variant will compile against everything else in the vendor space (so LL-NDK instead of libc/liblog/etc). There will be two copies of these libraries installed onto the final device. Since the available runtime interfaces for vendor modules may be reduced, and your dependencies may not expose their private interfaces, we allow the vendor variants to reduce their compilation set, and export a different set of headers: cc_library { name: "libfoo", srcs: ["common.cpp", "private_impl.cpp"], export_include_dirs: ["include"], target: { vendor: { export_include_dirs: ["include_vndk"], exclude_srcs: ["private_impl.cpp"], srcs: ["vendor_only.cpp"], }, }, } So the "core" variant would compile with both "common.cpp" and "private_impl.cpp", and export "include". The "vendor" variant would compile "common.cpp" and "vendor_only.cpp", and export "include_vndk". Bug: 36426473 Bug: 36079834 Test: out/soong/build.ninja, out/soong/Android- only changes due to _core addition and .llndk -> .vendor Test: attempt to compile with BOARD_VNDK_VERSION:=current Change-Id: Idef28764043bf6c33dc0d2e7e2026c38867ff769
2017-04-07 03:43:22 +08:00
if from.Properties.UseVndk {
// Though vendor code is limited by the vendor mutator,
// each vendor-available module needs to check
// link-type for VNDK.
if from.vndkdep != nil {
from.vndkdep.vndkCheckLinkType(ctx, to)
}
Split /system and /vendor modules, allow multi-installation Nothing changes if BOARD_VNDK_VERSION isn't set. When the VNDK is enabled (BOARD_VNDK_VERSION in Make), this will split /system and /vendor modules into two different variant spaces that can't link to each other. There are a few interfaces between the two variant spaces: The `llndk_library` stubs will be available in the /vendor variant, but won't be installed, so at runtime the /system variant will be used. Setting `vendor_available: true` will split a module into both variants. The /system (or "core") variant will compile just like today. The /vendor ("vendor") variant will compile against everything else in the vendor space (so LL-NDK instead of libc/liblog/etc). There will be two copies of these libraries installed onto the final device. Since the available runtime interfaces for vendor modules may be reduced, and your dependencies may not expose their private interfaces, we allow the vendor variants to reduce their compilation set, and export a different set of headers: cc_library { name: "libfoo", srcs: ["common.cpp", "private_impl.cpp"], export_include_dirs: ["include"], target: { vendor: { export_include_dirs: ["include_vndk"], exclude_srcs: ["private_impl.cpp"], srcs: ["vendor_only.cpp"], }, }, } So the "core" variant would compile with both "common.cpp" and "private_impl.cpp", and export "include". The "vendor" variant would compile "common.cpp" and "vendor_only.cpp", and export "include_vndk". Bug: 36426473 Bug: 36079834 Test: out/soong/build.ninja, out/soong/Android- only changes due to _core addition and .llndk -> .vendor Test: attempt to compile with BOARD_VNDK_VERSION:=current Change-Id: Idef28764043bf6c33dc0d2e7e2026c38867ff769
2017-04-07 03:43:22 +08:00
return
}
if from.Properties.Sdk_version == "" {
// Platform code can link to anything
return
}
if _, ok := to.linker.(*toolchainLibraryDecorator); ok {
// These are always allowed
return
}
if _, ok := to.linker.(*ndkPrebuiltLibraryLinker); ok {
// These are allowed, but don't set sdk_version
return
}
if _, ok := to.linker.(*ndkPrebuiltStlLinker); ok {
// These are allowed, but don't set sdk_version
return
}
if _, ok := to.linker.(*stubDecorator); ok {
// These aren't real libraries, but are the stub shared libraries that are included in
// the NDK.
return
}
if to.Properties.Sdk_version == "" {
// NDK code linking to platform code is never okay.
ctx.ModuleErrorf("depends on non-NDK-built library %q",
ctx.OtherModuleName(to))
}
// All this point we know we have two NDK libraries, but we need to
// check that we're not linking against anything built against a higher
// API level, as it is only valid to link against older or equivalent
// APIs.
if from.Properties.Sdk_version == "current" {
// Current can link against anything.
return
} else if to.Properties.Sdk_version == "current" {
// Current can't be linked against by anything else.
ctx.ModuleErrorf("links %q built against newer API version %q",
ctx.OtherModuleName(to), "current")
}
fromApi, err := strconv.Atoi(from.Properties.Sdk_version)
if err != nil {
ctx.PropertyErrorf("sdk_version",
"Invalid sdk_version value (must be int): %q",
from.Properties.Sdk_version)
}
toApi, err := strconv.Atoi(to.Properties.Sdk_version)
if err != nil {
ctx.PropertyErrorf("sdk_version",
"Invalid sdk_version value (must be int): %q",
to.Properties.Sdk_version)
}
if toApi > fromApi {
ctx.ModuleErrorf("links %q built against newer API version %q",
ctx.OtherModuleName(to), to.Properties.Sdk_version)
}
}
ctx.VisitDirectDeps(func(m blueprint.Module) {
name := ctx.OtherModuleName(m)
tag := ctx.OtherModuleDependencyTag(m)
a, _ := m.(android.Module)
if a == nil {
ctx.ModuleErrorf("module %q not an android module", name)
return
}
cc, _ := m.(*Module)
if cc == nil {
switch tag {
case android.DefaultsDepTag, android.SourceDepTag:
case genSourceDepTag:
if genRule, ok := m.(genrule.SourceFileGenerator); ok {
depPaths.GeneratedSources = append(depPaths.GeneratedSources,
genRule.GeneratedSourceFiles()...)
} else {
ctx.ModuleErrorf("module %q is not a gensrcs or genrule", name)
}
// Support exported headers from a generated_sources dependency
fallthrough
case genHeaderDepTag, genHeaderExportDepTag:
if genRule, ok := m.(genrule.SourceFileGenerator); ok {
depPaths.GeneratedHeaders = append(depPaths.GeneratedHeaders,
genRule.GeneratedSourceFiles()...)
flags := includeDirsToFlags(genRule.GeneratedHeaderDirs())
depPaths.Flags = append(depPaths.Flags, flags)
if tag == genHeaderExportDepTag {
depPaths.ReexportedFlags = append(depPaths.ReexportedFlags, flags)
depPaths.ReexportedFlagsDeps = append(depPaths.ReexportedFlagsDeps,
genRule.GeneratedSourceFiles()...)
// Add these re-exported flags to help header-abi-dumper to infer the abi exported by a library.
c.sabi.Properties.ReexportedIncludeFlags = append(c.sabi.Properties.ReexportedIncludeFlags, flags)
}
} else {
ctx.ModuleErrorf("module %q is not a genrule", name)
}
default:
ctx.ModuleErrorf("depends on non-cc module %q", name)
}
return
}
if !a.Enabled() {
if ctx.AConfig().AllowMissingDependencies() {
ctx.AddMissingDependencies([]string{name})
} else {
ctx.ModuleErrorf("depends on disabled module %q", name)
}
return
}
if a.Target().Os != ctx.Os() {
ctx.ModuleErrorf("OS mismatch between %q and %q", ctx.ModuleName(), name)
return
}
if a.Target().Arch.ArchType != ctx.Arch().ArchType {
ctx.ModuleErrorf("Arch mismatch between %q and %q", ctx.ModuleName(), name)
return
}
if tag == reuseObjTag {
if l, ok := cc.compiler.(libraryInterface); ok {
objs, flags, deps := l.reuseObjs()
depPaths.Objs = depPaths.Objs.Append(objs)
depPaths.ReexportedFlags = append(depPaths.ReexportedFlags, flags...)
depPaths.ReexportedFlagsDeps = append(depPaths.ReexportedFlagsDeps, deps...)
return
}
}
if t, ok := tag.(dependencyTag); ok && t.library {
if i, ok := cc.linker.(exportedFlagsProducer); ok {
flags := i.exportedFlags()
deps := i.exportedFlagsDeps()
depPaths.Flags = append(depPaths.Flags, flags...)
depPaths.GeneratedHeaders = append(depPaths.GeneratedHeaders, deps...)
if t.reexportFlags {
depPaths.ReexportedFlags = append(depPaths.ReexportedFlags, flags...)
depPaths.ReexportedFlagsDeps = append(depPaths.ReexportedFlagsDeps, deps...)
// Add these re-exported flags to help header-abi-dumper to infer the abi exported by a library.
// Re-exported flags from shared library dependencies are not included as those shared libraries
// will be included in the vndk set.
if tag == staticExportDepTag || tag == headerExportDepTag {
c.sabi.Properties.ReexportedIncludeFlags = append(c.sabi.Properties.ReexportedIncludeFlags, flags...)
}
}
}
checkLinkType(c, cc)
}
var ptr *android.Paths
var depPtr *android.Paths
linkFile := cc.outputFile
depFile := android.OptionalPath{}
switch tag {
case ndkStubDepTag, sharedDepTag, sharedExportDepTag:
ptr = &depPaths.SharedLibs
depPtr = &depPaths.SharedLibsDeps
depFile = cc.linker.(libraryInterface).toc()
case lateSharedDepTag, ndkLateStubDepTag:
ptr = &depPaths.LateSharedLibs
depPtr = &depPaths.LateSharedLibsDeps
depFile = cc.linker.(libraryInterface).toc()
case staticDepTag, staticExportDepTag:
ptr = &depPaths.StaticLibs
case lateStaticDepTag:
ptr = &depPaths.LateStaticLibs
case wholeStaticDepTag:
ptr = &depPaths.WholeStaticLibs
staticLib, ok := cc.linker.(libraryInterface)
if !ok || !staticLib.static() {
ctx.ModuleErrorf("module %q not a static library", name)
return
}
if missingDeps := staticLib.getWholeStaticMissingDeps(); missingDeps != nil {
postfix := " (required by " + ctx.OtherModuleName(m) + ")"
for i := range missingDeps {
missingDeps[i] += postfix
}
ctx.AddMissingDependencies(missingDeps)
}
depPaths.WholeStaticLibObjs = depPaths.WholeStaticLibObjs.Append(staticLib.objs())
case headerDepTag:
// Nothing
case objDepTag:
depPaths.Objs.objFiles = append(depPaths.Objs.objFiles, linkFile.Path())
case crtBeginDepTag:
depPaths.CrtBegin = linkFile
case crtEndDepTag:
depPaths.CrtEnd = linkFile
}
switch tag {
case staticDepTag, staticExportDepTag, lateStaticDepTag:
staticLib, ok := cc.linker.(libraryInterface)
if !ok || !staticLib.static() {
ctx.ModuleErrorf("module %q not a static library", name)
return
}
// When combining coverage files for shared libraries and executables, coverage files
// in static libraries act as if they were whole static libraries. The same goes for
// source based Abi dump files.
depPaths.StaticLibObjs.coverageFiles = append(depPaths.StaticLibObjs.coverageFiles,
staticLib.objs().coverageFiles...)
depPaths.StaticLibObjs.sAbiDumpFiles = append(depPaths.StaticLibObjs.sAbiDumpFiles,
staticLib.objs().sAbiDumpFiles...)
}
if ptr != nil {
if !linkFile.Valid() {
ctx.ModuleErrorf("module %q missing output file", name)
return
}
*ptr = append(*ptr, linkFile.Path())
}
if depPtr != nil {
dep := depFile
if !dep.Valid() {
dep = linkFile
}
*depPtr = append(*depPtr, dep.Path())
}
})
// Dedup exported flags from dependencies
depPaths.Flags = firstUniqueElements(depPaths.Flags)
return depPaths
}
func (c *Module) InstallInData() bool {
if c.installer == nil {
return false
}
return c.installer.inData()
}
func (c *Module) InstallInSanitizerDir() bool {
if c.installer == nil {
return false
}
if c.sanitize != nil && c.sanitize.inSanitizerDir() {
return true
}
return c.installer.inSanitizerDir()
}
func (c *Module) HostToolPath() android.OptionalPath {
if c.installer == nil {
return android.OptionalPath{}
}
return c.installer.hostToolPath()
}
//
// Defaults
//
type Defaults struct {
android.ModuleBase
android.DefaultsModuleBase
}
func (*Defaults) GenerateAndroidBuildActions(ctx android.ModuleContext) {
}
func (d *Defaults) DepsMutator(ctx android.BottomUpMutatorContext) {
}
func defaultsFactory() android.Module {
return DefaultsFactory()
}
func DefaultsFactory(props ...interface{}) android.Module {
module := &Defaults{}
module.AddProperties(props...)
module.AddProperties(
&BaseProperties{},
&BaseCompilerProperties{},
&BaseLinkerProperties{},
&LibraryProperties{},
&FlagExporterProperties{},
&BinaryLinkerProperties{},
&TestProperties{},
&TestBinaryProperties{},
&UnusedProperties{},
&StlProperties{},
&SanitizeProperties{},
&StripProperties{},
&InstallerProperties{},
&TidyProperties{},
&CoverageProperties{},
&SAbiProperties{},
&VndkProperties{},
)
android.InitDefaultsModule(module)
return module
}
Split /system and /vendor modules, allow multi-installation Nothing changes if BOARD_VNDK_VERSION isn't set. When the VNDK is enabled (BOARD_VNDK_VERSION in Make), this will split /system and /vendor modules into two different variant spaces that can't link to each other. There are a few interfaces between the two variant spaces: The `llndk_library` stubs will be available in the /vendor variant, but won't be installed, so at runtime the /system variant will be used. Setting `vendor_available: true` will split a module into both variants. The /system (or "core") variant will compile just like today. The /vendor ("vendor") variant will compile against everything else in the vendor space (so LL-NDK instead of libc/liblog/etc). There will be two copies of these libraries installed onto the final device. Since the available runtime interfaces for vendor modules may be reduced, and your dependencies may not expose their private interfaces, we allow the vendor variants to reduce their compilation set, and export a different set of headers: cc_library { name: "libfoo", srcs: ["common.cpp", "private_impl.cpp"], export_include_dirs: ["include"], target: { vendor: { export_include_dirs: ["include_vndk"], exclude_srcs: ["private_impl.cpp"], srcs: ["vendor_only.cpp"], }, }, } So the "core" variant would compile with both "common.cpp" and "private_impl.cpp", and export "include". The "vendor" variant would compile "common.cpp" and "vendor_only.cpp", and export "include_vndk". Bug: 36426473 Bug: 36079834 Test: out/soong/build.ninja, out/soong/Android- only changes due to _core addition and .llndk -> .vendor Test: attempt to compile with BOARD_VNDK_VERSION:=current Change-Id: Idef28764043bf6c33dc0d2e7e2026c38867ff769
2017-04-07 03:43:22 +08:00
const (
// coreMode is the variant used for framework-private libraries, or
// SDK libraries. (which framework-private libraries can use)
coreMode = "core"
// vendorMode is the variant used for /vendor code that compiles
// against the VNDK.
vendorMode = "vendor"
)
func vendorMutator(mctx android.BottomUpMutatorContext) {
if mctx.Os() != android.Android {
return
}
m, ok := mctx.Module().(*Module)
if !ok {
return
}
// Sanity check
if Bool(m.Properties.Vendor_available) && mctx.Vendor() {
mctx.PropertyErrorf("vendor_available",
"doesn't make sense at the same time as `vendor: true` or `proprietary: true`")
return
}
if vndk := m.vndkdep; vndk != nil {
if vndk.isVndk() && !Bool(m.Properties.Vendor_available) {
mctx.PropertyErrorf("vndk",
"has to define `vendor_available: true` to enable vndk")
return
}
if !vndk.isVndk() && vndk.isVndkSp() {
mctx.PropertyErrorf("vndk",
"must set `enabled: true` to set `support_system_process: true`")
return
}
}
Split /system and /vendor modules, allow multi-installation Nothing changes if BOARD_VNDK_VERSION isn't set. When the VNDK is enabled (BOARD_VNDK_VERSION in Make), this will split /system and /vendor modules into two different variant spaces that can't link to each other. There are a few interfaces between the two variant spaces: The `llndk_library` stubs will be available in the /vendor variant, but won't be installed, so at runtime the /system variant will be used. Setting `vendor_available: true` will split a module into both variants. The /system (or "core") variant will compile just like today. The /vendor ("vendor") variant will compile against everything else in the vendor space (so LL-NDK instead of libc/liblog/etc). There will be two copies of these libraries installed onto the final device. Since the available runtime interfaces for vendor modules may be reduced, and your dependencies may not expose their private interfaces, we allow the vendor variants to reduce their compilation set, and export a different set of headers: cc_library { name: "libfoo", srcs: ["common.cpp", "private_impl.cpp"], export_include_dirs: ["include"], target: { vendor: { export_include_dirs: ["include_vndk"], exclude_srcs: ["private_impl.cpp"], srcs: ["vendor_only.cpp"], }, }, } So the "core" variant would compile with both "common.cpp" and "private_impl.cpp", and export "include". The "vendor" variant would compile "common.cpp" and "vendor_only.cpp", and export "include_vndk". Bug: 36426473 Bug: 36079834 Test: out/soong/build.ninja, out/soong/Android- only changes due to _core addition and .llndk -> .vendor Test: attempt to compile with BOARD_VNDK_VERSION:=current Change-Id: Idef28764043bf6c33dc0d2e7e2026c38867ff769
2017-04-07 03:43:22 +08:00
if !mctx.DeviceConfig().CompileVndk() {
// If the device isn't compiling against the VNDK, we always
// use the core mode.
mctx.CreateVariations(coreMode)
} else if _, ok := m.linker.(*llndkStubDecorator); ok {
// LL-NDK stubs only exist in the vendor variant, since the
// real libraries will be used in the core variant.
mctx.CreateVariations(vendorMode)
} else if Bool(m.Properties.Vendor_available) {
// This will be available in both /system and /vendor
// or a /system directory that is available to vendor.
Split /system and /vendor modules, allow multi-installation Nothing changes if BOARD_VNDK_VERSION isn't set. When the VNDK is enabled (BOARD_VNDK_VERSION in Make), this will split /system and /vendor modules into two different variant spaces that can't link to each other. There are a few interfaces between the two variant spaces: The `llndk_library` stubs will be available in the /vendor variant, but won't be installed, so at runtime the /system variant will be used. Setting `vendor_available: true` will split a module into both variants. The /system (or "core") variant will compile just like today. The /vendor ("vendor") variant will compile against everything else in the vendor space (so LL-NDK instead of libc/liblog/etc). There will be two copies of these libraries installed onto the final device. Since the available runtime interfaces for vendor modules may be reduced, and your dependencies may not expose their private interfaces, we allow the vendor variants to reduce their compilation set, and export a different set of headers: cc_library { name: "libfoo", srcs: ["common.cpp", "private_impl.cpp"], export_include_dirs: ["include"], target: { vendor: { export_include_dirs: ["include_vndk"], exclude_srcs: ["private_impl.cpp"], srcs: ["vendor_only.cpp"], }, }, } So the "core" variant would compile with both "common.cpp" and "private_impl.cpp", and export "include". The "vendor" variant would compile "common.cpp" and "vendor_only.cpp", and export "include_vndk". Bug: 36426473 Bug: 36079834 Test: out/soong/build.ninja, out/soong/Android- only changes due to _core addition and .llndk -> .vendor Test: attempt to compile with BOARD_VNDK_VERSION:=current Change-Id: Idef28764043bf6c33dc0d2e7e2026c38867ff769
2017-04-07 03:43:22 +08:00
mod := mctx.CreateVariations(coreMode, vendorMode)
mod[1].(*Module).Properties.UseVndk = true
} else if mctx.Vendor() && m.Properties.Sdk_version == "" {
// This will be available in /vendor only
mod := mctx.CreateVariations(vendorMode)
mod[0].(*Module).Properties.UseVndk = true
} else {
// This is either in /system (or similar: /data), or is a
// modules built with the NDK. Modules built with the NDK
// will be restricted using the existing link type checks.
mctx.CreateVariations(coreMode)
}
}
// firstUniqueElements returns all unique elements of a slice, keeping the first copy of each
// modifies the slice contents in place, and returns a subslice of the original slice
func firstUniqueElements(list []string) []string {
k := 0
outer:
for i := 0; i < len(list); i++ {
for j := 0; j < k; j++ {
if list[i] == list[j] {
continue outer
}
}
list[k] = list[i]
k++
}
return list[:k]
}
// lastUniqueElements returns all unique elements of a slice, keeping the last copy of each
// modifies the slice contents in place, and returns a subslice of the original slice
func lastUniqueElements(list []string) []string {
totalSkip := 0
for i := len(list) - 1; i >= totalSkip; i-- {
skip := 0
for j := i - 1; j >= totalSkip; j-- {
if list[i] == list[j] {
skip++
} else {
list[j+skip] = list[j]
}
}
totalSkip += skip
}
return list[totalSkip:]
}
func getCurrentNdkPrebuiltVersion(ctx DepsContext) string {
if ctx.AConfig().PlatformSdkVersionInt() > config.NdkMaxPrebuiltVersionInt {
return strconv.Itoa(config.NdkMaxPrebuiltVersionInt)
}
return ctx.AConfig().PlatformSdkVersion()
}
var Bool = proptools.Bool