Fixed the issue of dependencyTag in prebuilt.go
Directly using blueprint.BaseDependencyTag might cause issues because if other modules also use blueprint.BaseDependencyTag, the different type of modules will be mixed when fetched based on Tag. Test: m -j out/soong/build.ninja Change-Id: I290ca2eea063e5daa4f572985b105b958fa1d0fd
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0c3919e996
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@ -19,7 +19,11 @@ import "github.com/google/blueprint"
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// This file implements common functionality for handling modules that may exist as prebuilts,
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// source, or both.
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var prebuiltDependencyTag blueprint.BaseDependencyTag
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type prebuiltDependencyTag struct {
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blueprint.BaseDependencyTag
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}
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var prebuiltDepTag prebuiltDependencyTag
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type Prebuilt struct {
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Properties struct {
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@ -64,7 +68,7 @@ func prebuiltMutator(ctx BottomUpMutatorContext) {
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p := m.Prebuilt()
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name := m.base().BaseModuleName()
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if ctx.OtherModuleExists(name) {
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ctx.AddReverseDependency(ctx.Module(), prebuiltDependencyTag, name)
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ctx.AddReverseDependency(ctx.Module(), prebuiltDepTag, name)
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p.Properties.SourceExists = true
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} else {
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ctx.Rename(name)
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@ -77,7 +81,7 @@ func prebuiltMutator(ctx BottomUpMutatorContext) {
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func PrebuiltSelectModuleMutator(ctx TopDownMutatorContext) {
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if s, ok := ctx.Module().(Module); ok {
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ctx.VisitDirectDeps(func(m blueprint.Module) {
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if ctx.OtherModuleDependencyTag(m) == prebuiltDependencyTag {
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if ctx.OtherModuleDependencyTag(m) == prebuiltDepTag {
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p := m.(PrebuiltInterface).Prebuilt()
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if p.usePrebuilt(ctx, s) {
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p.Properties.UsePrebuilt = true
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