Return new dependencies from BottomUpMutatorContext.Add*
Propagate new return values of the BottomUpMutatorContext.Add* methods from https://github.com/google/blueprint/pull/316 to Soong. Test: m checkbuild Change-Id: I5378db46adf2f31cc4222b4619cc39db53791610
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@ -210,10 +210,14 @@ type BottomUpMutator func(BottomUpMutatorContext)
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type BottomUpMutatorContext interface {
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BaseMutatorContext
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// AddDependency adds a dependency to the given module.
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// Does not affect the ordering of the current mutator pass, but will be ordered
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// correctly for all future mutator passes.
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AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string)
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// AddDependency adds a dependency to the given module. It returns a slice of modules for each
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// dependency (some entries may be nil).
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//
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// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
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// new dependencies have had the current mutator called on them. If the mutator is not
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// parallel this method does not affect the ordering of the current mutator pass, but will
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// be ordered correctly for all future mutator passes.
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AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module
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// AddReverseDependency adds a dependency from the destination to the given module.
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// Does not affect the ordering of the current mutator pass, but will be ordered
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@ -253,19 +257,30 @@ type BottomUpMutatorContext interface {
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SetDefaultDependencyVariation(*string)
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// AddVariationDependencies adds deps as dependencies of the current module, but uses the variations
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// argument to select which variant of the dependency to use. A variant of the dependency must
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// exist that matches the all of the non-local variations of the current module, plus the variations
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// argument.
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AddVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string)
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// argument to select which variant of the dependency to use. It returns a slice of modules for
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// each dependency (some entries may be nil). A variant of the dependency must exist that matches
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// the all of the non-local variations of the current module, plus the variations argument.
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//
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// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
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// new dependencies have had the current mutator called on them. If the mutator is not
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// parallel this method does not affect the ordering of the current mutator pass, but will
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// be ordered correctly for all future mutator passes.
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AddVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string) []blueprint.Module
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// AddFarVariationDependencies adds deps as dependencies of the current module, but uses the
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// variations argument to select which variant of the dependency to use. A variant of the
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// dependency must exist that matches the variations argument, but may also have other variations.
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// variations argument to select which variant of the dependency to use. It returns a slice of
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// modules for each dependency (some entries may be nil). A variant of the dependency must
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// exist that matches the variations argument, but may also have other variations.
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// For any unspecified variation the first variant will be used.
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//
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// Unlike AddVariationDependencies, the variations of the current module are ignored - the
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// dependency only needs to match the supplied variations.
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AddFarVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string)
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//
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// If the mutator is parallel (see MutatorHandle.Parallel), this method will pause until the
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// new dependencies have had the current mutator called on them. If the mutator is not
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// parallel this method does not affect the ordering of the current mutator pass, but will
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// be ordered correctly for all future mutator passes.
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AddFarVariationDependencies([]blueprint.Variation, blueprint.DependencyTag, ...string) []blueprint.Module
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// AddInterVariantDependency adds a dependency between two variants of the same module. Variants are always
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// ordered in the same orderas they were listed in CreateVariations, and AddInterVariantDependency does not change
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@ -452,8 +467,8 @@ func (b *bottomUpMutatorContext) Rename(name string) {
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b.Module().base().commonProperties.DebugName = name
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}
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func (b *bottomUpMutatorContext) AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) {
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b.bp.AddDependency(module, tag, name...)
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func (b *bottomUpMutatorContext) AddDependency(module blueprint.Module, tag blueprint.DependencyTag, name ...string) []blueprint.Module {
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return b.bp.AddDependency(module, tag, name...)
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}
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func (b *bottomUpMutatorContext) AddReverseDependency(module blueprint.Module, tag blueprint.DependencyTag, name string) {
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@ -505,15 +520,15 @@ func (b *bottomUpMutatorContext) SetDefaultDependencyVariation(variation *string
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}
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func (b *bottomUpMutatorContext) AddVariationDependencies(variations []blueprint.Variation, tag blueprint.DependencyTag,
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names ...string) {
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names ...string) []blueprint.Module {
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b.bp.AddVariationDependencies(variations, tag, names...)
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return b.bp.AddVariationDependencies(variations, tag, names...)
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}
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func (b *bottomUpMutatorContext) AddFarVariationDependencies(variations []blueprint.Variation,
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tag blueprint.DependencyTag, names ...string) {
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tag blueprint.DependencyTag, names ...string) []blueprint.Module {
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b.bp.AddFarVariationDependencies(variations, tag, names...)
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return b.bp.AddFarVariationDependencies(variations, tag, names...)
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}
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func (b *bottomUpMutatorContext) AddInterVariantDependency(tag blueprint.DependencyTag, from, to blueprint.Module) {
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