Compile soong_build for debugging if needed.
That is, when SOONG_DELVE= is set. Test: "m nothing; SOONG_DELVE=port m nothing; m nothing" Change-Id: I16bd4e54e81b93202573935df134d413feea9bb2
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@ -72,6 +72,10 @@ func (c Config) NinjaBuildDir() string {
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return c.buildDir
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}
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func (c Config) DebugCompilation() bool {
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return false // Never compile Go code in the main build for debugging
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}
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func (c Config) SrcDir() string {
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return c.srcDir
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}
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@ -65,9 +65,10 @@ func writeEnvironmentFile(ctx Context, envFile string, envDeps map[string]string
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// A tiny struct used to tell Blueprint that it's in bootstrap mode. It would
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// probably be nicer to use a flag in bootstrap.Args instead.
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type BlueprintConfig struct {
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srcDir string
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buildDir string
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ninjaBuildDir string
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srcDir string
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buildDir string
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ninjaBuildDir string
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debugCompilation bool
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}
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func (c BlueprintConfig) SrcDir() string {
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@ -82,6 +83,10 @@ func (c BlueprintConfig) NinjaBuildDir() string {
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return c.ninjaBuildDir
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}
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func (c BlueprintConfig) DebugCompilation() bool {
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return c.debugCompilation
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}
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func bootstrapBlueprint(ctx Context, config Config) {
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ctx.BeginTrace(metrics.RunSoong, "blueprint bootstrap")
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defer ctx.EndTrace()
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@ -102,9 +107,10 @@ func bootstrapBlueprint(ctx Context, config Config) {
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blueprintCtx := blueprint.NewContext()
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blueprintCtx.SetIgnoreUnknownModuleTypes(true)
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blueprintConfig := BlueprintConfig{
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srcDir: os.Getenv("TOP"),
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buildDir: config.SoongOutDir(),
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ninjaBuildDir: config.OutDir(),
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srcDir: os.Getenv("TOP"),
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buildDir: config.SoongOutDir(),
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ninjaBuildDir: config.OutDir(),
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debugCompilation: os.Getenv("SOONG_DELVE") != "",
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}
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bootstrap.RunBlueprint(args, blueprintCtx, blueprintConfig)
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