Merge "Add dependency to list of asset files"
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commit
9ae3c52b20
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@ -20,7 +20,7 @@ import (
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"testing"
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"github.com/google/blueprint"
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_ "github.com/google/blueprint/bootstrap"
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"github.com/google/blueprint/bootstrap"
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"github.com/google/blueprint/proptools"
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)
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@ -200,3 +200,8 @@ func ContentFromFileRuleForTests(t *testing.T, params TestingBuildParams) string
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return content
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}
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// GlobToListFileRule creates a rule that writes a list of files matching a pattern to a file.
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func GlobToListFileRule(ctx ModuleContext, pattern string, excludes []string, file WritablePath) {
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bootstrap.GlobFile(ctx.blueprintModuleContext(), pattern, excludes, file.String())
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}
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@ -331,6 +331,8 @@ type BaseContext interface {
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type ModuleContext interface {
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BaseModuleContext
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blueprintModuleContext() blueprint.ModuleContext
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// Deprecated: use ModuleContext.Build instead.
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ModuleBuild(pctx PackageContext, params ModuleBuildParams)
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@ -2596,6 +2598,10 @@ func (m *moduleContext) CheckbuildFile(srcPath Path) {
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m.checkbuildFiles = append(m.checkbuildFiles, srcPath)
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}
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func (m *moduleContext) blueprintModuleContext() blueprint.ModuleContext {
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return m.bp
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}
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// SrcIsModule decodes module references in the format ":name" into the module name, or empty string if the input
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// was not a module reference.
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func SrcIsModule(s string) (module string) {
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20
java/aar.go
20
java/aar.go
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@ -17,6 +17,7 @@ package java
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import (
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"fmt"
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"path/filepath"
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"strconv"
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"strings"
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"android/soong/android"
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@ -192,22 +193,31 @@ func (a *aapt) aapt2Flags(ctx android.ModuleContext, sdkContext sdkContext,
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rroDirs = append(rroDirs, resRRODirs...)
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}
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var assetFiles android.Paths
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for _, dir := range assetDirs {
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assetFiles = append(assetFiles, androidResourceGlob(ctx, dir)...)
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var assetDeps android.Paths
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for i, dir := range assetDirs {
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// Add a dependency on every file in the asset directory. This ensures the aapt2
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// rule will be rerun if one of the files in the asset directory is modified.
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assetDeps = append(assetDeps, androidResourceGlob(ctx, dir)...)
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// Add a dependency on a file that contains a list of all the files in the asset directory.
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// This ensures the aapt2 rule will be run if a file is removed from the asset directory,
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// or a file is added whose timestamp is older than the output of aapt2.
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assetFileListFile := android.PathForModuleOut(ctx, "asset_dir_globs", strconv.Itoa(i)+".glob")
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androidResourceGlobList(ctx, dir, assetFileListFile)
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assetDeps = append(assetDeps, assetFileListFile)
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}
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assetDirStrings := assetDirs.Strings()
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if a.noticeFile.Valid() {
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assetDirStrings = append(assetDirStrings, filepath.Dir(a.noticeFile.Path().String()))
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assetFiles = append(assetFiles, a.noticeFile.Path())
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assetDeps = append(assetDeps, a.noticeFile.Path())
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}
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linkFlags = append(linkFlags, "--manifest "+manifestPath.String())
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linkDeps = append(linkDeps, manifestPath)
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linkFlags = append(linkFlags, android.JoinWithPrefix(assetDirStrings, "-A "))
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linkDeps = append(linkDeps, assetFiles...)
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linkDeps = append(linkDeps, assetDeps...)
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// SDK version flags
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minSdkVersion, err := sdkContext.minSdkVersion().effectiveVersionString(ctx)
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@ -38,10 +38,21 @@ var androidResourceIgnoreFilenames = []string{
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"*~",
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}
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// androidResourceGlob returns the list of files in the given directory, using the standard
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// exclusion patterns for Android resources.
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func androidResourceGlob(ctx android.ModuleContext, dir android.Path) android.Paths {
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return ctx.GlobFiles(filepath.Join(dir.String(), "**/*"), androidResourceIgnoreFilenames)
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}
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// androidResourceGlobList creates a rule to write the list of files in the given directory, using
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// the standard exclusion patterns for Android resources, to the given output file.
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func androidResourceGlobList(ctx android.ModuleContext, dir android.Path,
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fileListFile android.WritablePath) {
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android.GlobToListFileRule(ctx, filepath.Join(dir.String(), "**/*"),
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androidResourceIgnoreFilenames, fileListFile)
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}
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type overlayType int
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const (
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