Allow "required" property to vary by arch
Renderscript needs to require different bitcode files based on architecture. Test: builds Change-Id: Ifffa16c892a7f8e309f1c5652472fba44cd2e786
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@ -154,7 +154,7 @@ type commonProperties struct {
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Init_rc []string
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// names of other modules to install if this module is installed
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Required []string
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Required []string `android:"arch_variant"`
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// Set by TargetMutator
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CompileTarget Target `blueprint:"mutated"`
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