Allow "required" property to vary by arch

Renderscript needs to require different bitcode files based
on architecture.

Test: builds
Change-Id: Ifffa16c892a7f8e309f1c5652472fba44cd2e786
This commit is contained in:
Colin Cross 2017-05-05 13:36:36 -07:00
parent 2a252bef50
commit c602b7d881
1 changed files with 1 additions and 1 deletions

View File

@ -154,7 +154,7 @@ type commonProperties struct {
Init_rc []string Init_rc []string
// names of other modules to install if this module is installed // names of other modules to install if this module is installed
Required []string Required []string `android:"arch_variant"`
// Set by TargetMutator // Set by TargetMutator
CompileTarget Target `blueprint:"mutated"` CompileTarget Target `blueprint:"mutated"`