Merge "Handle include_build_directory prop in bp2build"
This commit is contained in:
commit
dca349a782
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@ -70,6 +70,7 @@ func TestCcObjectBp2Build(t *testing.T) {
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],
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local_include_dirs = [
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"include",
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".",
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],
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srcs = [
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"a/b/bar.h",
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@ -120,6 +121,7 @@ cc_defaults {
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],
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local_include_dirs = [
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"include",
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".",
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],
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srcs = [
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"a/b/c.c",
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@ -156,6 +158,9 @@ cc_object {
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copts = [
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"-fno-addrsig",
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],
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local_include_dirs = [
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".",
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],
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srcs = [
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"x/y/z.c",
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],
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@ -167,6 +172,37 @@ cc_object {
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deps = [
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":bar",
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],
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local_include_dirs = [
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".",
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],
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srcs = [
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"a/b/c.c",
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],
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)`,
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},
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},
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{
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description: "cc_object with include_build_dir: false",
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moduleTypeUnderTest: "cc_object",
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moduleTypeUnderTestFactory: cc.ObjectFactory,
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moduleTypeUnderTestBp2BuildMutator: cc.ObjectBp2Build,
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filesystem: map[string]string{
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"a/b/c.c": "",
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"x/y/z.c": "",
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},
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blueprint: `cc_object {
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name: "foo",
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srcs: ["a/b/c.c"],
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include_build_directory: false,
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bazel_module: { bp2build_available: true },
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}
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`,
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expectedBazelTargets: []string{`cc_object(
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name = "foo",
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copts = [
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"-fno-addrsig",
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],
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srcs = [
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"a/b/c.c",
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],
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@ -262,6 +298,9 @@ func TestCcObjectConfigurableAttributesBp2Build(t *testing.T) {
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"//conditions:default": [
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],
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}),
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local_include_dirs = [
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".",
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],
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)`,
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},
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},
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@ -310,6 +349,9 @@ func TestCcObjectConfigurableAttributesBp2Build(t *testing.T) {
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"//conditions:default": [
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],
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}),
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local_include_dirs = [
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".",
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],
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)`,
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},
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},
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@ -256,6 +256,10 @@ func (compiler *baseCompiler) compilerProps() []interface{} {
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return []interface{}{&compiler.Properties, &compiler.Proto}
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}
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func (compiler *baseCompiler) includeBuildDirectory() bool {
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return proptools.BoolDefault(compiler.Properties.Include_build_directory, true)
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}
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func (compiler *baseCompiler) compilerInit(ctx BaseModuleContext) {}
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func (compiler *baseCompiler) compilerDeps(ctx DepsContext, deps Deps) Deps {
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@ -332,8 +336,7 @@ func (compiler *baseCompiler) compilerFlags(ctx ModuleContext, flags Flags, deps
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flags.Local.YasmFlags = append(flags.Local.YasmFlags, f)
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}
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if compiler.Properties.Include_build_directory == nil ||
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*compiler.Properties.Include_build_directory {
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if compiler.includeBuildDirectory() {
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flags.Local.CommonFlags = append(flags.Local.CommonFlags, "-I"+modulePath)
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flags.Local.YasmFlags = append(flags.Local.YasmFlags, "-I"+modulePath)
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}
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@ -160,6 +160,10 @@ func ObjectBp2Build(ctx android.TopDownMutatorContext) {
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}
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}
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if c, ok := m.compiler.(*baseCompiler); ok && c.includeBuildDirectory() {
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localIncludeDirs = append(localIncludeDirs, ".")
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}
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var deps bazel.LabelList
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for _, props := range m.linker.linkerProps() {
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if objectLinkerProps, ok := props.(*ObjectLinkerProperties); ok {
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