Add a Name property
Blueprint is going to abdicate responsibility for determining the name of a module. Add a name property, and a method to retreive the name. Test: build.ninja identical Change-Id: I09c6f5283cd6e28ad4b04c24c5ab8b00f71ae2ab
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@ -80,7 +80,20 @@ func (d *DefaultsModule) properties() []interface{} {
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}
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func InitDefaultsModule(module Module, d Defaults, props ...interface{}) (blueprint.Module, []interface{}) {
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return InitDefaultableModule(module, d, props...)
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props = append(props,
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&hostAndDeviceProperties{},
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&commonProperties{},
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&variableProperties{})
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_, props = InitArchModule(module, props...)
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_, props = InitDefaultableModule(module, d, props...)
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props = append(props, &module.base().nameProperties)
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module.base().module = module
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return module, props
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}
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var _ Defaults = (*DefaultsModule)(nil)
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@ -99,9 +99,12 @@ type Module interface {
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InstallInData() bool
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}
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type commonProperties struct {
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type nameProperties struct {
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// The name of the module. Must be unique across all modules.
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Name string
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Deps []string
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}
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type commonProperties struct {
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Tags []string
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// emit build rules for this module
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@ -177,7 +180,10 @@ func InitAndroidModule(m Module,
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base := m.base()
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base.module = m
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propertyStructs = append(propertyStructs, &base.commonProperties, &base.variableProperties)
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propertyStructs = append(propertyStructs,
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&base.nameProperties,
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&base.commonProperties,
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&base.variableProperties)
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return m, propertyStructs
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}
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@ -250,6 +256,7 @@ type ModuleBase struct {
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// the thing pattern to good use.
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module Module
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nameProperties nameProperties
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commonProperties commonProperties
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variableProperties variableProperties
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hostAndDeviceProperties hostAndDeviceProperties
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@ -270,6 +277,10 @@ type ModuleBase struct {
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hooks hooks
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}
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func (a *ModuleBase) Name() string {
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return a.nameProperties.Name
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}
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func (a *ModuleBase) base() *ModuleBase {
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return a
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}
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3
cc/cc.go
3
cc/cc.go
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@ -935,9 +935,6 @@ func DefaultsFactory(props ...interface{}) (blueprint.Module, []interface{}) {
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&InstallerProperties{},
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)
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_, props = android.InitAndroidArchModule(module, android.HostAndDeviceDefault,
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android.MultilibDefault, props...)
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return android.InitDefaultsModule(module, module, props...)
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}
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