EarlyMutators are identical to BottomUpMutators, except they run before
DynamicDependencies. DynamicDependencies can be replaced with a
BottomUpMutator. Replace both EarlyMutators and DynamicDependencies
with BottomUpMutators, which allows setting the order between all
mutators through registration order.
Change-Id: Id1305d798d3d2da592061c89d7c10a71780b71a3
Blueprint has a generic AppendProperties/AppendMatchingProperties now,
use it, and replace all bool properties that might be modified by a
mutator with *bool, which provides the correct replace-if-set semantics
for append.
Also remove uses of ContainsProperty except when explicitly checking if
a property was set in a blueprints file.
Change-Id: If523af61d6b4630e79504d7fc2840f36e98571cc
Instead of using this hardcoded list, use the blueprint plugin
infrastructure to find them at build time and load them.
Bug: 23567252
Change-Id: Iae87e8c9bf020f4beb42c418b9a6bf8b0fe8b601
Allow modules to vary their properties based on product variables.
For now, DEVICE_USES_LOGD, DEVICE_USES_JEMALLOC, and DEVICE_USES_DLMALLOC,
and BOARD_MALLOC_ALIGNMENT are supported.
Product variables can provide a value (only bool and int supported for
now), and if any of the product variable properties contains a "%d"
then Sprintf will be called with the property value as the format
and the product variable value convert to an int as the only argument.
For example:
product_variables: {
dlmalloc_alignment: {
cflags: ["-DMALLOC_ALIGNMENT=%d"],
},
},
will cause -DMALLOC_ALIGNMENT=16 to be added to any top level
properties called "cflags".
Change-Id: I74882a6ab4914d3e222f8d06cfac371b7b829ae5
Instead of putting all the blueprint registrations in soong_build,
put them all in init() functions. This puts the registration next
to the implementation.
Change-Id: Ide1a749518f5e9d1367a18ab3bb1d91da3310c76
During mutation, make deep copies of the blueprint modules, then start
modifying the property lists to apply the static/shared properties.
Change-Id: Idc7063f4d1cf7d173ae10418e3437f3e2b914f59
Translation is getting complicated because the expressions supported
by Blueprint are difficult to support in Make. Modify androidbp
to use context aware parsing so it can evaluate all expressions at
parse time, so it only needs to deal with constant values.
Change-Id: I57047645fb48475baecd0361f78a93ec0a26011e
Build a map of blueprint directory to modules built from that
directory, and then add phony rules to build.ninja that emulate
the behavior of mma in the current build system.
Also fixes checkbuild to depend on checkbuild files and installable
files, but not installed files.
Change-Id: I8bad6e93387940df7439dbd4554f6d79f924c65f
Rename module definition files to Android.bp to avoid conflicts
with another project called Blueprint.
Change-Id: I105a07555eb7890f56120deab9036cf9ae5d8525