This now works with --features no_copts_tokenization. With tokenization,
the escaped empty string '\"\"' became an actual empty string '' on the
command line, setting -DWILDABBR to the wrong value.
However, no_copts_tokenization unveiled other problems with Android.bp
flags, such as spaces in existing cflags like
https://cs.android.com/android/platform/superproject/+/master:bionic/libc/Android.bp;l=288;drc=a0a4a6c2967b5b3c02c951ea1145f32ed5564ab9
- this trips up Bazel's copts when generated literally, so the
fix (other than splitting on space and making Soong accept strings that
don't start with dashes as cflags) is to make bp2build split cflags on
spaces before generating them as copts.
Test: bp2build, build bionic/...
Fixes: 186822591
Change-Id: Icf10bd20f6fb81db0b719ca0555fc70c75b91a79
In addition to setting the mode, SetMode also marks the file
as created by Unix, which seems to cause Debian's unzip tool
to handle UTF-8 filenames correctly.
Fixes: 184575223
Test: TestZip
Change-Id: I0e839dc3d27aaa9abced0eb1d3c4c0f8eed3e3c4
1. add LOCAL_ENFORCE_USES_LIBRARIES support in the androidmk tool;
2. add one test case.
Bug: 187838385
Test: run 'm androidmk'
Test: TreeHugger
Change-Id: Ibdde2a5a58ef45655a3083b592fa21f7fe63d032
- Adds all required details for bootclasspath_fragment to implement
classpath_fragment.
- Keeps the actual boot jars in platform-bootclasspath to begin with.
- Makes sure to put the file in apex/etc/classpath on device. Note that
for platform versions of classpath fragment AndroidMkEntries perform
the installation, while for APEXes it must be plumbed via apex.go.
Bug: 180105615
Test: m && launch_cvd; atest CtsClasspathsTestCases
Change-Id: I6101ebdf5b8bcbe95c0b7ce21f3f67a2685aef50
This ensures that the LSC license tool does not attempt to add a
package module to an sdk snapshot Android.bp.
Bug: 181569894
Test: m nothing
Change-Id: I37b66e0df56c5b9ec255f66cb4f2a066ea96a738
Adds initial support for adding license modules to the sdk, along with
any referenced license text files. There is a number of minor
improvements to be made but the core of the support is there and it
works for ART sdks.
Basically, this change will automatically add license modules
referenced from any sdk member module as an internal sdk member. An
internal module has an sdk snapshot specific name that will not
conflict with the source module and which cannot be referenced from
outside the sdk snapshot.
Bug: 181569894
Test: m art-module-sdk art-module-host-exports art-module-test-exports
- diff output before and after this change
made sure that every prebuilt had a licenses field
and that the license modules were added
Change-Id: I0c5ccabf58f4ef487e42ef8e61a5b2a74c0e81af
Effective_license_text contains paths to files that are copied from
one module to another and so need to be converted to Paths within the
context of the owning module as the paths are relative to the owning
module's directory.
The previous code did convert the license_text property to paths but
converted it back to strings again which was confusing and does not
follow the normal pattern.
Bug: 181569894
Test: m nothing
Change-Id: Iea09ee7f3de1187a2c3e41455ca83b0233d904b2
Previously, the processing of the license module was done in the
licensesPropertyFlattener method which is called for all modules before
their GenerateAndroidBuildActions method is called. This change moves
the processing into the license module's GenerateAndroidBuildActions
method which was previously empty to match the normal practice.
Bug: 181569894
Test: m nothing
Change-Id: I3736879bfa4b4d1f4e2b35770852a02d09b3db83
This change adds a test that includes license modules that are used by
modules which are part of an sdk but which does not yet copy the
license module into the snapshot. It includes the refactoring changes
needed to allow license modules to be used in an sdk test and provides
a baseline against which future changes can be compared.
Bug: 181569894
Test: m nothing
Change-Id: I60722f43cc9cc8375d97f46eb4c281e6c38987cd