It looks like sometime in late February our Mac builds started taking
~10 minutes longer than before. On my local workstation the Soong tests
were taking >25 minutes before completing (likely because I don't have
the older SDKs installed, and we iterate from older to newer to find the
oldest installed SDK).
Most of this time was spend running the `xcrun` tools to interrogate the
system about which Mac SDKs are installed and where the tools are. This
will never change during any build or test, so wrap it all in a
sync.Once so that we only ever call them once.
And remove the macSdkPath variable, which has been unused for years and
no longer works (as we don't allow the use of xcode-select during the
build).
Bug: 153010389
Test: prebuilts/build-tools/build-prebuilts.sh on a Mac
Change-Id: I39b2d49739e628e4c11bec4805b25039115d2fd0
Android Studio only claims to support macOS 10.10 and later, so we
probably shouldn't bother with anything older either.
Test: treehugger
Change-Id: I478cb52221198d7b7e2247dfbee4cd86d5bbd1a8
Remove the ability for Soong to build 32-bit darwin code. We've already
disabled this in Make, this is just removing the unused bits in Soong
and simplifing the toolchain config.
Test: m host
Test: build/soong/scripts/build-ndk-prebuilts.sh
Change-Id: I968c5d98bdf162297d639f7988918dadb7ba6e07
Now that we don't compile 32-bit binaries, this seems to work, at least
in Xcode 10 beta 6.
Test: m checkbuild host
Change-Id: I61a98a3c31b331d6d01cd633f8d949fad86047cb
* Add -fuse-ld=lld to hostGlobalLldflags.
* Set up *ClangLldflags variables for hosts.
They are the same as *ClangLdflags, but could be changed in the future.
Bug: 73768157
Test: make checkbuild
Change-Id: I3d61504ab7262d472bbf933df7c1a9bef62519e1
* USE_CLANG_LLD is unedefined in current builds.
* When USE_CLANG_LLD is defined to 'true' or '1',
use clang's lld instead of ld or ld.gold.
* When lld is enabled:
* ld-only flags are not passed to 'lld'.
* location_packer is disabled.
* Use new lld's --pack-dyn-relocs=android.
* When lld does not work:
* In Android.mk files use LOCAL_USE_CLANG_LLD := false.
* In Android.bp files use use_clang_lld: false.
* Only arm, arm64, x86, and x86_64_devices have LLD flags;
all other hosts and targets do not call lld yet.
Bug: 73768157
Test: make checkbuild and boot
Change-Id: I06b8a1e868a600997a7e70fe05c299d751d23d5f
So that the Path and similar functions can be used directly, without
manually adding something like configErrorWrapper (it just uses it all
the time now).
Test: out/soong/build.ninja is identical
Change-Id: I8cb524b09a84d0b8357d7c3501c71270af411e17
Wrap blueprint.PackageContext so that the *Func methods can provide
an android.Config instead of an interface{}. The modified signatures
means that every method in ModuleContext and SingletonContext
that takes a blueprint.PackageContext now needs to be wrapped to
take an android.PackageContext.
SingletonContext wasn't previously wrapped at all, but as long
as it is, wrap everything like ModuleContext does. This requires
updating every Singleton to use the android-specific methods.
Test: builds, all Soong tests pass
Change-Id: I4f22085ebca7def6c5cde49e8210b59d994ba625
Move all the flags that are used everywhere (or should be used
everywhere) into cc/config/global.go:
-no-canonical-prefixes
-fno-exceptions
-Wno-multichar
-O2
-g
-fno-strict-aliasing
Also remove flags that are already in noOverrideGlobalCflags:
-Werror=pointer-to-int-cast
-Werror=int-to-pointer-cast
x86 and x86_64 were specifying -fstrict-aliasing, but that was
being overriden later by -fno-strict-aliasing, so remove it.
ARM devices still override -fno-strict-aliasing to -fstrict-aliasing
when using ARM (vs. Thumb) instruction set.
Bug: 68855788
Test: m checkbuild
Change-Id: Ia2b5891bdefb60f974ad92b4b84a8548c2dcc7dc
This reverts commit 4068a5db6c.
Now the Mac xcode-select and xcrun goes through Config.HostSystemTool,
which will grab $PATH through Config.Getenv
Test: m -j (on mac)
Change-Id: I2632c4fdb2ec961e59944cf02ff165e0fd3c869d
Instead of whatever happens to be in PATH.
Test: port install gcc5; attempt to build host binaries
Change-Id: If4af32596edd6fd3e459c3d574ab0ff495f236ff
Add AppKit, Foundation and Security to darwin for libchrome.
Add -lm and -lversion to windows for llvm.
Test: m -j libLLVMObject
Change-Id: Ie5c922d3fbb41fba1de5f1ce9e530683bf411c5a
Move some cc ctx.Host() / ctx.Device() checks over to using
ctx.toolchain().Bionic(). There will be more changes, these are just the
obvious ones dealing with host_ldlibs / crt / system libraries.
Bug: 31559095
Test: out/soong/build.ninja is identical
Change-Id: Ibba60483b4ab0e01f6996eb7d883120e4acc1830
Our minimum build version listed on source.android.com is 10.10. Change
the minimum used SDK to 10.10, but keep the deployed version at 10.8 so
that our distributed tools still work on older versions.
CoreBluetooth/CoreBluetooth.h isn't available directly in older SDKs,
but we need to include it in the 10.12 SDK.
Test: `m -j` with 10.11, 10.12 SDKs.
Test: Verified the builders all have at least 10.10 sdk available.
Change-Id: I82321875b8b3a4099ea829ce2d75e1af29cb38c6
This adds the new macOS SDK version to the supported version list.
Surprisingly it simply works like this.
Test: make adb aapt
Change-Id: Ic72cee7345b5f49b6a743c70bd266866a06bc459