Nothing changes if BOARD_VNDK_VERSION isn't set.
When the VNDK is enabled (BOARD_VNDK_VERSION in Make), this will split
/system and /vendor modules into two different variant spaces that can't
link to each other. There are a few interfaces between the two variant
spaces:
The `llndk_library` stubs will be available in the /vendor variant, but
won't be installed, so at runtime the /system variant will be used.
Setting `vendor_available: true` will split a module into both variants.
The /system (or "core") variant will compile just like today. The
/vendor ("vendor") variant will compile against everything else in the
vendor space (so LL-NDK instead of libc/liblog/etc). There will be two
copies of these libraries installed onto the final device.
Since the available runtime interfaces for vendor modules may be
reduced, and your dependencies may not expose their private interfaces,
we allow the vendor variants to reduce their compilation set, and export
a different set of headers:
cc_library {
name: "libfoo",
srcs: ["common.cpp", "private_impl.cpp"],
export_include_dirs: ["include"],
target: {
vendor: {
export_include_dirs: ["include_vndk"],
exclude_srcs: ["private_impl.cpp"],
srcs: ["vendor_only.cpp"],
},
},
}
So the "core" variant would compile with both "common.cpp" and
"private_impl.cpp", and export "include".
The "vendor" variant would compile "common.cpp" and "vendor_only.cpp",
and export "include_vndk".
Bug: 36426473
Bug: 36079834
Test: out/soong/build.ninja, out/soong/Android- only changes due to _core addition and
.llndk -> .vendor
Test: attempt to compile with BOARD_VNDK_VERSION:=current
Change-Id: Idef28764043bf6c33dc0d2e7e2026c38867ff769
To date we have been using static libraries with no source files as
header-only libraries. Switch to using header_libs to make the user's
expectations clear, in case we need to differentiate the semantics of
static libraries and header-only libraries when we enable transitive
static library dependencies.
Test: mma -j external/llvm
Change-Id: I3ce16df11076b637bd192880e86ec9027738b9e7
Renderscript builds need to allow undefined symbols only for linux
host builds.
Test: mmma -j frameworks/compile/libbcc
Change-Id: Ieb83fc13fed16ae386261e0a1855fdd9c4fdf9bd
LLVM has complicated static library layering that sometimes changes.
The make solution was to list all the static libraries twice, but
Soong dedups the list. Add a group_static_libs flag to allow
surrounding the static libs with -Wl,--start-group and
-Wl,--end-group.
Test: mmma -j external/llvm
Change-Id: Ic08a183d7def9c9249d4a3014760759f16b68d04
Move some cc ctx.Host() / ctx.Device() checks over to using
ctx.toolchain().Bionic(). There will be more changes, these are just the
obvious ones dealing with host_ldlibs / crt / system libraries.
Bug: 31559095
Test: out/soong/build.ninja is identical
Change-Id: Ibba60483b4ab0e01f6996eb7d883120e4acc1830
So that we can represent other files that get generated along with the
objects, like the gcno coverage information, and per-file clang-tidy
runs.
Test: Soong's build.ninja identical before/after
Change-Id: I5c553a153c436d5403549f62c73fe79c5f101779
Host builds were compiling without -Wl,--no-undefined because of an ASAN
issue. Pass -Wl,--no-undefined for host builds unless sanitzers are
enabled. Also fix LOCAL_ALLOW_UNDEFINED_SYMBOLS on darwin, where
disallowing undefined symbols is the default.
Test: m -j host
Test: m -j SANITIZE_HOST=address host
Bug: 32305815
Change-Id: Ia4bb305a50b1c1048b119f75726d52f82e21438c
Strings like cflags in Android.bp files are parsed by blueprint,
written to build.ninja files, parsed by ninja, and then passed to
/bin/sh -c. This had resulted in a combination of blueprint
(\"), ninja ($$), and shell (\$) escaping being necessary.
Update Soong to automatically handle ninja and shell escaping in
cflags and ldflags.
Bug: 31221587
Test: m -j
Change-Id: Ibe087b2788b355b73c3225b5928870619a0a53bc
Similar to export_shared_library_headers, this will export headers
imported from a gensrcs or genrule.
Bug: 31742855
Test: Add export_generated_headers, ensure it's in out/soong/Android-*.mk
Change-Id: Ieadefd007ece8b249f011a258a9c5b27f5d3f594
For example , instead of trying to have libraryLinker inherit from
baseLinker and libraryCompiler inherit from baseCompiler, create a
single decorator object that wraps both baseLinker and baseCompiler.
Test: Builds, no unexpected changes to build.ninja
Change-Id: I2468adaea8466c203a240259ba5694b8b1df7a52
compiler, linker, and installer interfaces may be implemented by a
single decorator object, rename their methods to be unique to avoid the
same method being called multiple times.
Test: out/soong/build.ninja unchanged
Change-Id: I1608c41cd68f614ba99c11bb9fcc7936f618d9aa
Split cc.go into files per module type, plus files for the compiler,
linker, and installer stages.
Change-Id: Id44c03f42fcd180950ccd008d4de0c144ea3597b