-Wl,-read_only_relocs,suppress is required for libart to build to
avoid the error:
ld: illegal text-relocation to '__ZN3art7Runtime9instance_E' in out/soong/.intermediates/art/runtime/libart/darwin_x86_static/obj/art/runtime/runtime.o from '_art_quick_throw_null_pointer_exception' in out/soong/.intermediates/art/runtime/libart/darwin_x86_static/obj/art/runtime/arch/x86/quick_entrypoints_x86.o for architecture i386
Change-Id: Id9a0fda1dbf12a254f92419a21e5f290895ea62c
Add a symlink_preferred_arch property to binaries to allow compiling the
binary for multiple architectures and then creating a symlink to the
preferred archicture, for example dalvikvm32 and dalvikvm64, with
dalvikvm symlinked to dalvikvm64.
Test: mmma -j art/dalvikvm
Change-Id: Ied15f2be9d52c01006fe8ac207c175b78558eab1
Allow any module factory to insert a PropertyCustomizer on the module,
which will be called before any other mutators. The PropertyCustomizer
can append or prepend to any properties, allowing module types to extend
other module types by modifying the public, stable interface provided by
the properties.
Change-Id: Idff02be80d939a70df1c6bbccffdd1f04ff975d2
Add an exported DefaultsFactory so that external module types can extend
cc_defaults. DefaultsFactory takes a variadic list of additional
property structures. defaultsFactory remains as the module factory for
cc_defaults.
Change-Id: I03b450ab3a31625e7baca165d393a0007fb3e421
Add DeviceConfig to store per-device configuration information. Put a
OncePer object inside Config and DeviceConfig, which computes a value
once per key per object to allow build logic to store arbitrary
per-build or per-device computed values.
Change-Id: I1a38b426f29d223ef5e803e0d4d9604500de2fd2
and export the library name to make. Refactor the code a bit to avoid repeating the library name
multiple times.
Bug: 22033465
Test: Ran external/clang/build.py for aosp-llvm
Change-Id: I25eb3858eb92e1dd493b09524d559802551b2547
This adds LOCAL_REQUIRED_MODULES to the generated Android.mk for any
dependencies in the "required" list of a module.
Change-Id: Ibcfe89dce7d247eb441af94e37388a59e71a75a9
cc_benchmark was not propagating the call to baseInstaller.install,
which resulted in no install location being set and the benchmarks
installed in out/.
Change-Id: I4399cd479d9cd7ec1b7332dd0d20a9ab3820b04e
Append .Parallel() to the defaults RegisterTopDownMutator call to tell
Blueprint it can run it in parallel. Saves ~500ms in soong_build.
Change-Id: I43ddd9d6995674ccc06fed6928514f15a15712c1
Disable coverage for static binaries where address sanitizer is
disabled, and disable coverage in the mutator when disabling address
sanitizer.
Bug: 29188876
Change-Id: Ia1a21878c3f34cd295a6dec49608c412eb09e7b1
Append .Parallel() to all of the RegisterBottomUpMutator calls to tell
Blueprint it can run them in parallel.
Test: identical build.ninja, passes race detector
Change-Id: I969a0689522d4cba7c8ff51e2aa00fe2fd338a89
* changes:
Rename soong_jar to soong_zip
soong_jar: Parallel compression
Add zip2zip tool to copy zip entries from one file to another
Add archive/zip from go1.7rc5 tag
This compresses multiple files in parallel, and will split up larger
files (5MB+) into smaller chunks (1MB) to compress in parallel.
There is a small size overhead to recombine the chunks, but it's only a
few bytes per chunk, so for a 1MB chunk, it's minimal.
Rough numbers, with everything in the page cache, this can compress
~4GB (1000 files) down to 1GB in 6.5 seconds, instead of 120 seconds with
the non-parallel soong_jar and 150 seconds with zip.
Go's DEFLATE algorithm is still a bit worse than zip's -- about 3.5%
larger file sizes, but for most of our "dist" targets that is fine.
Change-Id: Ie4886c7d0f954ace46e599156e35fea7e74d6dd7
This doesn't do any decompression / recompression, but just copies over
the already compressed contents. So it's similar to zip -U, but allows
rewriting of the paths.
The first expected usecase is to replace img_from_target_files during
the build, since it does the equivalent of this:
zip2zip -i <target-files.zip> -o <img.zip> OTA/android-info.txt:android-info.txt IMAGES/*:.
Except it decompresses and recompresses the images, which takes over a
minute instead of a few seconds.
Change-Id: I88d0df188635088783223873f78e193272dbdf1c
In preparation to patch in some custom functionality (parallel
compression and zero-decompress zip to zip copying)
Change-Id: I96a36efc09c715f6b55290af40ebfdde9ae72e33
BottomUpMutators are going to lose their ctx.Visit* functions in order
to allow parallelizing them, move defaults to a TopDownMutator using
WalkDeps to only visit defaults modules.
Test: no changes to out/soong/build.ninja
Change-Id: I54ba65a7e2ae9503f4d217f63aa9178a7c5341f0
Blueprint can now handle creating a zero-valued struct when it
encounters a nil pointer to a struct, reducing the amount of allocations
and copying for arch structures that are not used.
Change-Id: If36da5603dbe6469fe6406c821f21a122ea6ea49
Didn't catch these the first time because I hadn't done a clean build.
Test: rm -rf out && make ndk
Change-Id: Ia66ad614d2163272889ee6937a6449c44db16ac0
It's better to clip to the existing versions here rather than build
the lower levels as if they existed.
cc.Module's begin() will now normalize the sdk_version to a valid
value for the given architecture so that doesn't have to be checked
later.
Test: make checkbuild with all other libc ndk_library changes
Change-Id: I2fa834f7a1ac3b03a0723291778d86207fcfda72