// Copyright 2018 Google Inc. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. package android import ( "sync" "github.com/google/blueprint" ) // ApexModule is the interface that a module type is expected to implement if // the module has to be built differently depending on whether the module // is destined for an apex or not (installed to one of the regular partitions). // // Native shared libraries are one such module type; when it is built for an // APEX, it should depend only on stable interfaces such as NDK, stable AIDL, // or C APIs from other APEXs. // // A module implementing this interface will be mutated into multiple // variations by apex.apexMutator if it is directly or indirectly included // in one or more APEXs. Specifically, if a module is included in apex.foo and // apex.bar then three apex variants are created: platform, apex.foo and // apex.bar. The platform variant is for the regular partitions // (e.g., /system or /vendor, etc.) while the other two are for the APEXs, // respectively. type ApexModule interface { Module apexModuleBase() *ApexModuleBase // Marks that this module should be built for the APEX of the specified name. // Call this before apex.apexMutator is run. BuildForApex(apexName string) // Returns the name of APEX that this module will be built for. Empty string // is returned when 'IsForPlatform() == true'. Note that a module can be // included in multiple APEXes, in which case, the module is mutated into // multiple modules each of which for an APEX. This method returns the // name of the APEX that a variant module is for. // Call this after apex.apexMutator is run. ApexName() string // Tests whether this module will be built for the platform or not. // This is a shortcut for ApexName() == "" IsForPlatform() bool // Tests if this module could have APEX variants. APEX variants are // created only for the modules that returns true here. This is useful // for not creating APEX variants for certain types of shared libraries // such as NDK stubs. CanHaveApexVariants() bool // Tests if this module can be installed to APEX as a file. For example, // this would return true for shared libs while return false for static // libs. IsInstallableToApex() bool // Mutate this module into one or more variants each of which is built // for an APEX marked via BuildForApex(). CreateApexVariations(mctx BottomUpMutatorContext) []blueprint.Module // Sets the name of the apex variant of this module. Called inside // CreateApexVariations. setApexName(apexName string) } type ApexProperties struct { // Name of the apex variant that this module is mutated into ApexName string `blueprint:"mutated"` } // Provides default implementation for the ApexModule interface. APEX-aware // modules are expected to include this struct and call InitApexModule(). type ApexModuleBase struct { ApexProperties ApexProperties canHaveApexVariants bool apexVariations []string } func (m *ApexModuleBase) apexModuleBase() *ApexModuleBase { return m } func (m *ApexModuleBase) BuildForApex(apexName string) { if !InList(apexName, m.apexVariations) { m.apexVariations = append(m.apexVariations, apexName) } } func (m *ApexModuleBase) ApexName() string { return m.ApexProperties.ApexName } func (m *ApexModuleBase) IsForPlatform() bool { return m.ApexProperties.ApexName == "" } func (m *ApexModuleBase) setApexName(apexName string) { m.ApexProperties.ApexName = apexName } func (m *ApexModuleBase) CanHaveApexVariants() bool { return m.canHaveApexVariants } func (m *ApexModuleBase) IsInstallableToApex() bool { // should be overriden if needed return false } func (m *ApexModuleBase) CreateApexVariations(mctx BottomUpMutatorContext) []blueprint.Module { if len(m.apexVariations) > 0 { // The original module is mutated into "platform" variation. variations := []string{"platform"} for _, a := range m.apexVariations { variations = append(variations, a) } modules := mctx.CreateVariations(variations...) for i, m := range modules { if i == 0 { continue // platform } m.(ApexModule).setApexName(variations[i]) } return modules } return nil } var apexData OncePer var apexNamesMapMutex sync.Mutex // This structure maintains the global mapping in between modules and APEXes. // Examples: // // apexNamesMap()["foo"]["bar"] == true: module foo is directly depended on by APEX bar // apexNamesMap()["foo"]["bar"] == false: module foo is indirectly depended on by APEX bar // apexNamesMap()["foo"]["bar"] doesn't exist: foo is not built for APEX bar func apexNamesMap() map[string]map[string]bool { return apexData.Once("apexNames", func() interface{} { return make(map[string]map[string]bool) }).(map[string]map[string]bool) } // Update the map to mark that a module named moduleName is directly or indirectly // depended on by an APEX named apexName. Directly depending means that a module // is explicitly listed in the build definition of the APEX via properties like // native_shared_libs, java_libs, etc. func UpdateApexDependency(apexName string, moduleName string, directDep bool) { apexNamesMapMutex.Lock() defer apexNamesMapMutex.Unlock() apexNames, ok := apexNamesMap()[moduleName] if !ok { apexNames = make(map[string]bool) apexNamesMap()[moduleName] = apexNames } apexNames[apexName] = apexNames[apexName] || directDep } // Tests whether a module named moduleName is directly depended on by an APEX // named apexName. func DirectlyInApex(apexName string, moduleName string) bool { apexNamesMapMutex.Lock() defer apexNamesMapMutex.Unlock() if apexNames, ok := apexNamesMap()[moduleName]; ok { return apexNames[apexName] } return false } // Tests whether a module named moduleName is directly depended on by any APEX. func DirectlyInAnyApex(moduleName string) bool { apexNamesMapMutex.Lock() defer apexNamesMapMutex.Unlock() if apexNames, ok := apexNamesMap()[moduleName]; ok { for an := range apexNames { if apexNames[an] { return true } } } return false } // Tests whether a module named module is depended on (including both // direct and indirect dependencies) by any APEX. func InAnyApex(moduleName string) bool { apexNamesMapMutex.Lock() defer apexNamesMapMutex.Unlock() apexNames, ok := apexNamesMap()[moduleName] return ok && len(apexNames) > 0 } func GetApexesForModule(moduleName string) []string { ret := []string{} apexNamesMapMutex.Lock() defer apexNamesMapMutex.Unlock() if apexNames, ok := apexNamesMap()[moduleName]; ok { for an := range apexNames { ret = append(ret, an) } } return ret } func InitApexModule(m ApexModule) { base := m.apexModuleBase() base.canHaveApexVariants = true m.AddProperties(&base.ApexProperties) }